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Citadel Siege C16

Other printings of "Citadel Siege": FRF #8 FRF #8★ CM2 #21 C16 #62 MIC #81 C21 #85

Card

id15030
artistSteven Belledin
artistIdsf07d73b9-52a0-4fe5-858b-61f7b42174a5
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank3932
edhrecSaltiness0.18
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{W}{W}
manaValue4
nameCitadel Siege
number62
originalPrintings
originalReleaseDate
originalTextAs Citadel Siege enters the battlefield, choose Khans or Dragons.
• Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.
• Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.
otherFaceIds
power
printingsC16, C21, CM2, FRF, MIC
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeC16
side
signature
sourceProducts{'nonfoil': ['82b078cc-2c54-5961-aacc-b5b41ac41324']}
subsets
subtypes
supertypes
textAs this enchantment enters, choose Khans or Dragons.
• Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.
• Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.
toughness
typeEnchantment
typesEnchantment
uuidd3f51af6-d39c-58c0-8b37-1952bf864c96
variations
watermark
setNameCommander 2016

Identifiers

id15030
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId209572
cardsphereFoilId
cardsphereId10658
deckboxId34140
mcmId293561
mcmMetaId210732
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idd49b084c-45ad-5daf-ac7c-a93156284e37
mtgoFoilId
mtgoId
multiverseId420679
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId44c40250-6f58-4590-b745-1aa95c1da2e8
scryfallIllustrationIdb911b677-c075-4d5d-9e9a-d9bf9e331493
scryfallOracleId40f66e21-5b60-4e42-927d-65397e7ad544
tcgplayerEtchedProductId
tcgplayerProductId124428
uuidd3f51af6-d39c-58c0-8b37-1952bf864c96

Legalities

id15030
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timeless
uuidd3f51af6-d39c-58c0-8b37-1952bf864c96
vintageLegal

Purchase URLs

id15030
cardKingdomhttps://mtgjson.com/links/8755dc52717f02a1
cardKingdomEtched
cardKingdomFoil
cardmarkethttps://mtgjson.com/links/b4368ad2094ece16
tcgplayerhttps://mtgjson.com/links/1940271b3eb3537a
tcgplayerEtched
uuidd3f51af6-d39c-58c0-8b37-1952bf864c96

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified围攻殿堂结界于围攻殿堂进战场时,选择可汗或龙王。
•可汗~在你回合的战斗开始时,在目标由你操控的生物上放置两个+1/+1指示物。
•龙王~在每位对手回合的战斗开始时,横置目标由该牌手操控的生物。
421030
FrenchSiège de la citadelleEnchantementAu moment où le Siège de la citadelle arrive sur le champ de bataille, choisissez Khans ou Dragons.
• Khans — Au début du combat pendant votre tour, mettez deux marqueurs +1/+1 sur une créature ciblée que vous contrôlez.
• Dragons — Au début du combat pendant le tour de chaque adversaire, engagez une créature ciblée que ce joueur contrôle.
421732
GermanBelagerung der ZitadelleVerzauberungSowie Belagerung der Zitadelle ins Spiel kommt, wähle Khane oder Drachen.
• Khane — Lege zu Beginn des Kampfes in deinem Zug zwei +1/+1-Marken auf eine Kreatur deiner Wahl, die du kontrollierst.
• Drachen — Tappe zu Beginn des Kampfes im Zug jedes Gegners eine Kreatur deiner Wahl, die dieser Spieler kontrolliert.
421381
ItalianAssedio della RoccaforteIncantesimoMentre l'Assedio della Roccaforte entra nel campo di battaglia, scegli Khan o Draghi.
• Khan — All'inizio del combattimento nel tuo turno, metti due segnalini +1/+1 su una creatura bersaglio che controlli.
• Draghi — All'inizio del combattimento nel turno di ogni avversario, TAPpa una creatura bersaglio controllata da quel giocatore.
422083
Japanese城塞の包囲エンチャント城塞の包囲が戦場に出るに際し、カンか龍かを選ぶ。
• カン ― あなたのターンの戦闘の開始時に、あなたがコントロールするクリーチャー1体を対象とし、それの上に+1/+1カウンターを2個置く。
• 龍 ― 各対戦相手のターンの戦闘の開始時に、そのプレイヤーがコントロールするクリーチャー1体を対象とし、それをタップする。
422434
Portuguese (Brazil)Cerco à CidadelaEncantamentoConforme Cerco à Cidadela entra no campo de batalha, escolha Khans ou Dragões.
• Khans — No início do combate no seu turno, coloque dois marcadores +1/+1 na criatura alvo que você controla.
• Dragões — No início do combate no turno de cada oponente, vire a criatura alvo que aquele jogador controla.
422785
SpanishAsedio a la ciudadelaEncantamientoEn cuanto el Asedio a la ciudadela entre al campo de batalla, elige kans o dragones.
• Kans — Al comienzo del combate en tu turno, pon dos contadores +1/+1 sobre la criatura objetivo que controlas.
• Dragones — Al comienzo del combate en el turno de cada oponente, gira la criatura objetivo que controla ese jugador.
423136

Rulings

datetext
2014-11-24Each Siege will have one of the two listed abilities, depending on your choice as it enters the battlefield.
2014-11-24Each of the last two abilities is linked to the first ability. They each refer only to the choice made as a result of the first ability. If a permanent enters the battlefield as a copy of one of the Sieges, its controller will make a new choice for that Siege. Which ability the copy has won't depend on the choice made for the original permanent.
2014-11-24The words “Khans” and “Dragons” are anchor words, connecting your choice to the appropriate ability. Anchor words are a new rules concept. “[Anchor word] — [Ability]” means “As long as you chose [anchor word] as this permanent entered the battlefield, this permanent has [ability].” Notably, the anchor word “Dragons” has no connection to the creature type Dragon.

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