Other printings of "Circuits Act": UNF #103 UNF #389
| id | 97592 |
|---|---|
| artist | Jakub Kasper |
| artistIds | 36901417-ce61-4636-8b77-6db14a9cb68a |
| asciiName | |
| attractionLights | |
| availability | paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | R |
| colorIndicator | |
| colors | R |
| defense | |
| duelDeck | |
| edhrecRank | 7540 |
| edhrecSaltiness | |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | Another day, another item Pietra has to add to the "do not juggle" database. |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {2}{R} |
| manaValue | 3 |
| name | Circuits Act |
| number | 103 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | Roll three six-sided dice. For each different result, create a 1/1 white Clown Robot artifact creature token. |
| otherFaceIds | |
| power | |
| printings | UNF |
| promoTypes | |
| rarity | common |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | |
| setCode | UNF |
| side | |
| signature | |
| sourceProducts | {'foil': ['82b12384-1c83-548e-8866-7563857f09b6', 'c9e902a8-2f70-54d5-b8a5-ddc8361df6e5'], 'nonfoil': ['c9e902a8-2f70-54d5-b8a5-ddc8361df6e5']} |
| subsets | |
| subtypes | |
| supertypes | |
| text | Roll three six-sided dice. For each different result, create a 1/1 white Clown Robot artifact creature token. |
| toughness | |
| type | Sorcery |
| types | Sorcery |
| uuid | 4c9cd78b-257e-56cb-a9cd-8e95ba47c2a6 |
| variations | 59991f44-c682-5b25-bd32-933a306e7a8f |
| watermark | |
| setName | Unfinity |
| id | 97592 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 267396 |
| cardKingdomId | 266920 |
| cardsphereFoilId | 93370 |
| cardsphereId | 93328 |
| deckboxId | 68624 |
| mcmId | 677313 |
| mcmMetaId | 412669 |
| mtgArenaId | |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | 8a0bec80-f283-5d18-a53e-d017bb7e9a14 |
| mtgoFoilId | |
| mtgoId | |
| multiverseId | 580668 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | f21045d6-638e-4267-b353-c2c11db8d965 |
| scryfallIllustrationId | b7e47858-2e79-44de-b8d3-6d43a8df84c6 |
| scryfallOracleId | 14421f6a-2cd6-4438-9ac9-dc06d2c7befb |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 288071 |
| uuid | 4c9cd78b-257e-56cb-a9cd-8e95ba47c2a6 |
| id | 97592 |
|---|---|
| alchemy | |
| brawl | |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | |
| historic | |
| legacy | Legal |
| modern | |
| oathbreaker | Legal |
| oldschool | |
| pauper | Legal |
| paupercommander | Legal |
| penny | |
| pioneer | |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | |
| uuid | 4c9cd78b-257e-56cb-a9cd-8e95ba47c2a6 |
| vintage | Legal |
| id | 97592 |
|---|---|
| cardKingdom | https://mtgjson.com/links/17ed2d3ae503687e |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/c9470c6ef7e3694d |
| cardmarket | https://mtgjson.com/links/da6520ce8d6f4cd4 |
| tcgplayer | https://mtgjson.com/links/1fff0d8ee616d747 |
| tcgplayerEtched | |
| uuid | 4c9cd78b-257e-56cb-a9cd-8e95ba47c2a6 |
No foreign data.
| date | text |
|---|---|
| 2022-10-07 | Each die is identified by the number of faces it has. A six-sided die is a die with six equally likely outcomes: 1, 2, 3, 4, 5, and 6. The roll must be fair. Although physical dice are recommended, digital substitutes are allowed except in cases where the physical die is required for the effect. |
| 2022-10-07 | For example, if you rolled 1, 4, and 4, you'd create two Clown Robots. If you rolled triples, you'd create one Clown Robot. |
| 2022-10-07 | If a die is rerolled, the original roll essentially never happened: it doesn't cause any abilities to trigger, and no effect that cares about die rolls will consider it. |
| 2022-10-07 | If an ability triggers "whenever you roll a die," it will trigger whenever you roll any die, including the planar die. This is a change from previous Un- rules. Some abilities use the result to determine part of the effect. If you get a non-numerical result (currently just the planar die, but the future is long), that part of the effect won't do anything. |
| 2022-10-07 | Results can be numbers not ordinarily possible on a six-sided die. Spells like Scooch can change the result to 0 or 7, for example. |
| 2022-10-07 | Some effects may modify the result of a die roll. This may be part of the instruction to roll a die, or it may come from other cards. Anything that references the "result" of a die roll is looking for the result after these modifications. |
| 2022-10-07 | Something in the game must tell you to roll a die. If you roll a die for any other reason (to simulate a coin flip, to choose pizza toppings, to create alternate timelines), that roll doesn't count. |
Tip: bookmark this page with your query parameters for quick access.