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Canyon Lurkers PLST

Other printings of "Canyon Lurkers": PLST #KTK-105 KTK #105

Card

id71728
artistCynthia Sheppard
artistIds9dfbdd58-65e6-40cf-951a-80e141061939
asciiName
attractionLights
availabilitypaper
boosterTypesdefault
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank27798
edhrecSaltiness0.29
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorTextThe broken Qal Sisma foothills make poor terrain for cavalry, but a perfect setting for ambushes.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsMorph
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{4}{R}
manaValue5
nameCanyon Lurkers
numberKTK-105
originalPrintings
originalReleaseDate2019-11-07
originalText
otherFaceIds
power5
printingsKTK, PLST
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodePLST
side
signature
sourceProducts{'nonfoil': ['82697abd-23fa-5ab8-8fd4-c835c77bdc7c', 'abb81fe0-95ce-5abf-b4a3-a09beea5732b', 'cbd26a74-d0fd-5a8e-8f28-61f759dc3675']}
subsets
subtypesHuman, Rogue
supertypes
textMorph {3}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
toughness2
typeCreature — Human Rogue
typesCreature
uuid2e1887a8-dd69-55cd-8cbd-73f681761f77
variations
watermarkmardu
setNameThe List

Identifiers

id71728
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId230271
cardsphereFoilId
cardsphereId66313
deckboxId47758
mcmId419746
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id251aafcb-58fd-51c5-bd54-5771efaaaa80
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdec381c52-ecc0-4262-9479-5edf0e008ca7
scryfallIllustrationId3a775742-d72e-481d-b3a4-a49b08f18094
scryfallOracleIda744c5d7-c903-446a-bb30-30788058d9db
tcgplayerEtchedProductId
tcgplayerProductId204454
uuid2e1887a8-dd69-55cd-8cbd-73f681761f77

Legalities

id71728
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid2e1887a8-dd69-55cd-8cbd-73f681761f77
vintageLegal

Purchase URLs

id71728
cardKingdomhttps://mtgjson.com/links/a4cfa0e2488be914
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/bd874adef9bb4781
tcgplayerEtched
uuid2e1887a8-dd69-55cd-8cbd-73f681761f77

Foreign Data (per language)

No foreign data.

Rulings

datetext
2014-09-20A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren’t affected.
2014-09-20Any time you have priority, you may turn the face-down creature face up by revealing what its morph cost is and paying that cost. This is a special action. It doesn’t use the stack and can’t be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.
2014-09-20At any time, you can look at a face-down spell or permanent you control. You can’t look at face-down spells or permanents you don’t control unless an effect instructs you to do so.
2014-09-20Because the permanent is on the battlefield both before and after it’s turned face up, turning a permanent face up doesn’t cause any enters-the-battlefield abilities to trigger.
2014-09-20If a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends.
2014-09-20Morph lets you cast a card face down by paying {3}, and lets you turn the face-down permanent face up any time you have priority by paying its morph cost.
2014-09-20The face-down spell has no mana cost and has a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3}. This is an alternative cost.
2014-09-20When the spell resolves, it enters the battlefield as a 2/2 creature with no name, mana cost, creature types, or abilities. It’s colorless and has a mana value of 0. Other effects that apply to the creature can still grant it any of these characteristics.
2014-09-20You must ensure that your face-down spells and permanents can easily be differentiated from each other. You’re not allowed to mix up the cards that represent them on the battlefield in order to confuse other players. The order they entered the battlefield should remain clear. Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.

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