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Citadel Siege MIC

Other printings of "Citadel Siege": FRF #8 FRF #8★ CM2 #21 C16 #62 MIC #81 C21 #85

Card

id54304
artistSteven Belledin
artistIdsf07d73b9-52a0-4fe5-858b-61f7b42174a5
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank3936
edhrecSaltiness0.18
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{W}{W}
manaValue4
nameCitadel Siege
number81
originalPrintings
originalReleaseDate
originalTextAs Citadel Siege enters the battlefield, choose Khans or Dragons.
• Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.
• Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.
otherFaceIds
power
printingsC16, C21, CM2, FRF, MIC
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeMIC
side
signature
sourceProducts{'nonfoil': ['1eb46285-39db-5049-be86-bc2d50b91d77', '89a4fe76-d836-5b5c-bde4-49358f23810c']}
subsets
subtypes
supertypes
textAs this enchantment enters, choose Khans or Dragons.
• Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.
• Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.
toughness
typeEnchantment
typesEnchantment
uuid03f723b2-2bfd-5981-b216-68cc8227b368
variations
watermark
setNameMidnight Hunt Commander

Identifiers

id54304
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId251406
cardsphereFoilId
cardsphereId81101
deckboxId60571
mcmId575361
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id20770f22-385a-51ed-9e9a-8cdc3175bc9d
mtgoFoilId
mtgoId93578
multiverseId539342
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId9c13bc7c-a536-44d0-8c89-49ff33bee326
scryfallIllustrationIdb911b677-c075-4d5d-9e9a-d9bf9e331493
scryfallOracleId40f66e21-5b60-4e42-927d-65397e7ad544
tcgplayerEtchedProductId
tcgplayerProductId248584
uuid03f723b2-2bfd-5981-b216-68cc8227b368

Legalities

id54304
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timeless
uuid03f723b2-2bfd-5981-b216-68cc8227b368
vintageLegal

Purchase URLs

id54304
cardKingdomhttps://mtgjson.com/links/050fcafc1a5e8653
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/3cbe18e39b745710
tcgplayerEtched
uuid03f723b2-2bfd-5981-b216-68cc8227b368

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified围攻殿堂结界于围攻殿堂进战场时,选择可汗或龙王。
•可汗~在你回合的战斗开始时,在目标由你操控的生物上放置两个+1/+1指示物。
•龙王~在每位对手回合的战斗开始时,横置目标由该牌手操控的生物。
540230
Chinese Traditional圍攻殿堂結界於圍攻殿堂進戰場時,選擇可汗或龍王。
•可汗~在你回合的戰鬥開始時,在目標由你操控的生物上放置兩個+1/+1指示物。
•龍王~在每位對手回合的戰鬥開始時,橫置目標由該玩家操控的生物。
540341
FrenchSiège de la citadelleEnchantementAu moment où le Siège de la citadelle arrive sur le champ de bataille, choisissez Khans ou Dragons.
• Khans — Au début du combat pendant votre tour, mettez deux marqueurs +1/+1 sur une créature ciblée que vous contrôlez.
• Dragons — Au début du combat pendant le tour de chaque adversaire, engagez une créature ciblée que ce joueur contrôle.
539675
GermanBelagerung der ZitadelleVerzauberungSowie die Belagerung der Zitadelle ins Spiel kommt, wähle Khane oder Drachen.
• Khane — Zu Beginn des Kampfes in deinem Zug legst du zwei +1/+1-Marken auf eine Kreatur deiner Wahl, die du kontrollierst.
• Drachen — Zu Beginn des Kampfes im Zug jedes Gegners tappst du eine Kreatur deiner Wahl, die jener Spieler kontrolliert.
539453
ItalianAssedio della RoccaforteIncantesimoMentre l'Assedio della Roccaforte entra nel campo di battaglia, scegli Khan o Draghi.
• Khan — All'inizio del combattimento nel tuo turno, metti due segnalini +1/+1 su una creatura bersaglio che controlli.
• Draghi — All'inizio del combattimento nel turno di ogni avversario, TAPpa una creatura bersaglio controllata da quel giocatore.
539786
Japanese城塞の包囲エンチャント城塞の包囲が戦場に出るに際し、カンか龍かを選ぶ。
• カン ― あなたのターンの戦闘の開始時に、あなたがコントロールしているクリーチャー1体を対象とする。それの上に+1/+1カウンター2個を置く。
• 龍 ― 各対戦相手のターンの戦闘の開始時に、そのプレイヤーがコントロールしているクリーチャー1体を対象とする。それをタップする。
539897
Portuguese (Brazil)Cerco à CidadelaEncantamentoConforme Cerco à Cidadela entra no campo de batalha, escolha Khans ou Dragões.
• Khans — No início do combate no seu turno, coloque dois marcadores +1/+1 na criatura alvo que você controla.
• Dragões — No início do combate no turno de cada oponente, vire a criatura alvo que aquele jogador controla.
540008
RussianОсада ЦитаделиЧарыПри выходе Осады Цитадели на поле битвы выберите Ханов или Драконов.
• Ханы — В начале боя во время вашего хода положите два жетона +1/+1 на целевое существо под вашим контролем.
• Драконы — В начале боя во время хода каждого из оппонентов поверните целевое существо под контролем того игрока.
540119
SpanishAsedio a la ciudadelaEncantamientoEn cuanto el Asedio a la ciudadela entre al campo de batalla, elige kans o dragones.
• Kans — Al comienzo del combate en tu turno, pon dos contadores +1/+1 sobre la criatura objetivo que controlas.
• Dragones — Al comienzo del combate en el turno de cada oponente, gira la criatura objetivo que controla ese jugador.
539564

Rulings

datetext
2014-11-24Each Siege will have one of the two listed abilities, depending on your choice as it enters the battlefield.
2014-11-24Each of the last two abilities is linked to the first ability. They each refer only to the choice made as a result of the first ability. If a permanent enters the battlefield as a copy of one of the Sieges, its controller will make a new choice for that Siege. Which ability the copy has won't depend on the choice made for the original permanent.
2014-11-24The words “Khans” and “Dragons” are anchor words, connecting your choice to the appropriate ability. Anchor words are a new rules concept. “[Anchor word] — [Ability]” means “As long as you chose [anchor word] as this permanent entered the battlefield, this permanent has [ability].” Notably, the anchor word “Dragons” has no connection to the creature type Dragon.

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