| id | 55767 |
|---|---|
| artist | Maxime Minard |
| artistIds | a9065769-afcd-4e54-a3c0-5809e7b4108b |
| asciiName | |
| attractionLights | |
| availability | arena, mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | G |
| colorIndicator | |
| colors | G |
| defense | |
| duelDeck | |
| edhrecRank | 9542 |
| edhrecSaltiness | |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | |
| language | English |
| layout | case |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {2}{G} |
| manaValue | 3 |
| name | Case of the Trampled Garden |
| number | 156 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | When this Case enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control. To solve — Creatures you control have total power 8 or greater. (If unsolved, solve at the beginning of your end step.) Solved — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains trample until end of turn. |
| otherFaceIds | |
| power | |
| printings | MKM |
| promoTypes | |
| rarity | uncommon |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | |
| setCode | MKM |
| side | |
| signature | |
| sourceProducts | {'foil': ['bbbdf7c5-7f6c-535e-ad8a-ed292e4cbfe2', 'c9b74555-134e-5865-b8f7-0d0cd26c8f58', 'fe605e28-69ab-546c-b0d9-ec65d756bb5e'], 'nonfoil': ['5810b245-457a-578b-8162-372915d9c339', 'c9b74555-134e-5865-b8f7-0d0cd26c8f58']} |
| subsets | |
| subtypes | Case |
| supertypes | |
| text | When this Case enters, distribute two +1/+1 counters among one or two target creatures you control. To solve — Creatures you control have total power 8 or greater. (If unsolved, solve at the beginning of your end step.) Solved — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains trample until end of turn. |
| toughness | |
| type | Enchantment — Case |
| types | Enchantment |
| uuid | 20adc6a2-f0cc-5a87-a17b-f294e1ae0ce5 |
| variations | |
| watermark | |
| setName | Murders at Karlov Manor |
| id | 55767 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 291058 |
| cardKingdomId | 290034 |
| cardsphereFoilId | |
| cardsphereId | 115367 |
| deckboxId | 87333 |
| mcmId | 751989 |
| mcmMetaId | 429786 |
| mtgArenaId | 89070 |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | e3f69bb4-4c93-507a-b420-2c4ed49a1278 |
| mtgoFoilId | |
| mtgoId | 121788 |
| multiverseId | 646713 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | 9e80f5c7-ae29-473c-ac64-04bcbc629385 |
| scryfallIllustrationId | 077c6e54-e7d6-49d8-a2e3-60635e93c4d6 |
| scryfallOracleId | 575a0dc2-206a-406a-90b3-72a92f2ea87a |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 534068 |
| uuid | 20adc6a2-f0cc-5a87-a17b-f294e1ae0ce5 |
| id | 55767 |
|---|---|
| alchemy | |
| brawl | Legal |
| commander | Legal |
| duel | Legal |
| future | Legal |
| gladiator | Legal |
| historic | Legal |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | |
| pioneer | Legal |
| predh | |
| premodern | |
| standard | Legal |
| standardbrawl | Legal |
| timeless | Legal |
| uuid | 20adc6a2-f0cc-5a87-a17b-f294e1ae0ce5 |
| vintage | Legal |
| id | 55767 |
|---|---|
| cardKingdom | https://mtgjson.com/links/f1d0b494d75a215f |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/a01419b66e381711 |
| cardmarket | https://mtgjson.com/links/2b83b0f5a3f4a92f |
| tcgplayer | https://mtgjson.com/links/3bc039c86802c173 |
| tcgplayerEtched | |
| uuid | 20adc6a2-f0cc-5a87-a17b-f294e1ae0ce5 |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 狼藉花园案 | 结界 — 案件 | 当此案件进战场时,将两个+1/+1指示物分配给一个或两个目标由你操控的生物。 侦办~由你操控之生物的力量总和等于或大于8。(若本案未侦结,则在你的结束步骤开始时侦办。) 侦结~每当你攻击时,在目标进行攻击的生物上放置一个+1/+1指示物。它获得践踏异能直到回合结束。 | 648610 | ||
| French | Affaire du jardin piétiné | Enchantement — affaire | Quand cette affaire arrive sur le champ de bataille, répartissez deux marqueurs +1/+1 entre une ou deux créatures ciblées que vous contrôlez. À résoudre — Les créatures que vous contrôlez ont une force totale supérieure ou égale à 8. (Si l'affaire n'est pas résolue, résolvez-la au début de votre étape de fin.) Résolue — À chaque fois que vous attaquez, mettez un marqueur +1/+1 sur une créature attaquante ciblée. Elle acquiert le piétinement jusqu'à la fin du tour. | 647526 | ||
