Other printings of "Clown Car": UNF #186 UNF #472
| id | 98064 |
|---|---|
| artist | Ralph Horsley |
| artistIds | a51444a8-eb4b-4615-a663-d1d418591ccb |
| asciiName | |
| attractionLights | |
| availability | paper |
| boosterTypes | |
| borderColor | black |
| colorIdentity | |
| colorIndicator | |
| colors | |
| defense | |
| duelDeck | |
| edhrecRank | 3364 |
| edhrecSaltiness | 0.44 |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | foil |
| flavorName | |
| flavorText | It runs on laughing gas. |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 0 |
| isAlternative | 1 |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | Crew |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {X} |
| manaValue | 0 |
| name | Clown Car |
| number | 472 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | |
| otherFaceIds | |
| power | 1 |
| printings | UNF |
| promoTypes | galaxyfoil, boosterfun |
| rarity | rare |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | oval |
| setCode | UNF |
| side | |
| signature | |
| sourceProducts | {'foil': ['82b12384-1c83-548e-8866-7563857f09b6']} |
| subsets | |
| subtypes | Vehicle |
| supertypes | |
| text | When this Vehicle enters, roll X six-sided dice. For each odd result, create a 1/1 white Clown Robot artifact creature token. For each even result, put a +1/+1 counter on this Vehicle. Crew 2 |
| toughness | 1 |
| type | Artifact — Vehicle |
| types | Artifact |
| uuid | 41d0be0f-8d87-544d-b878-485e01a8a4d1 |
| variations | 8d4c3e95-957b-543e-a7f9-5c8822539be8 |
| watermark | |
| setName | Unfinity |
| id | 98064 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 267523 |
| cardKingdomId | |
| cardsphereFoilId | 93911 |
| cardsphereId | |
| deckboxId | 69093 |
| mcmId | 677478 |
| mcmMetaId | 412585 |
| mtgArenaId | |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | 0c8aa506-2fd0-5023-b11a-081284ec2e87 |
| mtgoFoilId | |
| mtgoId | |
| multiverseId | |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | 44fd9541-3b1c-4af1-ad23-92c1b1bd01e2 |
| scryfallIllustrationId | 9a02e4ea-bbd1-46cd-addc-ba60c835459d |
| scryfallOracleId | e0a6947f-3d52-45e0-8fd7-0bc07cc8c784 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 288051 |
| uuid | 41d0be0f-8d87-544d-b878-485e01a8a4d1 |
| id | 98064 |
|---|---|
| alchemy | |
| brawl | |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | |
| historic | |
| legacy | Legal |
| modern | |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | |
| pioneer | |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | |
| uuid | 41d0be0f-8d87-544d-b878-485e01a8a4d1 |
| vintage | Legal |
| id | 98064 |
|---|---|
| cardKingdom | |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/2550dbc223a314c4 |
| cardmarket | https://mtgjson.com/links/e6d7f95253dc2e7d |
| tcgplayer | https://mtgjson.com/links/43e02717d38b3719 |
| tcgplayerEtched | |
| uuid | 41d0be0f-8d87-544d-b878-485e01a8a4d1 |
No foreign data.
| date | text |
|---|---|
| 2022-10-07 | Each die is identified by the number of faces it has. A six-sided die is a die with six equally likely outcomes: 1, 2, 3, 4, 5, and 6. The roll must be fair. Although physical dice are recommended, digital substitutes are allowed except in cases where the physical die is required for the effect. |
| 2022-10-07 | If X is a very large number, you may be required to roll more dice than you physically can in a reasonable time frame. In such cases, we encourage you to use digital resources for simulating die rolls or generating random numbers. |
| 2022-10-07 | If a die is rerolled, the original roll essentially never happened: it doesn't cause any abilities to trigger, and no effect that cares about die rolls will consider it. |
| 2022-10-07 | If an ability triggers "whenever you roll a die," it will trigger whenever you roll any die, including the planar die. This is a change from previous Un- rules. Some abilities use the result to determine part of the effect. If you get a non-numerical result (currently just the planar die, but the future is long), that part of the effect won't do anything. |
| 2022-10-07 | In an Un- game, if X is actually infinite (Urza's Fun House is a pathway to many game states some consider to be unnatural), you can assume that every natural result on a six-sided die is rolled infinite times, leading to infinite Clown Robot tokens and infinite +1/+1 counters on Clown Car. If abilities trigger from you rolling those results, they will each trigger infinite times. Have fun! |
| 2022-10-07 | Results can be numbers not ordinarily possible on a six-sided die. Spells like Scooch can change the result to 0 or 7, for example. |
| 2022-10-07 | Some effects may modify the result of a die roll. This may be part of the instruction to roll a die, or it may come from other cards. Anything that references the "result" of a die roll is looking for the result after these modifications. |
| 2022-10-07 | Something in the game must tell you to roll a die. If you roll a die for any other reason (to simulate a coin flip, to choose pizza toppings, to create alternate timelines), that roll doesn't count. |
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