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Case of the Locked Hothouse MKM

Other printings of "Case of the Locked Hothouse": MKM #155 PMKM #155p PMKM #155s

Card

id55766
artistLeanna Crossan
artistIds976cfe82-042e-4c2a-b762-2bc3e86cb6d0
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank1338
edhrecSaltiness0.24
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutcase
leadershipSkills
life
loyalty
manaCost{3}{G}
manaValue4
nameCase of the Locked Hothouse
number155
originalPrintings
originalReleaseDate
originalTextYou may play an additional land on each of your turns.
To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.)
Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.
otherFaceIds
power
printingsMKM, PMKM
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeMKM
side
signature
sourceProducts{'foil': ['bbbdf7c5-7f6c-535e-ad8a-ed292e4cbfe2', 'c9b74555-134e-5865-b8f7-0d0cd26c8f58', 'fe605e28-69ab-546c-b0d9-ec65d756bb5e'], 'nonfoil': ['5810b245-457a-578b-8162-372915d9c339', 'c9b74555-134e-5865-b8f7-0d0cd26c8f58']}
subsets
subtypesCase
supertypes
textYou may play an additional land on each of your turns.
To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.)
Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.
toughness
typeEnchantment — Case
typesEnchantment
uuidac60d13e-7e18-5e83-bd01-14502ed42a62
variations
watermark
setNameMurders at Karlov Manor

Identifiers

id55766
cardKingdomEtchedId
cardKingdomFoilId291026
cardKingdomId289980
cardsphereFoilId
cardsphereId115296
deckboxId87332
mcmId751865
mcmMetaId429731
mtgArenaId89069
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id8e502f33-e2ca-5436-8cd5-4226b4cb308b
mtgoFoilId
mtgoId121786
multiverseId646712
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId0929a1bd-e35c-4ca5-8c8c-dd304cf4b830
scryfallIllustrationId092c9d63-aa31-4cf7-8290-e1dd543ecdbd
scryfallOracleId2380fd04-6d19-4f5a-8a9e-c17d9ae09fb6
tcgplayerEtchedProductId
tcgplayerProductId533889
uuidac60d13e-7e18-5e83-bd01-14502ed42a62

Legalities

id55766
alchemy
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuidac60d13e-7e18-5e83-bd01-14502ed42a62
vintageLegal

Purchase URLs

id55766
cardKingdomhttps://mtgjson.com/links/2509c937fc7d0fc8
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/f9b4e1777b3d9b87
cardmarkethttps://mtgjson.com/links/0db2582234480b12
tcgplayerhttps://mtgjson.com/links/59c5bc08a1b87a15
tcgplayerEtched
uuidac60d13e-7e18-5e83-bd01-14502ed42a62

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified温房密室案结界 — 案件你在自己的每个回合中可以额外使用一个地。
侦办~你操控七个或更多地。(若本案未侦结,则在你的结束步骤开始时侦办。)
侦结~你可以随时检视你的牌库顶牌,且你可以从你的牌库顶使用地和施放生物与结界咒语。
648609
FrenchAffaire de la serre verrouilléeEnchantement — affaireVous pouvez jouer un terrain supplémentaire pendant chacun de vos tours.
À résoudre — Vous contrôlez au moins sept terrains. (Si l'affaire n'est pas résolue, résolvez-la au début de votre étape de fin.)
Résolue — Vous pouvez regarder la carte du dessus de votre bibliothèque à tout moment, et vous pouvez jouer des terrains et lancer des sorts de créature et d'enchantement depuis le dessus de votre bibliothèque.
647525
GermanFall des versperrten TreibhausesVerzauberung — FallDu darfst in jedem deiner Züge ein zusätzliches Land spielen.
Lösen — Du kontrollierst sieben oder mehr Länder. (Falls ungelöst, löse den Fall zu Beginn deines Endsegments.)
Gelöst — Du kannst dir zu jedem Zeitpunkt die oberste Karte deiner Bibliothek anschauen und du kannst oben von deiner Bibliothek Länder spielen sowie Kreaturen- und Verzauberungszauber wirken.
646983
ItalianCaso della Serra SerrataIncantesimo — CasoPuoi giocare una terra addizionale in ognuno dei tuoi turni.
Risolvere — Controlli sette o più terre. (Se irrisolto, risolvilo all'inizio della tua sottofase finale.)
Risolto — Puoi guardare la prima carta del tuo grimorio in qualsiasi momento e puoi giocare terre e lanciare magie creatura e incantesimo dalla cima del tuo grimorio.
647796
Japanese密室の温室の事件エンチャント — 事件あなたの各ターンに、あなたは追加の土地1つをプレイしてもよい。
解明条件 — あなたが7つ以上の土地をコントロールしている。(未解明なら、あなたの終了ステップの開始時に解明する。)
解明完了 — あなたのライブラリーの一番上にあるカード1枚をいつ見てもよく、あなたのライブラリーの一番上から土地をプレイしたりクリーチャーやエンチャントである呪文を唱えたりしてもよい。
648067
Portuguese (Brazil)Caso da Estufa TrancadaEncantamento — CasoVocê pode jogar um terreno adicional em cada um de seus turnos.
Para Solucionar — Você controla sete ou mais terrenos. (Se o Caso não tiver sido solucionado, solucione-o no início de sua etapa final.)
Solucionado — Você pode olhar o card do topo de seu grimório a qualquer momento, e você pode jogar terrenos e conjurar mágicas de criatura e encantamento do topo de seu grimório.
648338
SpanishCaso del invernadero cerradoEncantamiento — CasoPuedes jugar una tierra adicional en cada uno de tus turnos.
Resolver — Controlas siete o más tierras. (Si el Caso no está resuelto, resuélvelo al comienzo de tu paso final.)
Resuelto — Puedes mirar la primera carta de tu biblioteca en cualquier momento y puedes jugar tierras y lanzar hechizos de criatura y encantamiento desde la parte superior de tu biblioteca.
647254

Rulings

datetext
2024-02-02"Solved — [Triggered ability]" means "[Triggered ability]. This ability triggers only if this Case is solved." Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]."
2024-02-02"Solved — [static ability]" means "As long as this Case is solved, [static ability]." Static abilities are written as statements, such as "Creatures you control get +1/+1" or "Instant and sorcery spells you cast cost {1} less to cast."
2024-02-02"To Solve — [condition]" means "At the beginning of your end step, if [condition] and this Case is not solved, it becomes solved."
2024-02-02"To solve" abilities will check for their condition twice: once when the ability would trigger, and once when it resolves. If the condition isn't true at the beginning of your end step, the ability won't trigger at all. If the condition isn't true when the ability resolves, the Case won't become solved.
2024-02-02Being solved is not part of a permanent's copiable values. A permanent that becomes a copy of a solved Case is not solved. A solved Case that somehow becomes a copy of a different Case stays solved.
2024-02-02Cases don't lose their other abilities when they become solved.
2024-02-02Each Case has two special keyword abilities: to solve and solved.
2024-02-02Once a Case becomes solved, it stays solved until it leaves the battlefield.
2024-02-02The effect of Case of the Locked Hothouse that allows you to play an additional land is cumulative with similar effects. For example, if you control two Case of the Locked Hothouses, you'll be able to play three lands during each of your turns.
2024-02-02The meaning of "solved" differs based on what type of ability follows it. "Solved — [activated ability]" means "[Activated ability]. Activate only if this Case is solved." Activated abilities contain a colon. They're generally written "[Cost]: [Effect]."

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