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Chains of Custody J25

Other printings of "Chains of Custody": J22 #3 J25 #180

Card

id41553
artistBruno Biazotto
artistIds18947a30-a1b4-4b0d-979e-ef1f2a080f35
asciiName
attractionLights
availabilityarena, paper
boosterTypes
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank5325
edhrecSaltiness0.12
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsEnchant
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{W}
manaValue3
nameChains of Custody
number180
originalPrintings
originalReleaseDate
originalTextEnchant creature you control
When Chains of Custody enters, exile target nonland permanent an opponent controls until Chains of Custody leaves the battlefield.
Enchanted creature has ward {2}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
otherFaceIds
power
printingsJ22, J25
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeJ25
side
signature
sourceProducts{'nonfoil': ['4498a9bc-294c-5036-91e5-031880296db8']}
subsets
subtypesAura
supertypes
textEnchant creature you control
When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield.
Enchanted creature has ward {2}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
toughness
typeEnchantment — Aura
typesEnchantment
uuid9392cecb-991e-541d-9f05-b256d3b00973
variations
watermark
setNameFoundations Jumpstart

Identifiers

id41553
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId305329
cardsphereFoilId
cardsphereId130644
deckboxId98174
mcmId795711
mcmMetaId414720
mtgArenaId93469
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idd5764ad2-c917-5cde-8082-f84e27c218bf
mtgoFoilId
mtgoId
multiverseId684883
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId2f548746-ea29-4dc8-aa60-8a908f9354ac
scryfallIllustrationId70043d4f-52c3-459a-a43c-6fa6ca975742
scryfallOracleId5acff7a3-bc84-4251-bd37-80231396ac38
tcgplayerEtchedProductId
tcgplayerProductId590144
uuid9392cecb-991e-541d-9f05-b256d3b00973

Legalities

id41553
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modern
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
penny
pioneer
predh
premodern
standard
standardbrawl
timelessLegal
uuid9392cecb-991e-541d-9f05-b256d3b00973
vintageLegal

Purchase URLs

id41553
cardKingdomhttps://mtgjson.com/links/241a35bdb65cd44c
cardKingdomEtched
cardKingdomFoil
cardmarkethttps://mtgjson.com/links/95629e0052b0e737
tcgplayerhttps://mtgjson.com/links/fb4723a7bed4de74
tcgplayerEtched
uuid9392cecb-991e-541d-9f05-b256d3b00973

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchChaînes de détentionEnchantement — auraEnchanter : une créature que vous contrôlez
Quand les Chaînes de détention arrivent, exilez un permanent non-terrain ciblé qu'un adversaire contrôle jusqu'à ce que les Chaînes de détention quittent le champ de bataille.
La créature enchantée a parade {2}. (À chaque fois qu'elle devient la cible d'un sort ou d'une capacité qu'un adversaire contrôle, contrecarrez ce sort ou cette capacité à moins que ce joueur ne paie {2}.)
685255
GermanKetten der ObhutVerzauberung — AuraVerzaubert eine Kreatur, die du kontrollierst
Wenn die Ketten der Obhut ins Spiel kommen, schicke ein Nichtland-Permanent deiner Wahl, das ein Gegner kontrolliert, ins Exil, bis die Ketten der Obhut das Spiel verlassen.
Die verzauberte Kreatur hat Abwehr {2}. (Immer wenn sie das Ziel eines Zauberspruchs oder einer Fähigkeit wird, den bzw. die ein Gegner kontrolliert, neutralisiere ihn bzw. sie, es sei denn, jener Spieler bezahlt {2}.)
685007
ItalianCatene di CustodiaIncantesimo — AuraIncanta creatura che controlli
Quando le Catene di Custodia entrano, esilia un permanente non terra bersaglio controllato da un avversario finché le Catene di Custodia non lasciano il campo di battaglia.
La creatura incantata ha egida {2}. (Ogniqualvolta diventa bersaglio di una magia o abilità controllata da un avversario, neutralizza quella magia o abilità a meno che quel giocatore non paghi {2}.)
685379
Japanese拘束の鎖エンチャント — オーラエンチャント(あなたがコントロールしているクリーチャー)
拘束の鎖が戦場に出たとき、対戦相手がコントロールしていて土地でないパーマネント1つを対象とする。拘束の鎖が戦場を離れるまで、それを追放する。
エンチャントしているクリーチャーは護法{2}を持つ。(それが対戦相手がコントロールしている呪文や能力の対象になるたび、そのプレイヤーが{2}を支払わないかぎり、その呪文や能力を打ち消す。)
685503
SpanishCadenas de custodiaEncantamiento — AuraEncantar criatura que controlas.
Cuando las Cadenas de custodia entren, exilia el permanente objetivo que no sea tierra que controla un oponente hasta que las Cadenas de custodia dejen el campo de batalla.
La criatura encantada tiene la habilidad de rebatir {2}. (Siempre que sea objetivo de un hechizo o habilidad que controla un oponente, contrarréstalo a menos que ese jugador pague {2}.)
685131

Rulings

datetext
2022-12-02Auras attached to the exiled permanent will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.
2022-12-02If Chains of Custody leaves the battlefield before its second ability resolves, the target permanent won't be exiled.
2022-12-02If a token is exiled this way, it will cease to exist and won't return to the battlefield.
2022-12-02If an Aura is exiled this way, its owner chooses what it will enchant as it returns to the battlefield. An Aura put onto the battlefield this way doesn't target anything (so it could be attached to a permanent with shroud, for example), but the Aura's enchant ability restricts what it can be attached to. If the Aura can't legally be attached to anything, it remains in exile for the rest of the game.

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