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Fatestitcher SLD

Other printings of "Fatestitcher": PLST #ALA-43 ALA #43 SLD #835

Card

id88991
artistE. M. Gist
artistIds7a9aaa63-73ae-492c-948e-7531415fdf31
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank5716
edhrecSaltiness0.5
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText"Destiny be darned."
frameEffects
frameVersion1997
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsUnearth
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{U}
manaValue4
nameFatestitcher
number835
originalPrintings
originalReleaseDate2025-05-18
originalText
otherFaceIds
power1
printingsALA, PLST, SLD
promoTypessldbonus
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodeSLD
side
signature
sourceProducts
subsetsSecret Lair Bonus cards
subtypesZombie, Wizard
supertypes
text{T}: You may tap or untap another target permanent.
Unearth {U} ({U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
toughness2
typeCreature — Zombie Wizard
typesCreature
uuid8cc61a6b-9475-55eb-a57d-d4b27f2a23f4
variations
watermark
setNameSecret Lair Drop

Identifiers

id88991
cardKingdomEtchedId
cardKingdomFoilId315766
cardKingdomId
cardsphereFoilId136667
cardsphereId
deckboxId
mcmId827835
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id5bb07f94-5eb6-5ee2-8549-274693dbe796
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId13226541-a4dd-4b6e-a1b2-bf2a3b7e5d2c
scryfallIllustrationId01760f2f-3550-472e-ab38-7804018119c3
scryfallOracleId55765934-07be-4f03-a2e8-8292c0b601ae
tcgplayerEtchedProductId
tcgplayerProductId632764
uuid8cc61a6b-9475-55eb-a57d-d4b27f2a23f4

Legalities

id88991
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predhLegal
premodern
standard
standardbrawl
timeless
uuid8cc61a6b-9475-55eb-a57d-d4b27f2a23f4
vintageLegal

Purchase URLs

id88991
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/48ba902e7af2bf20
cardmarket
tcgplayerhttps://mtgjson.com/links/e826696a6aa20217
tcgplayerEtched
uuid8cc61a6b-9475-55eb-a57d-d4b27f2a23f4

Foreign Data (per language)

No foreign data.

Rulings

datetext
2008-10-01Activating a creature card’s unearth ability isn’t the same as casting the creature card. The unearth ability is put on the stack, but the creature card is not. Spells and abilities that interact with activated abilities (such as Stifle) will interact with unearth, but spells and abilities that interact with spells (such as Remove Soul) will not.
2008-10-01At the beginning of the end step, a creature returned to the battlefield with unearth is exiled. This is a delayed triggered ability, and it can be countered by effects such as Stifle or Voidslime that counter triggered abilities. If the ability is countered, the creature will stay on the battlefield and the delayed trigger won’t trigger again. However, the replacement effect will still exile the creature when it eventually leaves the battlefield.
2008-10-01If a creature returned to the battlefield with unearth would leave the battlefield for any reason, it’s exiled instead — unless the spell or ability that’s causing the creature to leave the battlefield is actually trying to exile it! In that case, it succeeds at exiling it. If it later returns the creature card to the battlefield (as Oblivion Ring or Flickerwisp might, for example), the creature card will return to the battlefield as a new object with no relation to its previous existence. The unearth effect will no longer apply to it.
2008-10-01If you activate a card’s unearth ability but that card is removed from your graveyard before the ability resolves, that unearth ability will resolve and do nothing.
2008-10-01Unearth grants haste to the creature that’s returned to the battlefield. However, neither of the “exile” abilities is granted to that creature. If that creature loses all its abilities, it will still be exiled at the beginning of the end step, and if it would leave the battlefield, it is still exiled instead.

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