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Case of the Trampled Garden MKM

Card

id55767
artistMaxime Minard
artistIdsa9065769-afcd-4e54-a3c0-5809e7b4108b
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank9542
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutcase
leadershipSkills
life
loyalty
manaCost{2}{G}
manaValue3
nameCase of the Trampled Garden
number156
originalPrintings
originalReleaseDate
originalTextWhen this Case enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control.
To solve — Creatures you control have total power 8 or greater. (If unsolved, solve at the beginning of your end step.)
Solved — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.
otherFaceIds
power
printingsMKM
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeMKM
side
signature
sourceProducts{'foil': ['bbbdf7c5-7f6c-535e-ad8a-ed292e4cbfe2', 'c9b74555-134e-5865-b8f7-0d0cd26c8f58', 'fe605e28-69ab-546c-b0d9-ec65d756bb5e'], 'nonfoil': ['5810b245-457a-578b-8162-372915d9c339', 'c9b74555-134e-5865-b8f7-0d0cd26c8f58']}
subsets
subtypesCase
supertypes
textWhen this Case enters, distribute two +1/+1 counters among one or two target creatures you control.
To solve — Creatures you control have total power 8 or greater. (If unsolved, solve at the beginning of your end step.)
Solved — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.
toughness
typeEnchantment — Case
typesEnchantment
uuid20adc6a2-f0cc-5a87-a17b-f294e1ae0ce5
variations
watermark
setNameMurders at Karlov Manor

Identifiers

id55767
cardKingdomEtchedId
cardKingdomFoilId291058
cardKingdomId290034
cardsphereFoilId
cardsphereId115367
deckboxId87333
mcmId751989
mcmMetaId429786
mtgArenaId89070
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Ide3f69bb4-4c93-507a-b420-2c4ed49a1278
mtgoFoilId
mtgoId121788
multiverseId646713
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId9e80f5c7-ae29-473c-ac64-04bcbc629385
scryfallIllustrationId077c6e54-e7d6-49d8-a2e3-60635e93c4d6
scryfallOracleId575a0dc2-206a-406a-90b3-72a92f2ea87a
tcgplayerEtchedProductId
tcgplayerProductId534068
uuid20adc6a2-f0cc-5a87-a17b-f294e1ae0ce5

Legalities

id55767
alchemy
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuid20adc6a2-f0cc-5a87-a17b-f294e1ae0ce5
vintageLegal

Purchase URLs

id55767
cardKingdomhttps://mtgjson.com/links/f1d0b494d75a215f
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/a01419b66e381711
cardmarkethttps://mtgjson.com/links/2b83b0f5a3f4a92f
tcgplayerhttps://mtgjson.com/links/3bc039c86802c173
tcgplayerEtched
uuid20adc6a2-f0cc-5a87-a17b-f294e1ae0ce5

