| id | 55613 |
|---|---|
| artist | Edgar Sánchez Hidalgo |
| artistIds | cd897b75-a7b0-4902-8dc4-b1fda5303ec8 |
| asciiName | |
| attractionLights | |
| availability | arena, mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | W |
| colorIndicator | |
| colors | W |
| defense | |
| duelDeck | |
| edhrecRank | 15279 |
| edhrecSaltiness | 0.07 |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | |
| language | English |
| layout | case |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {1}{W} |
| manaValue | 2 |
| name | Case of the Gateway Express |
| number | 8 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | When this Case enters the battlefield, choose target creature you don't control. Each creature you control deals 1 damage to that creature. To solve — Three or more creatures attacked this turn. (If unsolved, solve at the beginning of your end step.) Solved — Creatures you control get +1/+0. |
| otherFaceIds | |
| power | |
| printings | MKM |
| promoTypes | |
| rarity | uncommon |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | |
| setCode | MKM |
| side | |
| signature | |
| sourceProducts | {'foil': ['bbbdf7c5-7f6c-535e-ad8a-ed292e4cbfe2', 'c9b74555-134e-5865-b8f7-0d0cd26c8f58', 'fe605e28-69ab-546c-b0d9-ec65d756bb5e'], 'nonfoil': ['5810b245-457a-578b-8162-372915d9c339', 'c9b74555-134e-5865-b8f7-0d0cd26c8f58']} |
| subsets | |
| subtypes | Case |
| supertypes | |
| text | When this Case enters, choose target creature you don't control. Each creature you control deals 1 damage to that creature. To solve — Three or more creatures attacked this turn. (If unsolved, solve at the beginning of your end step.) Solved — Creatures you control get +1/+0. |
| toughness | |
| type | Enchantment — Case |
| types | Enchantment |
| uuid | b760b99d-88af-50da-8794-17951af4f638 |
| variations | |
| watermark | |
| setName | Murders at Karlov Manor |
| id | 55613 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 291090 |
| cardKingdomId | 290133 |
| cardsphereFoilId | |
| cardsphereId | 115487 |
| deckboxId | 87185 |
| mcmId | 752579 |
| mcmMetaId | 429947 |
| mtgArenaId | 88928 |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | ed4f5c4f-f826-519c-a1e8-177c2bfbccb5 |
| mtgoFoilId | |
| mtgoId | 121504 |
| multiverseId | 646571 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | 0862bf07-8a76-4e80-bba2-20d22f8eee30 |
| scryfallIllustrationId | 87d52887-7e23-4dcc-a72c-95e7d031527d |
| scryfallOracleId | 42a9aeac-5b9c-4675-8c96-7c8ce7e9098c |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 534665 |
| uuid | b760b99d-88af-50da-8794-17951af4f638 |
| id | 55613 |
|---|---|
| alchemy | |
| brawl | Legal |
| commander | Legal |
| duel | Legal |
| future | Legal |
| gladiator | Legal |
| historic | Legal |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | |
| pioneer | Legal |
| predh | |
| premodern | |
| standard | Legal |
| standardbrawl | Legal |
| timeless | Legal |
| uuid | b760b99d-88af-50da-8794-17951af4f638 |
| vintage | Legal |
| id | 55613 |
|---|---|
| cardKingdom | https://mtgjson.com/links/9bfa5811ebfe1c98 |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/3af2a4b5c3336412 |
| cardmarket | https://mtgjson.com/links/bafa79858181bfcb |
| tcgplayer | https://mtgjson.com/links/564b8ca9041eab23 |
| tcgplayerEtched | |
| uuid | b760b99d-88af-50da-8794-17951af4f638 |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 门前快车案 | 结界 — 案件 | 当此案件进战场时,选择目标不由你操控的生物。每个由你操控的生物各对该生物造成1点伤害。 侦办~本回合中有三个或更多生物攻击过。(若本案未侦结,则在你的结束步骤开始时侦办。) 侦结~由你操控的生物得+1/+0。 | 648468 | ||
| French | Affaire du Porte-Express | Enchantement — affaire | Quand cette affaire arrive sur le champ de bataille, choisissez une créature ciblée que vous ne contrôlez pas. Chaque créature que vous contrôlez inflige 1 blessure à cette créature. À résoudre — Au moins trois créatures ont attaqué ce tour-ci. (Si l'affaire n'est pas résolue, résolvez-la au début de votre étape de fin.) Résolue — Les créatures que vous contrôlez gagnent +1/+0. | 647384 | ||
