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Brightcap Badger // Fungus Frolic BLC

Other printings of "Brightcap Badger // Fungus Frolic": BLC #28 BLC #28 BLC #62 BLC #62

Card

id12185
artistIzzy
artistIds2c3d2473-ff5d-4309-8194-e0b2def2ab65
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank4633
edhrecSaltiness0.11
faceConvertedManaCost3
faceFlavorName
faceManaValue3
faceNameFungus Frolic
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutadventure
leadershipSkills
life
loyalty
manaCost{2}{G}
manaValue4
nameBrightcap Badger // Fungus Frolic
number28
originalPrintings
originalReleaseDate
originalTextCreate two 1/1 green Saproling creature tokens. (Then exile this card. You may cast the creature later from exile.) // Each Fungus and Saproling you control has "{T}: Add {G}."
At the beginning of your end step, create a 1/1 green Saproling creature token.
otherFaceIds01b5d65d-b0d9-532e-8783-5fbe76047a4e
power
printingsBLC
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeBLC
sideb
signature
sourceProducts
subsets
subtypesAdventure
supertypes
textCreate two 1/1 green Saproling creature tokens. (Then exile this card. You may cast the creature later from exile.)
toughness
typeInstant — Adventure
typesInstant
uuida7f2041a-0205-561d-88f1-3d7bbaf4eddb
variations638b0c86-46f8-5b3f-8292-d50ce6aac2b9
watermark
setNameBloomburrow Commander

Identifiers

id12185
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId299535
cardsphereFoilId
cardsphereId124956
deckboxId93467
mcmId779368
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idfd55a1cb-4925-51e6-85e7-93a8d425a473
mtgoFoilId
mtgoId128955
multiverseId671145
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId0e843102-b8cc-4bc8-872e-79924197f4cc
scryfallIllustrationId1d418c43-17ea-4a04-bd4e-dc93e6ca6412
scryfallOracleIdf61c0fc0-7241-455e-bbf5-f1f3862d46e3
tcgplayerEtchedProductId
tcgplayerProductId560241
uuida7f2041a-0205-561d-88f1-3d7bbaf4eddb

Legalities

id12185
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuida7f2041a-0205-561d-88f1-3d7bbaf4eddb
vintageLegal

Purchase URLs

id12185
cardKingdomhttps://mtgjson.com/links/e4de97179c347b2f
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/07fd1985bc5b9203
tcgplayerEtched
uuida7f2041a-0205-561d-88f1-3d7bbaf4eddb

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
SpanishBrightcap Badger // Jugar con hongosJugar con hongosInstantáneo — AventuraCrea dos fichas de criatura Saprolín verdes 1/1. (Luego, exilia esta carta. Puedes lanzar la criatura más adelante desde el exilio.)671209

Rulings

datetext
2024-07-26An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Brightcap Badger is a green creature card whose mana value is 4.
2024-07-26An effect may refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.
2024-07-26Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2024-07-26If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.
2024-07-26If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.
2024-07-26If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.
2024-07-26If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2024-07-26If an effect refers to a card, spell, or permanent that has an Adventure, it won't find an instant or sorcery spell on the stack that's been cast as an Adventure.
2024-07-26If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.
2024-07-26If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if you control Johann, Apprentice Sorcerer ("Once each turn, you may cast an instant or sorcery spell from the top of your library") and Brightcap Badger is on top of your library, you can cast Fungus Frolic, but not Brightcap Badger.
2024-07-26When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2024-07-26You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.

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