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Comet, Stellar Pup UNF

Other printings of "Comet, Stellar Pup": MB2 #79 UNF #166 UNF #275 UNF #452 UNF #526

Card

id98044
artistJeff Miracola
artistIds9b465bde-3656-4495-ace4-af4ce29999ed
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityR, W
colorIndicator
colorsR, W
defense
duelDeck
edhrecRank5858
edhrecSaltiness0.58
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': False, 'oathbreaker': True}
life
loyalty5
manaCost{2}{R}{W}
manaValue4
nameComet, Stellar Pup
number452
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsMB2, UNF
promoTypesgalaxyfoil, boosterfun
raritymythic
rebalancedPrintings
relatedCards
securityStampoval
setCodeUNF
side
signature
sourceProducts{'foil': ['82b12384-1c83-548e-8866-7563857f09b6']}
subsets
subtypesComet
supertypesLegendary
text[0]: Roll a six-sided die.
1 or 2 — [+2], then create two 1/1 green Squirrel creature tokens. They gain haste until end of turn.
3 — [−1], then return a card with mana value 2 or less from your graveyard to your hand.
4 or 5 — Comet deals damage equal to the number of loyalty counters on him to a creature or player, then [−2].
6 — [+1], and you may activate Comet's loyalty ability two more times this turn.
toughness
typeLegendary Planeswalker — Comet
typesPlaneswalker
uuid866a6a1c-dd1f-5c75-99bd-c66ce302a8de
variations61ec1a4c-6b0f-51fc-b01d-557eac0d69b4, 157260cb-ba4d-5c5f-940a-7c495e4ec834, 8721bab6-6dab-5d37-a6aa-4fdcfc642f62
watermark
setNameUnfinity

Identifiers

id98044
cardKingdomEtchedId
cardKingdomFoilId266690
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId676330
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Ide3017a6a-0322-5a5a-9dd5-aec54d105f69
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId0f25e571-402b-4caa-afd8-562dff0ef341
scryfallIllustrationId889bb060-85c8-47c2-acdc-196a8c421753
scryfallOracleIde7c67480-1816-4071-9eab-a1d1b535a344
tcgplayerEtchedProductId
tcgplayerProductId287128
uuid866a6a1c-dd1f-5c75-99bd-c66ce302a8de

Legalities

id98044
alchemy
brawl
commanderLegal
duelBanned
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid866a6a1c-dd1f-5c75-99bd-c66ce302a8de
vintageLegal

Purchase URLs

id98044
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/b56b27cfd5e3666b
cardmarket
tcgplayerhttps://mtgjson.com/links/a53cc78e80355d51
tcgplayerEtched
uuid866a6a1c-dd1f-5c75-99bd-c66ce302a8de

Foreign Data (per language)

No foreign data.

Rulings

datetext
2022-10-07Each + loyalty symbol in Comet's abilities means to put the indicated number of loyalty counters on him. Each – loyalty symbol in Comet's abilities means to remove the indicated number of loyalty counters from him. The only difference is Comet uses these symbols in the effects of his abilities rather than the costs. Good boy, Comet.
2022-10-07Each die is identified by the number of faces it has. A six-sided die is a die with six equally likely outcomes: 1, 2, 3, 4, 5, and 6. The roll must be fair. Although physical dice are recommended, digital substitutes are allowed except in cases where the physical die is required for the effect.
2022-10-07If a die is rerolled, the original roll essentially never happened: it doesn't cause any abilities to trigger, and no effect that cares about die rolls will consider it.
2022-10-07If an ability triggers "whenever you roll a die," it will trigger whenever you roll any die, including the planar die. This is a change from previous Un- rules. Some abilities use the result to determine part of the effect. If you get a non-numerical result (currently just the planar die, but the future is long), that part of the effect won't do anything.
2022-10-07If you roll a 3 but there aren't any cards with mana value 2 or less in your graveyard, you'll just remove one loyalty counter from Comet. Sorry, boy.
2022-10-07If you roll a 4 or 5 while Comet has one loyalty counter on him, Comet will deal 1 damage to a creature or player and then that loyalty counter will be removed. Comet will then go live on a farm, where he'll be very happy but will miss you terribly.
2022-10-07In some unusual cases, Comet may gain loyalty abilities other than the one he normally has. In those cases, the effect of rolling a 6 applies only to his normal ability.
2022-10-07None of Comet's abilities require a target. All choices for cards, creatures, or players are made as the abilities resolve.
2022-10-07Results can be numbers not ordinarily possible on a six-sided die. Spells like Scooch can change the result to 0 or 7, for example.
2022-10-07Some effects may modify the result of a die roll. This may be part of the instruction to roll a die, or it may come from other cards. Anything that references the "result" of a die roll is looking for the result after these modifications.
2022-10-07Something in the game must tell you to roll a die. If you roll a die for any other reason (to simulate a coin flip, to choose pizza toppings, to create alternate timelines), that roll doesn't count.

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