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Clockwork Steed HML

Other printings of "Clockwork Steed": HML #103 ME2 #205 5ED #357

Card

id37364
artistAmy Weber
artistIdsc1160787-e72e-4f89-b361-c6864f7a4e3a
asciiName
attractionLights
availabilitypaper
boosterTypesdefault
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank21946
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion1993
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{4}
manaValue4
nameClockwork Steed
number103
originalPrintings
originalReleaseDate
originalTextCannot be blocked by artifact creatures.
When Clockwork Steed comes into play, put four +1/+0 counters on it. At the end of any combat in which Clockwork Steed attacked or blocked, remove one of these counters.
{X}, ocT: Put X +1/+0 counters on Clockwork Steed. You may have no more than four of these counters on Clockwork Steed. Use this ability only during your upkeep.
otherFaceIds
power0
printings5ED, HML, ME2
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeHML
side
signature
sourceProducts{'nonfoil': ['c9de01e3-8ad0-5efa-a5f4-4cfeac03e5c7']}
subsets
subtypesHorse
supertypes
textThis creature enters with four +1/+0 counters on it.
This creature can't be blocked by artifact creatures.
At end of combat, if this creature attacked or blocked this combat, remove a +1/+0 counter from it.
{X}, {T}: Put up to X +1/+0 counters on this creature. This ability can't cause the total number of +1/+0 counters on this creature to be greater than four. Activate only during your upkeep.
toughness3
typeArtifact Creature — Horse
typesArtifact, Creature
uuid03ad43a4-1f04-543a-b131-e8bcdf28feec
variations
watermark
setNameHomelands

Identifiers

id37364
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId19031
cardsphereFoilId
cardsphereId19866
deckboxId6048
mcmId7840
mcmMetaId1038
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id34a4a365-d77c-5509-a622-db0684cab0e6
mtgoFoilId
mtgoId
multiverseId2902
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId9b080587-d062-42ff-abc5-8e04a20faece
scryfallIllustrationIdf6306f64-8dba-4934-bb66-92637af84bcb
scryfallOracleId1d6a1dab-8724-4b07-b109-c6ba2a7ea1ad
tcgplayerEtchedProductId
tcgplayerProductId4473
uuid03ad43a4-1f04-543a-b131-e8bcdf28feec

Legalities

id37364
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
penny
pioneer
predhLegal
premodernLegal
standard
standardbrawl
timeless
uuid03ad43a4-1f04-543a-b131-e8bcdf28feec
vintageLegal

Purchase URLs

id37364
cardKingdomhttps://mtgjson.com/links/3e4587158187a6e9
cardKingdomEtched
cardKingdomFoil
cardmarkethttps://mtgjson.com/links/e4f55a7442cbe11a
tcgplayerhttps://mtgjson.com/links/01714c42fe1f305b
tcgplayerEtched
uuid03ad43a4-1f04-543a-b131-e8bcdf28feec

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchDestrier mécanique
GermanMechanisches StreitroßArtefaktkreaturKann nicht von Artefaktkreaturen geblockt werden.
Lege vier +1/+0 Spielmarken auf das Mechanische Streitroß, wenn es ins Spiel kommt. Jedesmal, wenn das Streitroß angegriffen oder eine Kreatur geblockt hat, entferne eine dieser Marken vom Streitroß.
X, {T}: Lege X neue +1/+0 Spielmarken auf das Mechanische Streitroß. Es dürfen nie mehr als vier dieser Spielmarken auf dem Roß liegen. Benutze diese Fähigkeit nur während Deiner Versorgungsphase.
ItalianDestriero Meccanico
Portuguese (Brazil)Corcel Mecânico
SpanishCorcel mecánico

Rulings

datetext
2004-10-04Can attack or block even if it has no counters.
2004-10-04Loses a counter even if it is affected by a Fog-like effect which prevents it from dealing damage.
2008-10-01If Clockwork Steed has four or fewer +1/+0 counters on it when its last ability resolves, it can wind up with a maximum of four such counters on it. If it has four or more +1/+0 counters on it, the ability will have no effect.
2008-10-01When Clockwork Steed's last ability resolves, you can choose to put fewer than X +1/+0 counters on it.

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