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Case of the Gateway Express MKM

Card

id55613
artistEdgar Sánchez Hidalgo
artistIdscd897b75-a7b0-4902-8dc4-b1fda5303ec8
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank15279
edhrecSaltiness0.07
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutcase
leadershipSkills
life
loyalty
manaCost{1}{W}
manaValue2
nameCase of the Gateway Express
number8
originalPrintings
originalReleaseDate
originalTextWhen this Case enters the battlefield, choose target creature you don't control. Each creature you control deals 1 damage to that creature.
To solve — Three or more creatures attacked this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Creatures you control get +1/+0.
otherFaceIds
power
printingsMKM
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeMKM
side
signature
sourceProducts{'foil': ['bbbdf7c5-7f6c-535e-ad8a-ed292e4cbfe2', 'c9b74555-134e-5865-b8f7-0d0cd26c8f58', 'fe605e28-69ab-546c-b0d9-ec65d756bb5e'], 'nonfoil': ['5810b245-457a-578b-8162-372915d9c339', 'c9b74555-134e-5865-b8f7-0d0cd26c8f58']}
subsets
subtypesCase
supertypes
textWhen this Case enters, choose target creature you don't control. Each creature you control deals 1 damage to that creature.
To solve — Three or more creatures attacked this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Creatures you control get +1/+0.
toughness
typeEnchantment — Case
typesEnchantment
uuidb760b99d-88af-50da-8794-17951af4f638
variations
watermark
setNameMurders at Karlov Manor

Identifiers

id55613
cardKingdomEtchedId
cardKingdomFoilId291090
cardKingdomId290133
cardsphereFoilId
cardsphereId115487
deckboxId87185
mcmId752579
mcmMetaId429947
mtgArenaId88928
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Ided4f5c4f-f826-519c-a1e8-177c2bfbccb5
mtgoFoilId
mtgoId121504
multiverseId646571
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId0862bf07-8a76-4e80-bba2-20d22f8eee30
scryfallIllustrationId87d52887-7e23-4dcc-a72c-95e7d031527d
scryfallOracleId42a9aeac-5b9c-4675-8c96-7c8ce7e9098c
tcgplayerEtchedProductId
tcgplayerProductId534665
uuidb760b99d-88af-50da-8794-17951af4f638

Legalities

id55613
alchemy
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuidb760b99d-88af-50da-8794-17951af4f638
vintageLegal

Purchase URLs

id55613
cardKingdomhttps://mtgjson.com/links/9bfa5811ebfe1c98
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/3af2a4b5c3336412
cardmarkethttps://mtgjson.com/links/bafa79858181bfcb
tcgplayerhttps://mtgjson.com/links/564b8ca9041eab23
tcgplayerEtched
uuidb760b99d-88af-50da-8794-17951af4f638

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified门前快车案结界 — 案件当此案件进战场时,选择目标不由你操控的生物。每个由你操控的生物各对该生物造成1点伤害。
侦办~本回合中有三个或更多生物攻击过。(若本案未侦结,则在你的结束步骤开始时侦办。)
侦结~由你操控的生物得+1/+0。
648468
FrenchAffaire du Porte-ExpressEnchantement — affaireQuand cette affaire arrive sur le champ de bataille, choisissez une créature ciblée que vous ne contrôlez pas. Chaque créature que vous contrôlez inflige 1 blessure à cette créature.
À résoudre — Au moins trois créatures ont attaqué ce tour-ci. (Si l'affaire n'est pas résolue, résolvez-la au début de votre étape de fin.)
Résolue — Les créatures que vous contrôlez gagnent +1/+0.
647384
GermanFall des Tor-ExpressesVerzauberung — FallWenn dieser Fall ins Spiel kommt, bestimme eine Kreatur deiner Wahl, die du nicht kontrollierst. Jede Kreatur, die du kontrollierst, fügt jener Kreatur 1 Schadenspunkt zu.
Lösen — Drei oder mehr Kreaturen haben in diesem Zug angegriffen. (Falls ungelöst, löse den Fall zu Beginn deines Endsegments.)
Gelöst — Kreaturen, die du kontrollierst, erhalten +1/+0.
646842
ItalianCaso del Ravnica ExpressIncantesimo — CasoQuando questo Caso entra nel campo di battaglia, scegli una creatura bersaglio che non controlli. Ogni creatura che controlli infligge 1 danno a quella creatura.
Risolvere — Tre o più creature hanno attaccato in questo turno. (Se irrisolto, risolvilo all'inizio della tua sottofase finale.)
Risolto — Le creature che controlli prendono +1/+0.
647655
Japanese門道急行の事件エンチャント — 事件この事件が戦場に出たとき、あなたがコントロールしていないクリーチャー1体を対象とする。あなたがコントロールしている各クリーチャーはそれぞれ、そのクリーチャーに1点のダメージを与える。
解明条件 — このターンに3体以上のクリーチャーが攻撃した。(未解明なら、あなたの終了ステップの開始時に解明する。)
解明完了 — あなたがコントロールしているすべてのクリーチャーは+1/+0の修整を受ける。
647926
Portuguese (Brazil)Caso do Expresso do PortãoEncantamento — CasoQuando este Caso entrar no campo de batalha, escolha a criatura alvo que você não controla. Cada criatura que você controla causa 1 ponto de dano àquela criatura.
Para Solucionar — Três ou mais criaturas atacaram neste turno. (Se o Caso não tiver sido solucionado, solucione-o no início de sua etapa final.)
Solucionado — As criaturas que você controla recebem +1/+0.
648197
SpanishCaso del Portal ExpressEncantamiento — CasoCuando este Caso entre al campo de batalla, elige la criatura objetivo que no controlas. Cada criatura que controlas hace 1 punto de daño a esa criatura.
Resolver — Tres o más criaturas atacaron este turno. (Si el Caso no está resuelto, resuélvelo al comienzo de tu paso final.)
Resuelto — Las criaturas que controlas obtienen +1/+0.
647113

Rulings

datetext
2024-02-02"Solved — [Triggered ability]" means "[Triggered ability]. This ability triggers only if this Case is solved." Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]."
2024-02-02"Solved — [static ability]" means "As long as this Case is solved, [static ability]." Static abilities are written as statements, such as "Creatures you control get +1/+1" or "Instant and sorcery spells you cast cost {1} less to cast."
2024-02-02"To Solve — [condition]" means "At the beginning of your end step, if [condition] and this Case is not solved, it becomes solved."
2024-02-02"To solve" abilities will check for their condition twice: once when the ability would trigger, and once when it resolves. If the condition isn't true at the beginning of your end step, the ability won't trigger at all. If the condition isn't true when the ability resolves, the Case won't become solved.
2024-02-02Being solved is not part of a permanent's copiable values. A permanent that becomes a copy of a solved Case is not solved. A solved Case that somehow becomes a copy of a different Case stays solved.
2024-02-02Cases don't lose their other abilities when they become solved.
2024-02-02Each Case has two special keyword abilities: to solve and solved.
2024-02-02Once a Case becomes solved, it stays solved until it leaves the battlefield.
2024-02-02The meaning of "solved" differs based on what type of ability follows it. "Solved — [activated ability]" means "[Activated ability]. Activate only if this Case is solved." Activated abilities contain a colon. They're generally written "[Cost]: [Effect]."

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