← Back Card Profile (by Name)

Cling to Dust PLST

Other printings of "Cling to Dust": PLST #THB-87 THB #87

Card

id71442
artistCaio Monteiro
artistIdsd5053eb6-af72-47a0-b6e8-023cc3b9aefb
asciiName
attractionLights
availabilitypaper
boosterTypesdefault
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank7459
edhrecSaltiness0.2
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorTextIn bleak Tizerus, all hope crumbles in your grasp.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsEscape
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{B}
manaValue1
nameCling to Dust
numberTHB-87
originalPrintings
originalReleaseDate2024-08-02
originalText
otherFaceIds
power
printingsPLST, THB
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodePLST
side
signature
sourceProducts{'nonfoil': ['1db93605-0a4e-5e5b-80a2-18a6e177f51d']}
subsets
subtypes
supertypes
textExile target card from a graveyard. If it was a creature card, you gain 3 life. Otherwise, you draw a card.
Escape—{3}{B}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
toughness
typeInstant
typesInstant
uuidb8f46efb-e955-506c-a6c9-f8e3e850ee71
variations
watermark
setNameThe List

Identifiers

id71442
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId303869
cardsphereFoilId
cardsphereId128064
deckboxId96007
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id64c2a17e-8ff2-598d-87b7-54d0283afb5f
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId1f9df729-f0c7-4ff8-9aa6-d67bf9607763
scryfallIllustrationId5a9997ad-8eb2-44cd-b6a6-aaf5f4204142
scryfallOracleId9c44e556-4c7a-48bf-a108-c584f69c2cfa
tcgplayerEtchedProductId
tcgplayerProductId582619
uuidb8f46efb-e955-506c-a6c9-f8e3e850ee71

Legalities

id71442
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuidb8f46efb-e955-506c-a6c9-f8e3e850ee71
vintageLegal

Purchase URLs

id71442
cardKingdomhttps://mtgjson.com/links/63272af2b85ba765
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/f7f2264073a76354
tcgplayerEtched
uuidb8f46efb-e955-506c-a6c9-f8e3e850ee71

Foreign Data (per language)

No foreign data.

Rulings

datetext
2020-01-24After an escaped spell resolves, it returns to its owner’s graveyard if it’s not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner’s graveyard if it dies later. Perhaps it will escape again—good underworld security is so hard to come by these days.
2020-01-24Cling to Dust can target one of the five cards you’ll exile to pay its escape cost. In this case, the spell won’t resolve.
2020-01-24Escape’s permission doesn’t change when you may cast the spell from your graveyard.
2020-01-24If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.
2020-01-24If a card with escape is put into your graveyard during your turn, you’ll be able to cast it right away if it’s legal to do so, before an opponent can take any actions.
2020-01-24If the exiled card is a creature card that’s also another card type (such as an enchantment creature), you gain 3 life. You don’t also draw a card.
2020-01-24If the target card is an illegal target by the time Cling to Dust tries to resolve, the spell won’t resolve. You won’t gain 3 life or draw a card.
2020-01-24If you cast a spell with its escape permission, you can’t choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.
2020-01-24Once you begin casting a spell with escape, it immediately moves to the stack. Players can’t take any other actions until you’re done casting the spell.
2020-01-24To determine the total cost of a spell, start with the mana cost or alternative cost you’re paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.

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