Other printings of "Case of the Crimson Pulse": MKM #114 PMKM #114p PMKM #114s
| id | 55724 |
|---|---|
| artist | Adam Paquette |
| artistIds | 89023dad-e6c0-41e0-83fb-eb2bfbbdc3f2 |
| asciiName | |
| attractionLights | |
| availability | arena, mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | R |
| colorIndicator | |
| colors | R |
| defense | |
| duelDeck | |
| edhrecRank | 11876 |
| edhrecSaltiness | 0.08 |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | |
| language | English |
| layout | case |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {2}{R} |
| manaValue | 3 |
| name | Case of the Crimson Pulse |
| number | 114 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | When this Case enters the battlefield, discard a card, then draw two cards. To solve — You have no cards in hand. (If unsolved, solve at the beginning of your end step.) Solved — At the beginning of your upkeep, discard your hand, then draw two cards. |
| otherFaceIds | |
| power | |
| printings | MKM, PMKM |
| promoTypes | |
| rarity | rare |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | oval |
| setCode | MKM |
| side | |
| signature | |
| sourceProducts | {'foil': ['bbbdf7c5-7f6c-535e-ad8a-ed292e4cbfe2', 'c9b74555-134e-5865-b8f7-0d0cd26c8f58', 'fe605e28-69ab-546c-b0d9-ec65d756bb5e'], 'nonfoil': ['5810b245-457a-578b-8162-372915d9c339', 'c9b74555-134e-5865-b8f7-0d0cd26c8f58']} |
| subsets | |
| subtypes | Case |
| supertypes | |
| text | When this Case enters, discard a card, then draw two cards. To solve — You have no cards in hand. (If unsolved, solve at the beginning of your end step.) Solved — At the beginning of your upkeep, discard your hand, then draw two cards. |
| toughness | |
| type | Enchantment — Case |
| types | Enchantment |
| uuid | 96337375-06a8-52ba-a0b1-98e767451d55 |
| variations | |
| watermark | |
| setName | Murders at Karlov Manor |
| id | 55724 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 291054 |
| cardKingdomId | 290030 |
| cardsphereFoilId | |
| cardsphereId | 115401 |
| deckboxId | 87291 |
| mcmId | 751988 |
| mcmMetaId | 429785 |
| mtgArenaId | 89029 |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | 3c368cac-401a-57d6-a4b6-d4e4fa5b6f28 |
| mtgoFoilId | |
| mtgoId | 121706 |
| multiverseId | 646672 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | bb18b1de-bc08-4522-b891-6117a8271534 |
| scryfallIllustrationId | bf25c2cc-744d-4794-a0ee-343fc0bd339f |
| scryfallOracleId | 955504bc-050a-42a2-b2e4-ab213183b2be |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 534067 |
| uuid | 96337375-06a8-52ba-a0b1-98e767451d55 |
| id | 55724 |
|---|---|
| alchemy | |
| brawl | Legal |
| commander | Legal |
| duel | Legal |
| future | Legal |
| gladiator | Legal |
| historic | Legal |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | |
| pioneer | Legal |
| predh | |
| premodern | |
| standard | Legal |
| standardbrawl | Legal |
| timeless | Legal |
| uuid | 96337375-06a8-52ba-a0b1-98e767451d55 |
| vintage | Legal |
| id | 55724 |
|---|---|
| cardKingdom | https://mtgjson.com/links/954a1d40e169d442 |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/d831169b41fac32d |
| cardmarket | https://mtgjson.com/links/58357e3b3ef47118 |
| tcgplayer | https://mtgjson.com/links/320f00faca41063e |
| tcgplayerEtched | |
| uuid | 96337375-06a8-52ba-a0b1-98e767451d55 |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 绯红线脉案 | 结界 — 案件 | 当此案件进战场时,弃一张牌,然后抓两张牌。 侦办~你没有手牌。(若本案未侦结,则在你的结束步骤开始时侦办。) 侦结~在你的维持开始时,弃掉你的手牌,然后抓两张牌。 | 648569 | ||
| French | Affaire de la pulsation pourpre | Enchantement — affaire | Quand cette affaire arrive sur le champ de bataille, défaussez-vous d'une carte, puis piochez deux cartes. À résoudre — Vous n'avez aucune carte en main. (Si l'affaire n'est pas résolue, résolvez-la au début de votre étape de fin.) Résolue — Au début de votre entretien, défaussez-vous de votre main, puis piochez deux cartes. | 647485 | ||
