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Case of the Filched Falcon MKM

Card

id55650
artistJulia Metzger
artistIds6e76edce-99a8-4f87-95d0-e316c378fa8b
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank16041
edhrecSaltiness0.07
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsInvestigate
languageEnglish
layoutcase
leadershipSkills
life
loyalty
manaCost{U}
manaValue1
nameCase of the Filched Falcon
number44
originalPrintings
originalReleaseDate
originalTextWhen this Case enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
To solve — You control three or more artifacts. (If unsolved, solve at the beginning of your end step.)
Solved — {2}{U}, Sacrifice this Case: Put four +1/+1 counters on target noncreature artifact. It becomes a 0/0 Bird creature with flying in addition to its other types.
otherFaceIds
power
printingsMKM
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeMKM
side
signature
sourceProducts{'foil': ['bbbdf7c5-7f6c-535e-ad8a-ed292e4cbfe2', 'c9b74555-134e-5865-b8f7-0d0cd26c8f58', 'fe605e28-69ab-546c-b0d9-ec65d756bb5e'], 'nonfoil': ['5810b245-457a-578b-8162-372915d9c339', 'c9b74555-134e-5865-b8f7-0d0cd26c8f58']}
subsets
subtypesCase
supertypes
textWhen this Case enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
To solve — You control three or more artifacts. (If unsolved, solve at the beginning of your end step.)
Solved — {2}{U}, Sacrifice this Case: Put four +1/+1 counters on target noncreature artifact. It becomes a 0/0 Bird creature with flying in addition to its other types.
toughness
typeEnchantment — Case
typesEnchantment
uuidc656fccb-f542-506d-80fa-becb3dd9f998
variations
watermark
setNameMurders at Karlov Manor

Identifiers

id55650
cardKingdomEtchedId
cardKingdomFoilId290911
cardKingdomId289734
cardsphereFoilId
cardsphereId115121
deckboxId87221
mcmId750897
mcmMetaId429452
mtgArenaId88963
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id0adb5127-f94e-53e2-801a-dca74e15516d
mtgoFoilId
mtgoId121574
multiverseId646606
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId266be5bd-71ba-4511-8b71-d0b03885a28d
scryfallIllustrationIddddb04db-542d-4960-b0be-0538f1746eed
scryfallOracleId33b31fb0-71ce-408a-a256-2a5a3b085cb6
tcgplayerEtchedProductId
tcgplayerProductId532887
uuidc656fccb-f542-506d-80fa-becb3dd9f998

Legalities

id55650
alchemy
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuidc656fccb-f542-506d-80fa-becb3dd9f998
vintageLegal

Purchase URLs

id55650
cardKingdomhttps://mtgjson.com/links/814c63bed8779b70
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/de2ee629edc7bafe
cardmarkethttps://mtgjson.com/links/748d568956088f2d
tcgplayerhttps://mtgjson.com/links/4a004578117c10ea
tcgplayerEtched
uuidc656fccb-f542-506d-80fa-becb3dd9f998

