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Brimstone Vandal DBL

Other printings of "Brimstone Vandal": DBL #130 MID #130

Card

id23277
artistAndreas Zafiratos
artistIdse2f13a9a-57c5-40de-81d4-3b0723899cdf
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank20900
edhrecSaltiness0.11
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffectsinverted
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsMenace
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{R}
manaValue3
nameBrimstone Vandal
number130
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power2
printingsDBL, MID
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeDBL
side
signature
sourceProducts{'foil': ['9cb58fb6-2df9-574d-ba20-68ed1e3bec53'], 'nonfoil': ['9cb58fb6-2df9-574d-ba20-68ed1e3bec53']}
subsets
subtypesDevil
supertypes
textMenace (This creature can't be blocked except by two or more creatures.)
If it's neither day nor night, it becomes day as this creature enters.
Whenever day becomes night or night becomes day, this creature deals 1 damage to each opponent.
toughness3
typeCreature — Devil
typesCreature
uuidb2a8e78c-19a0-507a-af8d-f8451b268b23
variations
watermark
setNameInnistrad: Double Feature

Identifiers

id23277
cardKingdomEtchedId
cardKingdomFoilId254535
cardKingdomId253997
cardsphereFoilId84204
cardsphereId83626
deckboxId62205
mcmId584930
mcmMetaId345308
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Ida50769c7-d4c7-5f8c-8017-b4edfad900b3
mtgoFoilId
mtgoId96508
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdc666c29a-2410-4556-97fe-ea2ab0904a70
scryfallIllustrationId9941cf48-3f4f-4684-98b6-f12161d5e05e
scryfallOracleId7af23925-6d32-407d-9a99-a57b2ebb63ac
tcgplayerEtchedProductId
tcgplayerProductId255820
uuidb2a8e78c-19a0-507a-af8d-f8451b268b23

Legalities

id23277
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuidb2a8e78c-19a0-507a-af8d-f8451b268b23
vintageLegal

Purchase URLs

id23277
cardKingdomhttps://mtgjson.com/links/60127015949e4581
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/ae36d3faa4f8c970
cardmarkethttps://mtgjson.com/links/a28738d11e734013
tcgplayerhttps://mtgjson.com/links/5f58239a76caba89
tcgplayerEtched
uuidb2a8e78c-19a0-507a-af8d-f8451b268b23

Foreign Data (per language)

No foreign data.

Rulings

datetext
2021-09-24Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
2021-09-24Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game.
2021-09-24If a triggered ability triggers whenever day becomes night or night becomes day, it only triggers if it was already either day/night and becomes the other. It does not trigger when the game becomes day or night for the first time.
2021-09-24If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
2021-09-24If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.

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