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Citadel Siege CM2

Other printings of "Citadel Siege": FRF #8 FRF #8★ CM2 #21 C16 #62 MIC #81 C21 #85

Card

id19339
artistSteven Belledin
artistIdsf07d73b9-52a0-4fe5-858b-61f7b42174a5
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank3932
edhrecSaltiness0.18
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{W}{W}
manaValue4
nameCitadel Siege
number21
originalPrintings
originalReleaseDate
originalTextAs Citadel Siege enters the battlefield, choose Khans or Dragons.
• Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.
• Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.
otherFaceIds
power
printingsC16, C21, CM2, FRF, MIC
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeCM2
side
signature
sourceProducts{'nonfoil': ['e4b25b9c-efe9-5920-b4b6-ad6b46f01fee']}
subsets
subtypes
supertypes
textAs this enchantment enters, choose Khans or Dragons.
• Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.
• Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.
toughness
typeEnchantment
typesEnchantment
uuidad472ed9-9e7b-5227-894c-e9cea70b3bd0
variations
watermark
setNameCommander Anthology Volume II

Identifiers

id19339
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId218759
cardsphereFoilId
cardsphereId55439
deckboxId39059
mcmId358675
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id64451d98-16e1-5e9b-a018-e9c7b031ca34
mtgoFoilId
mtgoId
multiverseId446757
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId871fcb2a-136c-4efe-b5cd-bec102b02e4b
scryfallIllustrationIdb911b677-c075-4d5d-9e9a-d9bf9e331493
scryfallOracleId40f66e21-5b60-4e42-927d-65397e7ad544
tcgplayerEtchedProductId
tcgplayerProductId166759
uuidad472ed9-9e7b-5227-894c-e9cea70b3bd0

Legalities

id19339
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timeless
uuidad472ed9-9e7b-5227-894c-e9cea70b3bd0
vintageLegal

Purchase URLs

id19339
cardKingdomhttps://mtgjson.com/links/1910926e78c8dc48
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/8e822ecaa732306f
tcgplayerEtched
uuidad472ed9-9e7b-5227-894c-e9cea70b3bd0

Foreign Data (per language)

No foreign data.

Rulings

datetext
2014-11-24Each Siege will have one of the two listed abilities, depending on your choice as it enters the battlefield.
2014-11-24Each of the last two abilities is linked to the first ability. They each refer only to the choice made as a result of the first ability. If a permanent enters the battlefield as a copy of one of the Sieges, its controller will make a new choice for that Siege. Which ability the copy has won't depend on the choice made for the original permanent.
2014-11-24The words “Khans” and “Dragons” are anchor words, connecting your choice to the appropriate ability. Anchor words are a new rules concept. “[Anchor word] — [Ability]” means “As long as you chose [anchor word] as this permanent entered the battlefield, this permanent has [ability].” Notably, the anchor word “Dragons” has no connection to the creature type Dragon.

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