← Back Card Profile (by Name)

Gisa, the Hellraiser POTJ

Other printings of "Gisa, the Hellraiser": OTJ #89 POTJ #89p POTJ #89s OTJ #288

Card

id77130
artistChris Rahn
artistIds7742047e-0f80-4c0f-a530-d07460165e86
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank3494
edhrecSaltiness0.34
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffectslegendary
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsWard
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{3}{B}{B}
manaValue5
nameGisa, the Hellraiser
number89p
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power4
printingsOTJ, POTJ
promoTypespromopack, stamped, planeswalkerstamped
raritymythic
rebalancedPrintings
relatedCards
securityStampoval
setCodePOTJ
side
signature
sourceProducts
subsets
subtypesHuman, Warlock
supertypesLegendary
textWard—{2}, Pay 2 life.
Skeletons and Zombies you control get +1/+1 and have menace.
Whenever you commit a crime, create two tapped 2/2 blue and black Zombie Rogue creature tokens. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
toughness4
typeLegendary Creature — Human Warlock
typesCreature
uuid556d4e92-12b7-5bac-8d74-aebd3853ec05
variations6eaee253-b614-5fcf-9e72-d66974ddd092
watermark
setNameOutlaws of Thunder Junction Promos

Identifiers

id77130
cardKingdomEtchedId
cardKingdomFoilId295681
cardKingdomId295520
cardsphereFoilId
cardsphereId120474
deckboxId91124
mcmId765389
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id6587cb48-9861-59fb-b824-18f9ad5e3ebc
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdaf73bd09-76f3-4552-9aa2-bdc18bd8dc23
scryfallIllustrationId0f595efb-69fc-4493-a2a0-88ae6b23102b
scryfallOracleId696363c9-e8a7-4c65-b65c-4a94891ec43d
tcgplayerEtchedProductId
tcgplayerProductId545968
uuid556d4e92-12b7-5bac-8d74-aebd3853ec05

Legalities

id77130
alchemy
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuid556d4e92-12b7-5bac-8d74-aebd3853ec05
vintageLegal

Purchase URLs

id77130
cardKingdomhttps://mtgjson.com/links/b189d7f0c70f760c
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/5f21a84a584d2650
cardmarket
tcgplayerhttps://mtgjson.com/links/faed1a332abfd3fb
tcgplayerEtched
uuid556d4e92-12b7-5bac-8d74-aebd3853ec05

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-04-12A player can commit only one crime per spell or ability they control. Targeting multiple opponents, permanents, spells, abilities, and/or cards with the same spell or ability doesn’t constitute committing multiple crimes.
2024-04-12A player commits a crime as they cast a spell, activate an ability, or put a triggered ability on the stack that targets at least one opponent, at least one permanent, spell, or ability an opponent controls, and/or at least one card in an opponent’s graveyard.
2024-04-12Changing the target or targets of a spell or ability won’t affect whether or not the controller of that spell or ability has committed a crime. Only the initial targets chosen for that spell or ability are used to determine whether or not its controller committed a crime.
2024-04-12For example, an ability that triggers when you cast a spell that targets an opponent will trigger at the same time as an ability that triggers whenever you commit a crime. Those abilities can be put on the stack in either order (if you control them both), and they’ll both resolve before the spell that caused them to trigger.
2024-04-12The spell or ability that constituted a crime doesn’t have to have resolved yet or at all. As soon as you’re finished casting the spell, activating the ability, or putting the triggered ability on the stack, you’ve committed a crime.

Tip: bookmark this page with your query parameters for quick access.