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified遭窃猎鹰案结界 — 案件当此案件进战场时,探查。(派出一个线索衍生物。它是具有「{2},牺牲此神器:抓一张牌」的神器。)
侦办~你操控三个或更多神器。(若本案未侦结,则在你的结束步骤开始时侦办。)
侦结~{2}{U},牺牲此案件:在目标非生物的神器上放置四个+1/+1指示物。它成为0/0,具飞行异能的鸟生物,且仍具有原本类别。
648503
FrenchAffaire du Faucon subtiliséEnchantement — affaireQuand cette affaire arrive sur le champ de bataille, enquêtez. (Créez un jeton Indice. C'est un artefact avec « {2}, sacrifiez cet artefact : Piochez une carte. »)
À résoudre — Vous contrôlez au moins trois artefacts. (Si l'affaire n'est pas résolue, résolvez-la au début de votre étape de fin.)
Résolue — {2}{U}, sacrifiez cette affaire : Mettez quatre marqueurs +1/+1 sur un artefact non-créature ciblé. Il devient une créature 0/0 Oiseau avec le vol en plus de ses autres types.
647419
GermanFall des verschwundenen FalkenVerzauberung — FallWenn dieser Fall ins Spiel kommt, stelle Nachforschungen an. (Erzeuge einen Hinweis-Spielstein. Er ist ein Artefakt mit „{2}, opfere dieses Artefakt: Ziehe eine Karte.")
Lösen — Du kontrollierst drei oder mehr Artefakte. (Falls ungelöst, löse den Fall zu Beginn deines Endsegments.)
Gelöst — {2}{U}, opfere diesen Fall: Lege vier +1/+1-Marken auf ein Nichtkreatur-Artefakt deiner Wahl. Es wird zusätzlich zu seinen anderen Typen zu einer 0/0 Vogel-Kreatur mit Flugfähigkeit.
646877
ItalianCaso del Furto del FalconeIncantesimo — CasoQuando questo Caso entra nel campo di battaglia, indaga. (Crea una pedina Indizio. È un artefatto con "{2}, Sacrifica questo artefatto: Pesca una carta".)
Risolvere — Controlli tre o più artefatti. (Se irrisolto, risolvilo all'inizio della tua sottofase finale.)
Risolto — {2}{U}, Sacrifica questo Caso: Metti quattro segnalini +1/+1 su un artefatto non creatura bersaglio. Diventa una creatura Uccello 0/0 con volare in aggiunta ai suoi altri tipi.
647690
Japanese泥棒隼の事件エンチャント — 事件この事件が戦場に出たとき、調査を行う。(手掛かり・トークン1つを生成する。それは、「{2}, このアーティファクトを生け贄に捧げる:カード1枚を引く。」を持つアーティファクトである。)
解明条件 — あなたが3つ以上のアーティファクトをコントロールしている。(未解明なら、あなたの終了ステップの開始時に解明する。)
解明完了 — {2}{U}, この事件を生け贄に捧げる:クリーチャーでないアーティファクト1つを対象とする。それの上に+1/+1カウンター4個を置く。それは、他のタイプに加えて、飛行を持つ0/0の鳥・クリーチャーになる。
647961
Portuguese (Brazil)Caso do Falcão FurtadoEncantamento — CasoQuando este Caso entrar no campo de batalha, investigue. (Crie uma ficha de Pista. Ela é um artefato com "{2}, sacrifique este artefato: Compre um card".)
Para Solucionar — Você controla três ou mais artefatos. (Se o Caso não tiver sido solucionado, solucione-o no início de sua etapa final.)
Solucionado — {2}{U}, sacrifique este Caso: Coloque quatro marcadores +1/+1 no artefato não criatura alvo. Ele se torna uma criatura Ave 0/0 com voar além de seus outros tipos.
648232
SpanishCaso del halcón hurtadoEncantamiento — CasoCuando este Caso entre al campo de batalla, investiga. (Crea una ficha de Pista. Es un artefacto con "{2}, sacrificar este artefacto: Roba una carta".)
Resolver — Controlas tres o más artefactos. (Si el Caso no está resuelto, resuélvelo al comienzo de tu paso final.)
Resuelto — {2}{U}, sacrificar este Caso: Pon cuatro contadores +1/+1 sobre el artefacto objetivo que no sea criatura. Se convierte en una criatura Ave 0/0 con la habilidad de volar además de sus otros tipos.
647148

Rulings

datetext
2024-02-02"Solved — [Triggered ability]" means "[Triggered ability]. This ability triggers only if this Case is solved." Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]."
2024-02-02"Solved — [static ability]" means "As long as this Case is solved, [static ability]." Static abilities are written as statements, such as "Creatures you control get +1/+1" or "Instant and sorcery spells you cast cost {1} less to cast."
2024-02-02"To Solve — [condition]" means "At the beginning of your end step, if [condition] and this Case is not solved, it becomes solved."
2024-02-02"To solve" abilities will check for their condition twice: once when the ability would trigger, and once when it resolves. If the condition isn't true at the beginning of your end step, the ability won't trigger at all. If the condition isn't true when the ability resolves, the Case won't become solved.
2024-02-02Being solved is not part of a permanent's copiable values. A permanent that becomes a copy of a solved Case is not solved. A solved Case that somehow becomes a copy of a different Case stays solved.
2024-02-02Cases don't lose their other abilities when they become solved.
2024-02-02Clue is an artifact type. Even though it appears on some cards with other permanent types, it's never a creature type, a land type, or anything but an artifact type.
2024-02-02Each Case has two special keyword abilities: to solve and solved.
2024-02-02If an effect refers to a Clue, it means any Clue artifact, not just a Clue artifact token. For example, you can sacrifice Wrench to pay for Alquist Proft, Master Sleuth's activated ability.
2024-02-02If the target artifact is an attached Equipment, it becomes unattached. If an Equipment without reconfigure becomes an artifact creature, it can't be attached to another creature.
2024-02-02If the target noncreature artifact is a Vehicle, its power and toughness will be set to 0/0. Crewing that Vehicle will not restore its power and toughness.
2024-02-02Once a Case becomes solved, it stays solved until it leaves the battlefield.
2024-02-02Some abilities trigger "whenever you sacrifice a Clue". Those abilities trigger whenever you sacrifice a Clue for any reason, not just to activate a Clue's activated ability.
2024-02-02Some spells and abilities that investigate may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't create any Clue tokens.
2024-02-02The artifact retains any types, subtypes, or supertypes it has.
2024-02-02The meaning of "solved" differs based on what type of ability follows it. "Solved — [activated ability]" means "[Activated ability]. Activate only if this Case is solved." Activated abilities contain a colon. They're generally written "[Cost]: [Effect]."
2024-02-02The resulting artifact creature will be able to attack on your turn if it's been under your control continuously since the turn began. That is, it doesn't matter how long it's been a creature, just how long it's been on the battlefield.
2024-02-02You can't sacrifice a Clue to pay multiple costs. For example, you can't sacrifice a Clue token to activate its own ability and also to activate Alquist Proft, Master Sleuth's ability.

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