← Back Card Profile (by Name)

Citadel Siege C21

Other printings of "Citadel Siege": FRF #8 FRF #8★ CM2 #21 C16 #62 MIC #81 C21 #85

Card

id16651
artistSteven Belledin
artistIdsf07d73b9-52a0-4fe5-858b-61f7b42174a5
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank3932
edhrecSaltiness0.18
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{W}{W}
manaValue4
nameCitadel Siege
number85
originalPrintings
originalReleaseDate
originalTextAs Citadel Siege enters the battlefield, choose Khans or Dragons.
• Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.
• Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.
otherFaceIds
power
printingsC16, C21, CM2, FRF, MIC
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeC21
side
signature
sourceProducts{'nonfoil': ['222a72ca-9f05-500e-9b5d-c9d76f27fbb9', '8cfb8e6f-acbd-59e9-b791-4adb56330830']}
subsets
subtypes
supertypes
textAs this enchantment enters, choose Khans or Dragons.
• Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.
• Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.
toughness
typeEnchantment
typesEnchantment
uuid6cb9dc43-db0f-54cf-8793-1e799bc7dd63
variations
watermark
setNameCommander 2021

Identifiers

id16651
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId245276
cardsphereFoilId
cardsphereId76553
deckboxId56457
mcmId559486
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id50a9e650-41ac-5c4e-a8a1-5d0f0170540b
mtgoFoilId
mtgoId89271
multiverseId519120
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdc6e693ad-3e49-4692-a35a-06e9e4e8027e
scryfallIllustrationIdb911b677-c075-4d5d-9e9a-d9bf9e331493
scryfallOracleId40f66e21-5b60-4e42-927d-65397e7ad544
tcgplayerEtchedProductId
tcgplayerProductId236432
uuid6cb9dc43-db0f-54cf-8793-1e799bc7dd63

Legalities

id16651
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timeless
uuid6cb9dc43-db0f-54cf-8793-1e799bc7dd63
vintageLegal

Purchase URLs

id16651
cardKingdomhttps://mtgjson.com/links/55166ff6673da112
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/60f00ba232f87f8f
tcgplayerEtched
uuid6cb9dc43-db0f-54cf-8793-1e799bc7dd63

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified围攻殿堂结界于围攻殿堂进战场时,选择可汗或龙王。
•可汗~在你回合的战斗开始时,在目标由你操控的生物上放置两个+1/+1指示物。
•龙王~在每位对手回合的战斗开始时,横置目标由该牌手操控的生物。
521104
Chinese Traditional圍攻殿堂結界於圍攻殿堂進戰場時,選擇可汗或龍王。
•可汗~在你回合的戰鬥開始時,在目標由你操控的生物上放置兩個+1/+1指示物。
•龍王~在每位對手回合的戰鬥開始時,橫置目標由該玩家操控的生物。
521352
FrenchSiège de la citadelleEnchantementAu moment où le Siège de la citadelle arrive sur le champ de bataille, choisissez Khans ou Dragons.
• Khans — Au début du combat pendant votre tour, mettez deux marqueurs +1/+1 sur une créature ciblée que vous contrôlez.
• Dragons — Au début du combat pendant le tour de chaque adversaire, engagez une créature ciblée que ce joueur contrôle.
519864
GermanBelagerung der ZitadelleVerzauberungSowie die Belagerung der Zitadelle ins Spiel kommt, wähle Khane oder Drachen.
• Khane — Zu Beginn des Kampfes in deinem Zug legst du zwei +1/+1-Marken auf eine Kreatur deiner Wahl, die du kontrollierst.
• Drachen — Zu Beginn des Kampfes im Zug jedes Gegners tappst du eine Kreatur deiner Wahl, die jener Spieler kontrolliert.
519368
ItalianAssedio della RoccaforteIncantesimoMentre l'Assedio della Roccaforte entra nel campo di battaglia, scegli Khan o Draghi.
• Khan — All'inizio del combattimento nel tuo turno, metti due segnalini +1/+1 su una creatura bersaglio che controlli.
• Draghi — All'inizio del combattimento nel turno di ogni avversario, TAPpa una creatura bersaglio controllata da quel giocatore.
520112
Japanese城塞の包囲エンチャント城塞の包囲が戦場に出るに際し、カンか龍かを選ぶ。
• カン ― あなたのターンの戦闘の開始時に、あなたがコントロールしているクリーチャー1体を対象とする。それの上に+1/+1カウンター2個を置く。
• 龍 ― 各対戦相手のターンの戦闘の開始時に、そのプレイヤーがコントロールしているクリーチャー1体を対象とする。それをタップする。
520360
Portuguese (Brazil)Cerco à CidadelaEncantamentoConforme Cerco à Cidadela entra no campo de batalha, escolha Khans ou Dragões.
• Khans — No início do combate no seu turno, coloque dois marcadores +1/+1 na criatura alvo que você controla.
• Dragões — No início do combate no turno de cada oponente, vire a criatura alvo que aquele jogador controla.
520608
RussianОсада ЦитаделиЧарыПри выходе Осады Цитадели на поле битвы выберите Ханов или Драконов.
• Ханы — В начале боя во время вашего хода положите два жетона +1/+1 на целевое существо под вашим контролем.
• Драконы — В начале боя во время хода каждого из оппонентов поверните целевое существо под контролем того игрока.
520856
SpanishAsedio a la ciudadelaEncantamientoEn cuanto el Asedio a la ciudadela entre al campo de batalla, elige kans o dragones.
• Kans — Al comienzo del combate en tu turno, pon dos contadores +1/+1 sobre la criatura objetivo que controlas.
• Dragones — Al comienzo del combate en el turno de cada oponente, gira la criatura objetivo que controla ese jugador.
519616

Rulings

datetext
2014-11-24Each Siege will have one of the two listed abilities, depending on your choice as it enters the battlefield.
2014-11-24Each of the last two abilities is linked to the first ability. They each refer only to the choice made as a result of the first ability. If a permanent enters the battlefield as a copy of one of the Sieges, its controller will make a new choice for that Siege. Which ability the copy has won't depend on the choice made for the original permanent.
2014-11-24The words “Khans” and “Dragons” are anchor words, connecting your choice to the appropriate ability. Anchor words are a new rules concept. “[Anchor word] — [Ability]” means “As long as you chose [anchor word] as this permanent entered the battlefield, this permanent has [ability].” Notably, the anchor word “Dragons” has no connection to the creature type Dragon.

Tip: bookmark this page with your query parameters for quick access.