| German | Fall des Tor-Expresses | Verzauberung — Fall | Wenn dieser Fall ins Spiel kommt, bestimme eine Kreatur deiner Wahl, die du nicht kontrollierst. Jede Kreatur, die du kontrollierst, fügt jener Kreatur 1 Schadenspunkt zu. Lösen — Drei oder mehr Kreaturen haben in diesem Zug angegriffen. (Falls ungelöst, löse den Fall zu Beginn deines Endsegments.) Gelöst — Kreaturen, die du kontrollierst, erhalten +1/+0. | 646842 | ||
| Italian | Caso del Ravnica Express | Incantesimo — Caso | Quando questo Caso entra nel campo di battaglia, scegli una creatura bersaglio che non controlli. Ogni creatura che controlli infligge 1 danno a quella creatura. Risolvere — Tre o più creature hanno attaccato in questo turno. (Se irrisolto, risolvilo all'inizio della tua sottofase finale.) Risolto — Le creature che controlli prendono +1/+0. | 647655 | ||
| Japanese | 門道急行の事件 | エンチャント — 事件 | この事件が戦場に出たとき、あなたがコントロールしていないクリーチャー1体を対象とする。あなたがコントロールしている各クリーチャーはそれぞれ、そのクリーチャーに1点のダメージを与える。 解明条件 — このターンに3体以上のクリーチャーが攻撃した。(未解明なら、あなたの終了ステップの開始時に解明する。) 解明完了 — あなたがコントロールしているすべてのクリーチャーは+1/+0の修整を受ける。 | 647926 | ||
| Portuguese (Brazil) | Caso do Expresso do Portão | Encantamento — Caso | Quando este Caso entrar no campo de batalha, escolha a criatura alvo que você não controla. Cada criatura que você controla causa 1 ponto de dano àquela criatura. Para Solucionar — Três ou mais criaturas atacaram neste turno. (Se o Caso não tiver sido solucionado, solucione-o no início de sua etapa final.) Solucionado — As criaturas que você controla recebem +1/+0. | 648197 | ||
| Spanish | Caso del Portal Express | Encantamiento — Caso | Cuando este Caso entre al campo de batalla, elige la criatura objetivo que no controlas. Cada criatura que controlas hace 1 punto de daño a esa criatura. Resolver — Tres o más criaturas atacaron este turno. (Si el Caso no está resuelto, resuélvelo al comienzo de tu paso final.) Resuelto — Las criaturas que controlas obtienen +1/+0. | 647113 |
| date | text |
|---|---|
| 2024-02-02 | "Solved — [Triggered ability]" means "[Triggered ability]. This ability triggers only if this Case is solved." Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]." |
| 2024-02-02 | "Solved — [static ability]" means "As long as this Case is solved, [static ability]." Static abilities are written as statements, such as "Creatures you control get +1/+1" or "Instant and sorcery spells you cast cost {1} less to cast." |
| 2024-02-02 | "To Solve — [condition]" means "At the beginning of your end step, if [condition] and this Case is not solved, it becomes solved." |
| 2024-02-02 | "To solve" abilities will check for their condition twice: once when the ability would trigger, and once when it resolves. If the condition isn't true at the beginning of your end step, the ability won't trigger at all. If the condition isn't true when the ability resolves, the Case won't become solved. |
| 2024-02-02 | Being solved is not part of a permanent's copiable values. A permanent that becomes a copy of a solved Case is not solved. A solved Case that somehow becomes a copy of a different Case stays solved. |
| 2024-02-02 | Cases don't lose their other abilities when they become solved. |
| 2024-02-02 | Each Case has two special keyword abilities: to solve and solved. |
| 2024-02-02 | Once a Case becomes solved, it stays solved until it leaves the battlefield. |
| 2024-02-02 | The meaning of "solved" differs based on what type of ability follows it. "Solved — [activated ability]" means "[Activated ability]. Activate only if this Case is solved." Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." |
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