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Consulate Surveillance KLD

Card

id43616
artistDaniel Ljunggren
artistIds0fbd4798-76eb-46d5-a5d4-1e3a25870e34
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank11239
edhrecSaltiness0.31
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{W}
manaValue4
nameConsulate Surveillance
number10
originalPrintings
originalReleaseDate
originalTextWhen Consulate Surveillance enters the battlefield, you get {EEEE} (four energy counters).
Pay {EE}: Prevent all damage that would be dealt to you this turn by a source of your choice.
otherFaceIds
power
printingsKLD
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeKLD
side
signature
sourceProducts{'foil': ['5949493e-9647-58dd-a370-8edd9c35439b', 'cf0f8060-bd6a-5d26-994c-202112e5177c', 'f11efbac-a2d4-5228-acba-c858c60c12ac'], 'nonfoil': ['cf0f8060-bd6a-5d26-994c-202112e5177c', 'e0c2f26b-4cd9-5fbc-b529-e9187e98db7e']}
subsets
subtypes
supertypes
textWhen this enchantment enters, you get {E}{E}{E}{E} (four energy counters).
Pay {E}{E}: Prevent all damage that would be dealt to you this turn by a source of your choice.
toughness
typeEnchantment
typesEnchantment
uuida8225a76-2a58-5325-9616-2868821b8840
variations
watermark
setNameKaladesh

Identifiers

id43616
cardKingdomEtchedId
cardKingdomFoilId209194
cardKingdomId208837
cardsphereFoilId22815
cardsphereId22816
deckboxId33530
mcmId292623
mcmMetaId223714
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idf9baa159-74de-5480-8afa-e79399ec9ac9
mtgoFoilId61596
mtgoId61595
multiverseId417583
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId72c92238-7765-48ee-a799-9e8b68ec118d
scryfallIllustrationId75934fa4-b6e4-4d6f-b7f5-4d565b63a750
scryfallOracleId06d62e22-df9c-488e-8d2d-793eaf4cd75c
tcgplayerEtchedProductId
tcgplayerProductId122776
uuida8225a76-2a58-5325-9616-2868821b8840

Legalities

id43616
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timeless
uuida8225a76-2a58-5325-9616-2868821b8840
vintageLegal

Purchase URLs

id43616
cardKingdomhttps://mtgjson.com/links/4273184c85f184d9
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/cb07dac7bb1bf6af
cardmarkethttps://mtgjson.com/links/05db1692b287dffd
tcgplayerhttps://mtgjson.com/links/d58d08244e663a58
tcgplayerEtched
uuida8225a76-2a58-5325-9616-2868821b8840

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified执政监视网结界当执政监视网进战场时,你得到{E}{E}{E}{E}(四个能量指示物)。
支付{E}{E}:选择一个来源。于本回合中,防止该来源将对你造成的所有伤害。
417847
Chinese Traditional執政監視網結界當執政監視網進戰場時,你得到{E}{E}{E}{E}(四個能量指示物)。
支付{E}{E}:選擇一個來源。於本回合中,防止該來源將對你造成的所有傷害。
418111
FrenchSurveillance du consulatEnchantementQuand la Surveillance du consulat arrive sur le champ de bataille, vous gagnez {E}{E}{E}{E} (quatre marqueurs « énergie »).
Payez {E}{E} : Prévenez toutes les blessures qui devraient vous être infligées ce tour-ci par une source de votre choix.
418639
GermanKonsulats-ÜberwachungVerzauberungWenn die Konsulats-Überwachung ins Spiel kommt, erhältst du {E}{E}{E}{E} (vier Energiemarken).
Bezahle {E}{E}: Verhindere allen Schaden, der dir in diesem Zug von einer Quelle, die du bestimmst, zugefügt würde.
418375
ItalianSorveglianza del ConsolatoIncantesimoQuando la Sorveglianza del Consolato entra nel campo di battaglia, ottieni {E}{E}{E}{E} (quattro segnalini energia).
Paga {E}{E}: Previeni tutto il danno che ti verrebbe inflitto in questo turno da una fonte a tua scelta.
418903
Japanese領事府の看視エンチャント領事府の看視が戦場に出たとき、あなたは{E}{E}{E}{E}(エネルギー・カウンター4個)を得る。
{E}{E}を支払う:このターン、あなたが選んだ発生源1つからあなたに与えられるすべてのダメージを軽減する。
419167
Korean영사관 감시체계부여마법영사관 감시체계가 전장에 들어올 때, 당신은 {E}{E}{E}{E}(에너지 카운터 네 개)를 얻는다.
{E}{E}를 지불한다: 당신이 선택한 원천이 이 턴에 당신에게 입히려는 모든 피해를 방지한다.
419431
Portuguese (Brazil)Vigilância do ConsuladoEncantamentoQuando Vigilância do Consulado entra no campo de batalha, você recebe {E}{E}{E}{E} (quatro marcadores de energia).
Pague {E}{E}: Previna todo o dano que seria causado a você neste turno por uma fonte a sua escolha.
419695
RussianКонсульская СлежкаЧарыКогда Консульская Слежка выходит на поле битвы, вы получаете {E}{E}{E}{E} (четыре жетона энергии).
Заплатите {E}{E}: предотвратите все повреждения, которые должны быть нанесены вам в этом ходу источником по вашему выбору.
419959
SpanishVigilancia del ConsuladoEncantamientoCuando la Vigilancia del Consulado entre al campo de batalla, obtienes {E}{E}{E}{E} (cuatro contadores de energía).
Pagar {E}{E}: Prevén todo el daño que la fuente de tu elección fuera a hacerte este turno.
420223

Rulings

datetext
2016-09-20Consulate Surveillance's second ability doesn't target anything. You choose a source of damage as it resolves.
2016-09-20If multiple prevention and/or replacement effects are trying to apply to the same damage, the player who would be dealt damage chooses the order in which to apply them.
2016-09-20If the chosen source would deal damage to you and one or more other players or permanents, only the damage that would be dealt to you is prevented.
2024-06-07Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-06-07Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
2024-06-07If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
2024-06-07If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-06-07Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-06-07Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
2024-06-07Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-06-07Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-06-07{E} is the energy symbol. It represents one energy counter.

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