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Case of the Crimson Pulse PMKM

Other printings of "Case of the Crimson Pulse": MKM #114 PMKM #114p PMKM #114s

Card

id75887
artistAdam Paquette
artistIds89023dad-e6c0-41e0-83fb-eb2bfbbdc3f2
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank11876
edhrecSaltiness0.08
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutcase
leadershipSkills
life
loyalty
manaCost{2}{R}
manaValue3
nameCase of the Crimson Pulse
number114s
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsMKM, PMKM
promoTypesprerelease, datestamped
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePMKM
side
signature
sourceProducts{'foil': ['60f39425-9415-5a4f-b331-dd7a18c5eedb']}
subsets
subtypesCase
supertypes
textWhen this Case enters, discard a card, then draw two cards.
To solve — You have no cards in hand. (If unsolved, solve at the beginning of your end step.)
Solved — At the beginning of your upkeep, discard your hand, then draw two cards.
toughness
typeEnchantment — Case
typesEnchantment
uuid133c6676-756e-5a49-94ff-a9c2f49ddd6d
variationsc57e2668-f86c-51ff-8605-b0ba440505d0
watermark
setNameMurders at Karlov Manor Promos

Identifiers

id75887
cardKingdomEtchedId
cardKingdomFoilId291567
cardKingdomId
cardsphereFoilId116972
cardsphereId
deckboxId88466
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idc9f5e7bd-2734-5e9e-910f-6efb75397dad
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdb7e403a8-605e-459c-8efa-855c7669f949
scryfallIllustrationIdbf25c2cc-744d-4794-a0ee-343fc0bd339f
scryfallOracleId955504bc-050a-42a2-b2e4-ab213183b2be
tcgplayerEtchedProductId
tcgplayerProductId536484
uuid133c6676-756e-5a49-94ff-a9c2f49ddd6d

Legalities

id75887
alchemy
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuid133c6676-756e-5a49-94ff-a9c2f49ddd6d
vintageLegal

Purchase URLs

id75887
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/894a3fa77ed86f9f
cardmarket
tcgplayerhttps://mtgjson.com/links/efade8a4522a7f6c
tcgplayerEtched
uuid133c6676-756e-5a49-94ff-a9c2f49ddd6d

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-02-02"Solved — [Triggered ability]" means "[Triggered ability]. This ability triggers only if this Case is solved." Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]."
2024-02-02"Solved — [static ability]" means "As long as this Case is solved, [static ability]." Static abilities are written as statements, such as "Creatures you control get +1/+1" or "Instant and sorcery spells you cast cost {1} less to cast."
2024-02-02"To Solve — [condition]" means "At the beginning of your end step, if [condition] and this Case is not solved, it becomes solved."
2024-02-02"To solve" abilities will check for their condition twice: once when the ability would trigger, and once when it resolves. If the condition isn't true at the beginning of your end step, the ability won't trigger at all. If the condition isn't true when the ability resolves, the Case won't become solved.
2024-02-02Being solved is not part of a permanent's copiable values. A permanent that becomes a copy of a solved Case is not solved. A solved Case that somehow becomes a copy of a different Case stays solved.
2024-02-02Cases don't lose their other abilities when they become solved.
2024-02-02Each Case has two special keyword abilities: to solve and solved.
2024-02-02If you have no cards in hand as Case of the Crimson Pulse's first ability resolves, you won't discard a card, but you will still draw two cards. Similarly, if you have no cards in hand when Case of the Crimson Pulse's last ability resolves, you won't discard any cards, but you'll still draw two cards.
2024-02-02Once a Case becomes solved, it stays solved until it leaves the battlefield.
2024-02-02The meaning of "solved" differs based on what type of ability follows it. "Solved — [activated ability]" means "[Activated ability]. Activate only if this Case is solved." Activated abilities contain a colon. They're generally written "[Cost]: [Effect]."

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