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Freestrider Lookout POTJ

Other printings of "Freestrider Lookout": OTJ #163 POTJ #163p POTJ #163s OTJ #340

Card

id77166
artistMatt Zeilinger
artistIdsd0d4df3c-4b01-47ac-9e57-d3f96d17cdd7
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank6340
edhrecSaltiness0.09
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsReach
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{G}
manaValue3
nameFreestrider Lookout
number163p
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power3
printingsOTJ, POTJ
promoTypespromopack, stamped, planeswalkerstamped
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePOTJ
side
signature
sourceProducts
subsets
subtypesHuman, Rogue
supertypes
textReach
Whenever you commit a crime, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
toughness3
typeCreature — Human Rogue
typesCreature
uuidca9f2c9b-fb5c-5c9f-a1dd-7d75a8b71a4f
variations6386fde9-23c0-5eb0-8e04-d9214b78ac8b
watermark
setNameOutlaws of Thunder Junction Promos

Identifiers

id77166
cardKingdomEtchedId
cardKingdomFoilId295699
cardKingdomId295538
cardsphereFoilId
cardsphereId120492
deckboxId91142
mcmId765425
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idd0c59b0c-7239-5a91-8cb1-0db1f1548671
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId0b4037ed-d2df-40c7-9155-5c8dee6c5c49
scryfallIllustrationIddd4cfd23-c93e-4c6d-a29e-11804f9aa3f1
scryfallOracleIdb7d3e234-0954-4422-96c0-cda91101faa3
tcgplayerEtchedProductId
tcgplayerProductId546013
uuidca9f2c9b-fb5c-5c9f-a1dd-7d75a8b71a4f

Legalities

id77166
alchemy
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuidca9f2c9b-fb5c-5c9f-a1dd-7d75a8b71a4f
vintageLegal

Purchase URLs

id77166
cardKingdomhttps://mtgjson.com/links/d232939476ab8a8b
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/602b02a71046b1d7
cardmarket
tcgplayerhttps://mtgjson.com/links/01bbbea8499b2f63
tcgplayerEtched
uuidca9f2c9b-fb5c-5c9f-a1dd-7d75a8b71a4f

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-04-12A player can commit only one crime per spell or ability they control. Targeting multiple opponents, permanents, spells, abilities, and/or cards with the same spell or ability doesn’t constitute committing multiple crimes.
2024-04-12A player commits a crime as they cast a spell, activate an ability, or put a triggered ability on the stack that targets at least one opponent, at least one permanent, spell, or ability an opponent controls, and/or at least one card in an opponent’s graveyard.
2024-04-12Changing the target or targets of a spell or ability won’t affect whether or not the controller of that spell or ability has committed a crime. Only the initial targets chosen for that spell or ability are used to determine whether or not its controller committed a crime.
2024-04-12For example, an ability that triggers when you cast a spell that targets an opponent will trigger at the same time as an ability that triggers whenever you commit a crime. Those abilities can be put on the stack in either order (if you control them both), and they’ll both resolve before the spell that caused them to trigger.
2024-04-12The spell or ability that constituted a crime doesn’t have to have resolved yet or at all. As soon as you’re finished casting the spell, activating the ability, or putting the triggered ability on the stack, you’ve committed a crime.

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