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified狼藉花园案结界 — 案件当此案件进战场时,将两个+1/+1指示物分配给一个或两个目标由你操控的生物。
侦办~由你操控之生物的力量总和等于或大于8。(若本案未侦结,则在你的结束步骤开始时侦办。)
侦结~每当你攻击时,在目标进行攻击的生物上放置一个+1/+1指示物。它获得践踏异能直到回合结束。
648610
FrenchAffaire du jardin piétinéEnchantement — affaireQuand cette affaire arrive sur le champ de bataille, répartissez deux marqueurs +1/+1 entre une ou deux créatures ciblées que vous contrôlez.
À résoudre — Les créatures que vous contrôlez ont une force totale supérieure ou égale à 8. (Si l'affaire n'est pas résolue, résolvez-la au début de votre étape de fin.)
Résolue — À chaque fois que vous attaquez, mettez un marqueur +1/+1 sur une créature attaquante ciblée. Elle acquiert le piétinement jusqu'à la fin du tour.
647526
GermanFall des zertrampelten GartensVerzauberung — FallWenn dieser Fall ins Spiel kommt, verteile zwei +1/+1-Marken auf eine oder zwei Kreaturen deiner Wahl, die du kontrollierst.
Lösen — Kreaturen, die du kontrollierst, haben Gesamtstärke 8 oder mehr. (Falls ungelöst, löse den Fall zu Beginn deines Endsegments.)
Gelöst — Immer wenn du angreifst, lege eine +1/+1-Marke auf eine angreifende Kreatur deiner Wahl. Sie verursacht Trampelschaden bis zum Ende des Zuges.
646984
ItalianCaso del Giardino ViolatoIncantesimo — CasoQuando questo Caso entra nel campo di battaglia, distribuisci due segnalini +1/+1 tra una o due creature bersaglio che controlli.
Risolvere — Le creature che controlli hanno forza totale pari o superiore a 8. (Se irrisolto, risolvilo all'inizio della tua sottofase finale.)
Risolto — Ogniqualvolta attacchi, metti un segnalino +1/+1 su una creatura attaccante bersaglio. Ha travolgere fino alla fine del turno.
647797
Japanese踏み荒らされた庭の事件エンチャント — 事件この事件が戦場に出たとき、あなたがコントロールしているクリーチャー1体か2体を対象とし、2個分を割り振る。それらの上にその割り振った個数の+1/+1カウンターを置く。
解明条件 — あなたがコントロールしているクリーチャーのパワーの合計が8以上である。(未解明なら、あなたの終了ステップの開始時に解明する。)
解明完了 — あなたが攻撃するたび、攻撃クリーチャー1体を対象とする。それの上に+1/+1カウンター1個を置く。ターン終了時まで、それはトランプルを得る。
648068
Portuguese (Brazil)Caso do Jardim PisoteadoEncantamento — CasoQuando este Caso entrar no campo de batalha, distribua dois marcadores +1/+1 entre uma ou duas criaturas alvo que você controla.
Para Solucionar — As criaturas que você controla têm total de poder igual ou superior a 8. (Se o Caso não tiver sido solucionado, solucione-o no início de sua etapa final.)
Solucionado — Toda vez que você atacar, coloque um marcador +1/+1 na criatura atacante alvo. Ela ganha atropelar até o final do turno.
648339
SpanishCaso del jardín destrozadoEncantamiento — CasoCuando este Caso entre al campo de batalla, distribuye dos contadores +1/+1 entre una o dos criaturas objetivo que controlas.
Resolver — Las criaturas que controlas tienen una fuerza total de 8 o más. (Si el Caso no está resuelto, resuélvelo al comienzo de tu paso final.)
Resuelto — Siempre que ataques, pon un contador +1/+1 sobre la criatura atacante objetivo. Gana la habilidad de arrollar hasta el final del turno.
647255

Rulings

datetext
2024-02-02"Solved — [Triggered ability]" means "[Triggered ability]. This ability triggers only if this Case is solved." Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]."
2024-02-02"Solved — [static ability]" means "As long as this Case is solved, [static ability]." Static abilities are written as statements, such as "Creatures you control get +1/+1" or "Instant and sorcery spells you cast cost {1} less to cast."
2024-02-02"To Solve — [condition]" means "At the beginning of your end step, if [condition] and this Case is not solved, it becomes solved."
2024-02-02"To solve" abilities will check for their condition twice: once when the ability would trigger, and once when it resolves. If the condition isn't true at the beginning of your end step, the ability won't trigger at all. If the condition isn't true when the ability resolves, the Case won't become solved.
2024-02-02Being solved is not part of a permanent's copiable values. A permanent that becomes a copy of a solved Case is not solved. A solved Case that somehow becomes a copy of a different Case stays solved.
2024-02-02Cases don't lose their other abilities when they become solved.
2024-02-02Each Case has two special keyword abilities: to solve and solved.
2024-02-02Once a Case becomes solved, it stays solved until it leaves the battlefield.
2024-02-02The meaning of "solved" differs based on what type of ability follows it. "Solved — [activated ability]" means "[Activated ability]. Activate only if this Case is solved." Activated abilities contain a colon. They're generally written "[Cost]: [Effect]."

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