Other printings of "Citadel Siege": FRF #8 FRF #8★ CM2 #21 C16 #62 MIC #81 C21 #85
| id | 15030 |
|---|---|
| artist | Steven Belledin |
| artistIds | f07d73b9-52a0-4fe5-858b-61f7b42174a5 |
| asciiName | |
| attractionLights | |
| availability | paper |
| boosterTypes | |
| borderColor | black |
| colorIdentity | W |
| colorIndicator | |
| colors | W |
| defense | |
| duelDeck | |
| edhrecRank | 3932 |
| edhrecSaltiness | 0.18 |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil |
| flavorName | |
| flavorText | |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 0 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | 1 |
| isReserved | |
| isStarter | 1 |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {2}{W}{W} |
| manaValue | 4 |
| name | Citadel Siege |
| number | 62 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | As Citadel Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control. • Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls. |
| otherFaceIds | |
| power | |
| printings | C16, C21, CM2, FRF, MIC |
| promoTypes | |
| rarity | rare |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | oval |
| setCode | C16 |
| side | |
| signature | |
| sourceProducts | {'nonfoil': ['82b078cc-2c54-5961-aacc-b5b41ac41324']} |
| subsets | |
| subtypes | |
| supertypes | |
| text | As this enchantment enters, choose Khans or Dragons. • Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control. • Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls. |
| toughness | |
| type | Enchantment |
| types | Enchantment |
| uuid | d3f51af6-d39c-58c0-8b37-1952bf864c96 |
| variations | |
| watermark | |
| setName | Commander 2016 |
| id | 15030 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | |
| cardKingdomId | 209572 |
| cardsphereFoilId | |
| cardsphereId | 10658 |
| deckboxId | 34140 |
| mcmId | 293561 |
| mcmMetaId | 210732 |
| mtgArenaId | |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | d49b084c-45ad-5daf-ac7c-a93156284e37 |
| mtgoFoilId | |
| mtgoId | |
| multiverseId | 420679 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | 44c40250-6f58-4590-b745-1aa95c1da2e8 |
| scryfallIllustrationId | b911b677-c075-4d5d-9e9a-d9bf9e331493 |
| scryfallOracleId | 40f66e21-5b60-4e42-927d-65397e7ad544 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 124428 |
| uuid | d3f51af6-d39c-58c0-8b37-1952bf864c96 |
| id | 15030 |
|---|---|
| alchemy | |
| brawl | |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | |
| historic | |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | Legal |
| pioneer | Legal |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | |
| uuid | d3f51af6-d39c-58c0-8b37-1952bf864c96 |
| vintage | Legal |
| id | 15030 |
|---|---|
| cardKingdom | https://mtgjson.com/links/8755dc52717f02a1 |
| cardKingdomEtched | |
| cardKingdomFoil | |
| cardmarket | https://mtgjson.com/links/b4368ad2094ece16 |
| tcgplayer | https://mtgjson.com/links/1940271b3eb3537a |
| tcgplayerEtched | |
| uuid | d3f51af6-d39c-58c0-8b37-1952bf864c96 |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 围攻殿堂 | 结界 | 于围攻殿堂进战场时,选择可汗或龙王。 •可汗~在你回合的战斗开始时,在目标由你操控的生物上放置两个+1/+1指示物。 •龙王~在每位对手回合的战斗开始时,横置目标由该牌手操控的生物。 | 421030 | ||
| French | Siège de la citadelle | Enchantement | Au moment où le Siège de la citadelle arrive sur le champ de bataille, choisissez Khans ou Dragons. • Khans — Au début du combat pendant votre tour, mettez deux marqueurs +1/+1 sur une créature ciblée que vous contrôlez. • Dragons — Au début du combat pendant le tour de chaque adversaire, engagez une créature ciblée que ce joueur contrôle. | 421732 | ||
| German | Belagerung der Zitadelle | Verzauberung | Sowie Belagerung der Zitadelle ins Spiel kommt, wähle Khane oder Drachen. • Khane — Lege zu Beginn des Kampfes in deinem Zug zwei +1/+1-Marken auf eine Kreatur deiner Wahl, die du kontrollierst. • Drachen — Tappe zu Beginn des Kampfes im Zug jedes Gegners eine Kreatur deiner Wahl, die dieser Spieler kontrolliert. | 421381 | ||
| Italian | Assedio della Roccaforte | Incantesimo | Mentre l'Assedio della Roccaforte entra nel campo di battaglia, scegli Khan o Draghi. • Khan — All'inizio del combattimento nel tuo turno, metti due segnalini +1/+1 su una creatura bersaglio che controlli. • Draghi — All'inizio del combattimento nel turno di ogni avversario, TAPpa una creatura bersaglio controllata da quel giocatore. | 422083 | ||
| Japanese | 城塞の包囲 | エンチャント | 城塞の包囲が戦場に出るに際し、カンか龍かを選ぶ。 • カン ― あなたのターンの戦闘の開始時に、あなたがコントロールするクリーチャー1体を対象とし、それの上に+1/+1カウンターを2個置く。 • 龍 ― 各対戦相手のターンの戦闘の開始時に、そのプレイヤーがコントロールするクリーチャー1体を対象とし、それをタップする。 | 422434 | ||
| Portuguese (Brazil) | Cerco à Cidadela | Encantamento | Conforme Cerco à Cidadela entra no campo de batalha, escolha Khans ou Dragões. • Khans — No início do combate no seu turno, coloque dois marcadores +1/+1 na criatura alvo que você controla. • Dragões — No início do combate no turno de cada oponente, vire a criatura alvo que aquele jogador controla. | 422785 | ||
| Spanish | Asedio a la ciudadela | Encantamiento | En cuanto el Asedio a la ciudadela entre al campo de batalla, elige kans o dragones. • Kans — Al comienzo del combate en tu turno, pon dos contadores +1/+1 sobre la criatura objetivo que controlas. • Dragones — Al comienzo del combate en el turno de cada oponente, gira la criatura objetivo que controla ese jugador. | 423136 |
| date | text |
|---|---|
| 2014-11-24 | Each Siege will have one of the two listed abilities, depending on your choice as it enters the battlefield. |
| 2014-11-24 | Each of the last two abilities is linked to the first ability. They each refer only to the choice made as a result of the first ability. If a permanent enters the battlefield as a copy of one of the Sieges, its controller will make a new choice for that Siege. Which ability the copy has won't depend on the choice made for the original permanent. |
| 2014-11-24 | The words “Khans” and “Dragons” are anchor words, connecting your choice to the appropriate ability. Anchor words are a new rules concept. “[Anchor word] — [Ability]” means “As long as you chose [anchor word] as this permanent entered the battlefield, this permanent has [ability].” Notably, the anchor word “Dragons” has no connection to the creature type Dragon. |
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