| id | 100861 |
|---|---|
| artist | Eric Deschamps |
| artistIds | 37970e22-9cee-44c1-af44-5ee27cf26b76 |
| asciiName | |
| attractionLights | |
| availability | arena, mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | U |
| colorIndicator | |
| colors | U |
| defense | |
| duelDeck | |
| edhrecRank | 2212 |
| edhrecSaltiness | 0.11 |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | Niv-Mizzet had perfected a plan, but he had no control over the mortal minds who had to agree to implement it. |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | Proliferate |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {1}{U} |
| manaValue | 2 |
| name | Contentious Plan |
| number | 46 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Draw a card. |
| otherFaceIds | |
| power | |
| printings | WAR |
| promoTypes | |
| rarity | common |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | |
| setCode | WAR |
| side | |
| signature | |
| sourceProducts | {'foil': ['3020fb4c-6968-514c-81da-09f7f6a907ec', '40463e51-2394-59e1-8a2b-4bcefc7a802b', '822c97c7-59f1-572d-8650-3d5b1a81380e'], 'nonfoil': ['3020fb4c-6968-514c-81da-09f7f6a907ec', '766071ad-6578-526a-8b34-1777b588be07', '822c97c7-59f1-572d-8650-3d5b1a81380e', 'd18e655c-ce0a-50d3-9883-efd20803114a']} |
| subsets | |
| subtypes | |
| supertypes | |
| text | Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Draw a card. |
| toughness | |
| type | Sorcery |
| types | Sorcery |
| uuid | ae99fe47-f3b6-54b9-a206-1081e18779cd |
| variations | |
| watermark | |
| setName | War of the Spark |
| id | 100861 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 224537 |
| cardKingdomId | 224243 |
| cardsphereFoilId | 59133 |
| cardsphereId | 59132 |
| deckboxId | 44301 |
| mcmId | 372222 |
| mcmMetaId | 269555 |
| mtgArenaId | 69497 |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | d9f95c82-6cc4-5995-bdcd-6e73bddd8b29 |
| mtgoFoilId | |
| mtgoId | 71698 |
| multiverseId | 460973 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | 8e30deb6-9e1f-4545-ae30-c30ba6c7b3a0 |
| scryfallIllustrationId | f2b65783-a26a-4416-862d-4a2c11e479d3 |
| scryfallOracleId | 2fc6de19-9d04-422b-90bc-eee2f9f8c84c |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 188606 |
| uuid | ae99fe47-f3b6-54b9-a206-1081e18779cd |
| id | 100861 |
|---|---|
| alchemy | |
| brawl | Legal |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | Legal |
| historic | Legal |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | Legal |
| paupercommander | Legal |
| penny | |
| pioneer | Legal |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | Legal |
| uuid | ae99fe47-f3b6-54b9-a206-1081e18779cd |
| vintage | Legal |
| id | 100861 |
|---|---|
| cardKingdom | https://mtgjson.com/links/5b908fd90c812361 |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/c8b5ea10f9f9c16e |
| cardmarket | https://mtgjson.com/links/7e6b76756681b1a7 |
| tcgplayer | https://mtgjson.com/links/7e5b43cae2e4373e |
| tcgplayerEtched | |
| uuid | ae99fe47-f3b6-54b9-a206-1081e18779cd |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 争议计划 | 尼米捷本已布下绝妙好局,可惜凡人只知盲从,让没法控制心灵的尼米捷无可奈何。 | 法术 | 增殖。(选择任意数量的永久物和/或牌手,然后为其已有之每种指示物各多放置一个同类的指示物。) 抓一张牌。 | 463349 | |
| Chinese Traditional | 爭議計劃 | 尼米捷本已佈下絕妙好局,可惜凡人只知盲從,讓沒法控制心靈的尼米捷無可奈何。 | 巫術 | 增殖。(選擇任意數量的永久物和/或玩家,然後為其已有之每種指示物各多放置一個同類的指示物。) 抽一張牌。 | 463613 | |
| French | Plan litigieux | Niv-Mizzet avait perfectionné un plan, mais il n'avait aucun contrôle sur les esprits mortels qui devaient accepter de l'exécuter. | Rituel | Proliférez. (Choisissez n'importe quel nombre de permanents et/ou de joueurs, puis donnez-leur à chacun un autre marqueur de chaque sorte déjà présente.) Piochez une carte. | 461765 | |
| German | Umstrittener Plan | Niv-Mizzet hatte den perfekten Plan, doch keine Kontrolle über die sterblichen Seelen, die er zur Umsetzung brauchte. | Hexerei | Führe Wucherung durch. (Bestimme eine beliebige Anzahl an bleibenden Karten und/oder Spielern und gib ihnen dann von jeder Sorte Marke, die dort bereits liegt, eine weitere Marke.) Ziehe eine Karte. | 461237 | |
| Italian | Piano Controverso | Niv-Mizzet aveva escogitato un piano perfetto, ma non aveva alcun controllo sulle menti mortali che dovevano accettare di metterlo in atto. | Stregoneria | Prolifera. (Scegli un qualsiasi numero di permanenti e/o giocatori, poi metti su ognuno un altro segnalino di ogni tipo già presente.) Pesca una carta. | 462029 | |
| Japanese | 論議を呼ぶ計画 | ニヴ=ミゼットの計画は完璧だったが、その実施に同意せざるを得なかった定命の者たちの心までは掌握していなかった。 | ソーサリー | 増殖を行う。(望む数のパーマネントやプレイヤーを選び、その後すでにそこにあるカウンター1種類につき、そのカウンターをもう1個与える。) カードを1枚引く。 | 462293 | |
| Korean | 논쟁적인 계획 | 니브-미젯은 완벽하게 계획을 세웠지만, 그 계획을 적용하기로 한 자들의 마음은 전혀 통제할 수 없었다. | 집중마법 | 증식한다. (지속물 및/또는 플레이어를 원하는 수만큼 선택한 후, 그 대상들이 이미 가지고 있는 카운터들과 같은 종류의 카운터를 한 개씩 추가한다.) 카드 한 장을 뽑는다. | 462557 | |
| Portuguese (Brazil) | Plano Polêmico | Niv-Mizzet arquitetara um plano perfeito, mas não tinha nenhum controle sobre as mentes mortais que precisavam concordar em implementá-lo. | Feitiço | Prolifere. (Escolha qualquer número de permanentes e/ou jogadores. Em seguida, dê a cada um deles outro marcador de cada tipo que eles já tenham.) Compre um card. | 462821 | |
| Russian | Спорный План | Нив-Миззет разработал идеальный план, но разум смертных, согласившихся претворить его в жизнь, был не в его власти. | Волшебство | Распространение. (Выберите любое количество перманентов и (или) игроков, затем дайте каждому из них еще по одному жетону тех типов, которые у него уже имеются.) Возьмите карту. | 463085 | |
| Spanish | Plan controvertido | Niv-Mízzet tenía un plan, pero no controlaba las mentes mortales que debían acordar para implementarlo. | Conjuro | Prolifera. (Elige cualquier cantidad de permanentes y/o jugadores, luego pon sobre cada uno un contador de cada tipo que ya tenga.) Roba una carta. | 461501 |
| date | text |
|---|---|
| 2023-02-04 | An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so. |
| 2023-02-04 | If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it. |
| 2023-02-04 | If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others. |
| 2023-02-04 | Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond. |
| 2023-02-04 | To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them. |
| 2023-02-04 | You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all. |
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