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Great Train Heist POTJ

Other printings of "Great Train Heist": OTJ #125 POTJ #125p POTJ #125s OTJ #331

Card

id77148
artistCampbell White
artistIdsd281eab4-463a-4ba8-9039-8943737960a0
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank1341
edhrecSaltiness0.21
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsSpree, Treasure
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{R}
manaValue1
nameGreat Train Heist
number125p
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsOTJ, POTJ
promoTypespromopack, stamped, planeswalkerstamped
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePOTJ
side
signature
sourceProducts
subsets
subtypes
supertypes
textSpree (Choose one or more additional costs.)
+ {2}{R} — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.
+ {2} — Creatures you control get +1/+0 and gain first strike until end of turn.
+ {R} — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.
toughness
typeInstant
typesInstant
uuid1df28711-609f-54f8-b5dd-a458909b5344
variations602cda94-f339-56b7-aa2d-0fabba2e21d1
watermark
setNameOutlaws of Thunder Junction Promos

Identifiers

id77148
cardKingdomEtchedId
cardKingdomFoilId295690
cardKingdomId295529
cardsphereFoilId
cardsphereId120483
deckboxId91133
mcmId765407
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idff317e4d-47e7-5a0d-89f8-0f79711c0f29
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId685ffd3a-7af6-4302-98c1-26d24ab4bfdf
scryfallIllustrationIdc54bfab1-8a95-4bf8-8ac4-148173e13ebb
scryfallOracleIdafe2f7a4-9440-4d93-801f-a18b627efb21
tcgplayerEtchedProductId
tcgplayerProductId546006
uuid1df28711-609f-54f8-b5dd-a458909b5344

Legalities

id77148
alchemy
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuid1df28711-609f-54f8-b5dd-a458909b5344
vintageLegal

Purchase URLs

id77148
cardKingdomhttps://mtgjson.com/links/18414e50eeeb2a65
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/4949c07b9f38d0f1
cardmarket
tcgplayerhttps://mtgjson.com/links/b712751c69ecc549
tcgplayerEtched
uuid1df28711-609f-54f8-b5dd-a458909b5344

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-04-12Each additional cost and associated mode in the text box is also preceded with a + indicator. These symbols also have no rules meaning and serve only to remind players that the listed costs are additional costs.
2024-04-12Great Train Heist’s second mode affects only creatures you control at the time Great Train Heist resolves. Creatures you begin to control later in the turn and noncreature permanents that become creatures later in the turn won’t get +1/+0 or first strike.
2024-04-12If a mode requires a target, you can select that mode only if there’s a legal target available. Ignore the targeting requirements for modes you don’t choose.
2024-04-12If a spell with spree is copied, the effect that creates the copy may allow you to choose new targets. You cannot choose new modes.
2024-04-12If all targets for the chosen modes become illegal before a spell with spree resolves, the spell won’t resolve and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.
2024-04-12If an effect allows you to cast a spell with spree “without paying its mana cost,” you must still choose at least one mode and pay the associated additional costs.
2024-04-12No matter which modes you choose, you always follow the instructions in the order they are written.
2024-04-12No player can cast spells or activate abilities in between the modes of a resolving spell. Any abilities that trigger won’t be put onto the stack until the spell is done resolving.
2024-04-12Notably, Great Train Heist’s first mode doesn’t give you any additional main phases. This means that you will move directly from the end of combat step of one combat phase to the beginning of combat step of the next one.
2024-04-12Spells with spree have a + (plus sign) indicator in the upper right corner of the card frame. This has no rules meaning and serves only to remind players that at least one additional cost is required to cast the spell.
2024-04-12The mana value of a spell with spree is determined only by its mana cost (in the upper right corner of the card). It doesn’t matter which modes you choose or which additional costs you pay, including any additional costs imposed by other effects.
2024-04-12You can’t choose the same mode more than once.
2024-04-12You choose the modes as you cast the spell with spree. Once modes are chosen, they can’t be changed.
2024-04-12You must choose at least one of the listed modes and pay its associated additional cost in order to cast a spell with spree.

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