| German | Fall des zertrampelten Gartens | Verzauberung — Fall | Wenn dieser Fall ins Spiel kommt, verteile zwei +1/+1-Marken auf eine oder zwei Kreaturen deiner Wahl, die du kontrollierst. Lösen — Kreaturen, die du kontrollierst, haben Gesamtstärke 8 oder mehr. (Falls ungelöst, löse den Fall zu Beginn deines Endsegments.) Gelöst — Immer wenn du angreifst, lege eine +1/+1-Marke auf eine angreifende Kreatur deiner Wahl. Sie verursacht Trampelschaden bis zum Ende des Zuges. | 646984 | ||
| Italian | Caso del Giardino Violato | Incantesimo — Caso | Quando questo Caso entra nel campo di battaglia, distribuisci due segnalini +1/+1 tra una o due creature bersaglio che controlli. Risolvere — Le creature che controlli hanno forza totale pari o superiore a 8. (Se irrisolto, risolvilo all'inizio della tua sottofase finale.) Risolto — Ogniqualvolta attacchi, metti un segnalino +1/+1 su una creatura attaccante bersaglio. Ha travolgere fino alla fine del turno. | 647797 | ||
| Japanese | 踏み荒らされた庭の事件 | エンチャント — 事件 | この事件が戦場に出たとき、あなたがコントロールしているクリーチャー1体か2体を対象とし、2個分を割り振る。それらの上にその割り振った個数の+1/+1カウンターを置く。 解明条件 — あなたがコントロールしているクリーチャーのパワーの合計が8以上である。(未解明なら、あなたの終了ステップの開始時に解明する。) 解明完了 — あなたが攻撃するたび、攻撃クリーチャー1体を対象とする。それの上に+1/+1カウンター1個を置く。ターン終了時まで、それはトランプルを得る。 | 648068 | ||
| Portuguese (Brazil) | Caso do Jardim Pisoteado | Encantamento — Caso | Quando este Caso entrar no campo de batalha, distribua dois marcadores +1/+1 entre uma ou duas criaturas alvo que você controla. Para Solucionar — As criaturas que você controla têm total de poder igual ou superior a 8. (Se o Caso não tiver sido solucionado, solucione-o no início de sua etapa final.) Solucionado — Toda vez que você atacar, coloque um marcador +1/+1 na criatura atacante alvo. Ela ganha atropelar até o final do turno. | 648339 | ||
| Spanish | Caso del jardín destrozado | Encantamiento — Caso | Cuando este Caso entre al campo de batalla, distribuye dos contadores +1/+1 entre una o dos criaturas objetivo que controlas. Resolver — Las criaturas que controlas tienen una fuerza total de 8 o más. (Si el Caso no está resuelto, resuélvelo al comienzo de tu paso final.) Resuelto — Siempre que ataques, pon un contador +1/+1 sobre la criatura atacante objetivo. Gana la habilidad de arrollar hasta el final del turno. | 647255 |
| date | text |
|---|---|
| 2024-02-02 | "Solved — [Triggered ability]" means "[Triggered ability]. This ability triggers only if this Case is solved." Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]." |
| 2024-02-02 | "Solved — [static ability]" means "As long as this Case is solved, [static ability]." Static abilities are written as statements, such as "Creatures you control get +1/+1" or "Instant and sorcery spells you cast cost {1} less to cast." |
| 2024-02-02 | "To Solve — [condition]" means "At the beginning of your end step, if [condition] and this Case is not solved, it becomes solved." |
| 2024-02-02 | "To solve" abilities will check for their condition twice: once when the ability would trigger, and once when it resolves. If the condition isn't true at the beginning of your end step, the ability won't trigger at all. If the condition isn't true when the ability resolves, the Case won't become solved. |
| 2024-02-02 | Being solved is not part of a permanent's copiable values. A permanent that becomes a copy of a solved Case is not solved. A solved Case that somehow becomes a copy of a different Case stays solved. |
| 2024-02-02 | Cases don't lose their other abilities when they become solved. |
| 2024-02-02 | Each Case has two special keyword abilities: to solve and solved. |
| 2024-02-02 | Once a Case becomes solved, it stays solved until it leaves the battlefield. |
| 2024-02-02 | The meaning of "solved" differs based on what type of ability follows it. "Solved — [activated ability]" means "[Activated ability]. Activate only if this Case is solved." Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." |
Tip: bookmark this page with your query parameters for quick access.