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Curse of the Nightly Hunt C15

Other printings of "Curse of the Nightly Hunt": PLST #CM2-90 CM2 #90 ISD #137 C15 #147

Card

id14773
artistDaarken
artistIdse607a0d4-fc12-4c01-9e3f-501f5269b9cb
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank10793
edhrecSaltiness0.25
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorTextWhen the moon rises and the bloodlust takes hold, nothing matters but the kill.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsEnchant
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{R}
manaValue3
nameCurse of the Nightly Hunt
number147
originalPrintings
originalReleaseDate
originalTextEnchant playerCreatures enchanted player controls attack each turn if able.
otherFaceIds
power
printingsC15, CM2, ISD, PLST
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeC15
side
signature
sourceProducts{'nonfoil': ['52b5c350-74ab-5ab0-88a7-d092ff3d61bb']}
subsets
subtypesAura, Curse
supertypes
textEnchant player
Creatures enchanted player controls attack each combat if able.
toughness
typeEnchantment — Aura Curse
typesEnchantment
uuida01692ed-e31c-5887-b742-bb08d867794f
variations
watermark
setNameCommander 2015

Identifiers

id14773
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId203458
cardsphereFoilId
cardsphereId10305
deckboxId30175
mcmId285906
mcmMetaId204157
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id88a98d30-535c-5538-85c3-d7019bd032c4
mtgoFoilId
mtgoId
multiverseId405186
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdbaa2b9ff-abeb-46e6-86cf-05ee38d0b028
scryfallIllustrationIdbab09a07-8f37-4be8-bf34-cc02d71bb9aa
scryfallOracleIdcc6f2b79-8fcd-4542-904b-943c7493b8ad
tcgplayerEtchedProductId
tcgplayerProductId107927
uuida01692ed-e31c-5887-b742-bb08d867794f

Legalities

id14773
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuida01692ed-e31c-5887-b742-bb08d867794f
vintageLegal

Purchase URLs

id14773
cardKingdomhttps://mtgjson.com/links/71998bda6ab26116
cardKingdomEtched
cardKingdomFoil
cardmarkethttps://mtgjson.com/links/459846fe247bf503
tcgplayerhttps://mtgjson.com/links/47b1f92ea0f7859d
tcgplayerEtched
uuida01692ed-e31c-5887-b742-bb08d867794f

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified每夜行猎诅咒当月亮升起、嗜血欲当头,唯有杀戮才是正事。结界~灵气/诅咒结附于牌手由所结附之牌手操控的生物每回合若能攻击,则必须攻击。405528
FrenchMalédiction de la chasse nocturneQuand la lune se lève et qu'apparaît la soif du sang, seule la chasse compte.Enchantement : aura et malédictionEnchanter : joueurLes créatures que le joueur enchanté contrôle attaquent à chaque tour si possible.406212
GermanFluch der nächtlichen JagdWenn der Mond aufgeht und der Blutrausch übernimmt, ist alles außer dem Töten egal.Verzauberung — Aura, FluchVerzaubert einen SpielerKreaturen, die der verzauberte Spieler kontrolliert, greifen in jedem Zug an, falls möglich.405870
ItalianMaledizione della Caccia NotturnaQuando sorge la luna e la sete di sangue ha il sopravvento, conta solo la caccia.Incantesimo — Aura AnatemaIncanta giocatoreLe creature controllate dal giocatore incantato attaccano ogni turno, se possono farlo.406554
Japanese夜毎の狩りの呪い月が昇り、血の渇きが支配する時、獲物以外は取るに足りないことだ。エンチャント — オーラ・呪いエンチャント(プレイヤー)エンチャントされているプレイヤーがコントロールするクリーチャーは、毎ターン可能なら攻撃する。406896
SpanishMaldición de la cacería nocturnaCuando la luna se alza y el ansia de sangre inunda los sentidos, nada más importa, solo la caza.Encantamiento — Aura maldiciónEncantar jugador.Las criaturas que controla el jugador encantado atacan cada turno si pueden.407238

Rulings

datetext
2011-09-22If, during the enchanted player’s declare attackers step, a creature they control is tapped, is affected by a spell or ability that says it can’t attack, or hasn’t been under that player’s control continuously since the turn began (and doesn’t have haste), then it doesn’t attack. If there’s a cost associated with having the creature attack, the player isn’t forced to pay that cost, so it doesn’t have to attack in that case either.
2011-09-22The enchanted player still chooses which player or planeswalker each creature they control attacks.

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