← Back Card Profile (by Name)

Deadly Poison Sampler UST

Card

id99384
artistRalph Horsley
artistIdsa51444a8-eb4b-4615-a663-d1d418591ccb
asciiName
attractionLights
availabilitypaper
boosterTypesdefault
borderColorborderless
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt1
isFunny1
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost
manaValue0
nameDeadly Poison Sampler
number174
originalPrintings
originalReleaseDate
originalTextWhenever you crank Deadly Poison Sampler, until end of turn, target creature gains "Whenever this creature deals combat damage to a player, destroy target creature that player controls."
otherFaceIds
power
printingsUST
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodeUST
side
signature
sourceProducts{'foil': ['9f8542c2-5415-5fcd-a208-48e6cc2fb64e'], 'nonfoil': ['9f8542c2-5415-5fcd-a208-48e6cc2fb64e']}
subsets
subtypesContraption
supertypes
textWhenever you crank this Contraption, until end of turn, target creature gains "Whenever this creature deals combat damage to a player, destroy target creature that player controls."
toughness
typeArtifact — Contraption
typesArtifact
uuidcb854504-ccae-5539-aced-dafcf11ee47b
variations
watermarkagentsofsneak
setNameUnstable

Identifiers

id99384
cardKingdomEtchedId
cardKingdomFoilId215793
cardKingdomId215569
cardsphereFoilId52652
cardsphereId52558
deckboxId37689
mcmId314019
mcmMetaId235419
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idb643a9af-52e8-5362-a8e5-4b37293aefb2
mtgoFoilId
mtgoId
multiverseId439563
scryfallCardBackId98d277bf-8635-4a02-ac2f-4d44ddc47993
scryfallIdc0242175-3e91-4a6e-bcaf-036ff75cef49
scryfallIllustrationIde3eaf9fd-0bbc-40de-9015-25d846270c50
scryfallOracleIdfe7aafbf-fd19-44f9-b82f-032ae74e8b6f
tcgplayerEtchedProductId
tcgplayerProductId153179
uuidcb854504-ccae-5539-aced-dafcf11ee47b

Legalities

id99384
alchemy
brawl
commander
duel
future
gladiator
historic
legacy
modern
oathbreaker
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuidcb854504-ccae-5539-aced-dafcf11ee47b
vintage

Purchase URLs

id99384
cardKingdomhttps://mtgjson.com/links/15ed580f969e6c10
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/c3e897b91a8ccd91
cardmarkethttps://mtgjson.com/links/6cc262d36e92b12d
tcgplayerhttps://mtgjson.com/links/0906a0c93b6bd9ec
tcgplayerEtched
uuidcb854504-ccae-5539-aced-dafcf11ee47b

Foreign Data (per language)

No foreign data.

Rulings

datetext
2018-01-19Any Contraption that's on the battlefield and wasn't assembled immediately heads to the scrapyard. However, if it's a not an actual Contraption card (like Copy Artifact isn't), it goes to your graveyard as normal. Non-Contraption cards can't be in the scrapyard.
2018-01-19At the beginning of your upkeep, if you control any Contraptions, move the CRANK! counter to the next sprocket. You may then crank any number of Contraptions on that sprocket, causing their abilities to trigger. Cranking a Contraption is always optional.
2018-01-19Contraptions are artifacts. Anything that interacts with artifacts will interact with Contraptions.
2018-01-19Contraptions aren't put into your main deck. They go into a separate deck called the Contraption deck.
2018-01-19If a Contraption would leave the battlefield and go to any zone other than exile, it instead goes to the scrapyard, the Contraption deck's version of the graveyard. Things that affect the graveyard do not affect the scrapyard. You can exile Contraptions just fine.
2018-01-19If you crank multiple Contraptions, their abilities can be put onto the stack in any order. The ability put onto the stack will resolve first.
2018-01-19If you or a permanent you control are instructed to assemble a Contraption, reveal the top card of your Contraption deck. Put it onto the battlefield on one of the three sprockets.
2018-01-19If you or a permanent you control assembles a Contraption and your Contraption deck is empty, nothing happens. You don't lose the game.
2018-01-19In Constructed formats, a Contraption deck must have at least fifteen different Contraption cards and no more than one of each.
2018-01-19In Limited formats, a Contraption deck may include any number of Contraption cards in your card pool. You don't have to include every Contraption card you draft or open in sealed deck. In those formats, your Contraption deck may include duplicates.
2018-01-19In silver-bordered games using Contraptions, you have three sprockets, illustrated on the back of Contraption cards. At the start of the game, put a CRANK! counter on sprocket 3.
2018-01-19While Contraptions you control are on the battlefield, the Contraption deck is not, even if you are using it to signify the three sprockets.

Tip: bookmark this page with your query parameters for quick access.