| German | Fall des roten Signals | Verzauberung — Fall | Wenn dieser Fall ins Spiel kommt, wirf eine Karte ab und ziehe dann zwei Karten. Lösen — Du hast keine Karten auf der Hand. (Falls ungelöst, löse den Fall zu Beginn deines Endsegments.) Gelöst — Zu Beginn deines Versorgungssegments wirfst du deine Hand ab und ziehst dann zwei Karten. | 646943 | ||
| Italian | Caso dell'Energia Cremisi | Incantesimo — Caso | Quando questo Caso entra nel campo di battaglia, scarta una carta, poi pesca due carte. Risolvere — Non hai carte in mano. (Se irrisolto, risolvilo all'inizio della tua sottofase finale.) Risolto — All'inizio del tuo mantenimento, scarta la tua mano, poi pesca due carte. | 647756 | ||
| Japanese | 真紅の鼓動の事件 | エンチャント — 事件 | この事件が戦場に出たとき、カード1枚を捨てる。その後、カード2枚を引く。 解明条件 — あなたの手札にカードがない。(未解明なら、あなたの終了ステップの開始時に解明する。) 解明完了 — あなたのアップキープの開始時に、あなたの手札を捨てる。その後、カード2枚を引く。 | 648027 | ||
| Portuguese (Brazil) | Caso do Pulso Carmesim | Encantamento — Caso | Quando este Caso entrar no campo de batalha, descarte um card e depois compre dois cards. Para Solucionar — Você não tem nenhum card na mão. (Se o Caso não tiver sido solucionado, solucione-o no início de sua etapa final.) Solucionado — No início de sua manutenção descarte sua mão e depois compre dois cards. | 648298 | ||
| Spanish | Caso del pulso carmesí | Encantamiento — Caso | Cuando este Caso entre al campo de batalla, descarta una carta y luego roba dos cartas. Resolver — No tienes cartas en la mano. (Si el Caso no está resuelto, resuélvelo al comienzo de tu paso final.) Resuelto — Al comienzo de tu mantenimiento, descarta tu mano y luego roba dos cartas. | 647214 |
| date | text |
|---|---|
| 2024-02-02 | "Solved — [Triggered ability]" means "[Triggered ability]. This ability triggers only if this Case is solved." Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]." |
| 2024-02-02 | "Solved — [static ability]" means "As long as this Case is solved, [static ability]." Static abilities are written as statements, such as "Creatures you control get +1/+1" or "Instant and sorcery spells you cast cost {1} less to cast." |
| 2024-02-02 | "To Solve — [condition]" means "At the beginning of your end step, if [condition] and this Case is not solved, it becomes solved." |
| 2024-02-02 | "To solve" abilities will check for their condition twice: once when the ability would trigger, and once when it resolves. If the condition isn't true at the beginning of your end step, the ability won't trigger at all. If the condition isn't true when the ability resolves, the Case won't become solved. |
| 2024-02-02 | Being solved is not part of a permanent's copiable values. A permanent that becomes a copy of a solved Case is not solved. A solved Case that somehow becomes a copy of a different Case stays solved. |
| 2024-02-02 | Cases don't lose their other abilities when they become solved. |
| 2024-02-02 | Each Case has two special keyword abilities: to solve and solved. |
| 2024-02-02 | If you have no cards in hand as Case of the Crimson Pulse's first ability resolves, you won't discard a card, but you will still draw two cards. Similarly, if you have no cards in hand when Case of the Crimson Pulse's last ability resolves, you won't discard any cards, but you'll still draw two cards. |
| 2024-02-02 | Once a Case becomes solved, it stays solved until it leaves the battlefield. |
| 2024-02-02 | The meaning of "solved" differs based on what type of ability follows it. "Solved — [activated ability]" means "[Activated ability]. Activate only if this Case is solved." Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." |
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