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Chain Assassination ACR

Other printings of "Chain Assassination": ACR #23 ACR #199

Card

id7656
artistFilipe Pagliuso
artistIds64c537b4-a864-4051-9a24-fbdd22cb40b4
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank6691
edhrecSaltiness0.13
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesetched
flavorName
flavorText"Who needs stealth when there's no one left to raise the alarm?"
—Jacob Frye
frameEffectsinverted, etched
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsFreerunning
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{B}{B}
manaValue4
nameChain Assassination
number199
originalPrintings
originalReleaseDate
originalTextFreerunning {1}{B}
Destroy target creature. If another creature died this turn, draw a card.
otherFaceIds
power
printingsACR
promoTypesboosterfun
rarityuncommon
rebalancedPrintings
relatedCards
securityStamptriangle
setCodeACR
side
signature
sourceProducts{'etched': ['4c79255e-0f04-584d-a8d9-6df6a4c5e3c0']}
subsets
subtypes
supertypes
textFreerunning {1}{B} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Destroy target creature. If another creature died this turn, draw a card.
toughness
typeInstant
typesInstant
uuid9f65a921-9b01-54b4-b975-ac767ad683db
variationsfe7e007e-6584-5748-bc81-96f0c8ffdf77
watermark
setNameAssassin's Creed

Identifiers

id7656
cardKingdomEtchedId298536
cardKingdomFoilId
cardKingdomId
cardsphereFoilId123051
cardsphereId
deckboxId92708
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idbe065093-ad7d-52ef-8ac3-090a52a420e4
mtgoFoilId
mtgoId127754
multiverseId667143
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdfb11374a-183c-454a-882b-cbc2059dba26
scryfallIllustrationId3a640cbc-9b94-4353-9661-c12edb677fd1
scryfallOracleId37addb87-234a-402f-b7fb-f88ef3f2a589
tcgplayerEtchedProductId555997
tcgplayerProductId
uuid9f65a921-9b01-54b4-b975-ac767ad683db

Legalities

id7656
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid9f65a921-9b01-54b4-b975-ac767ad683db
vintageLegal

Purchase URLs

id7656
cardKingdom
cardKingdomEtchedhttps://mtgjson.com/links/7689105160740d66
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtchedhttps://mtgjson.com/links/e9f86f9aa15d0f02
uuid9f65a921-9b01-54b4-b975-ac767ad683db

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified连续刺杀「如果都没剩人下来拉警报,又何必要潜行?」
~雅各布·弗莱
瞬间自由奔跑{1}{B}
消灭目标生物。如果本回合中有另一个生物死去,则抓一张牌。
667523
FrenchEnchaînement d'assassinats« À quoi bon se faire discret quand il ne reste plus personne pour sonner l'alerte ? »
—Jacob Frye
ÉphémèreCourse libre {1}{B}
Détruisez une créature ciblée. Si une autre créature est morte ce tour-ci, piochez une carte.
667333
GermanKetten-Attentat„Wer braucht Tarnung, wenn keiner da ist, der Alarm schlagen kann?"
—Jacob Frye
SpontanzauberParkour {1}{B}
Zerstöre eine Kreatur deiner Wahl. Falls in diesem Zug eine andere Kreatur gestorben ist, ziehe eine Karte.
667238
Japanese連続暗殺「警鐘を鳴らす者がいなければ、隠密行動など要らないだろう?」
――ジェイコブ・フライ
インスタントフリーランニング{1}{B}
クリーチャー1体を対象とする。それを破壊する。このターンにそれでないクリーチャーが死亡していたなら、カード1枚を引く。
667428

Rulings

datetext
2024-07-05If the target creature is a legal target but isn’t destroyed, most likely because it has indestructible, you’ll still draw a card if another creature died this turn.
2024-07-05If the target creature is an illegal target by the time Chain Assassination tries to resolve, it won’t resolve and none of its effects will happen. You won’t draw a card even if another creature has died this turn.
2024-07-05Once an Assassin creature or commander you control deals combat damage to a player in a turn, you can cast spells for their freerunning costs for the rest of that turn. It doesn’t matter what happens to that Assassin or commander after that.

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