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Aurora Shifter M3C

Other printings of "Aurora Shifter": M3C #45 M3C #97

Card

id50811
artistJustyna Dura
artistIdsd2340aef-8ca9-4e0d-864c-6a4e8d5e350a
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank6980
edhrecSaltiness0.09
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{U}
manaValue2
nameAurora Shifter
number97
originalPrintings
originalReleaseDate
originalTextWhenever Aurora Shifter deals combat damage to a player, you get that many {E}.
At the beginning of combat on your turn, you may pay {E}{E}. When you do, Aurora Shifter becomes a copy of another target creature you control, except it has this ability and "Whenever this creature deals combat damage to a player, you get that many {E}."
otherFaceIds
power1
printingsM3C
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeM3C
side
signature
sourceProducts{'nonfoil': ['79e6854a-4a2e-5236-b546-54597f979c71']}
subsets
subtypesShapeshifter
supertypes
textWhenever this creature deals combat damage to a player, you get that many {E}.
At the beginning of combat on your turn, you may pay {E}{E}. When you do, this creature becomes a copy of another target creature you control, except it has this ability and "Whenever this creature deals combat damage to a player, you get that many {E}."
toughness3
typeCreature — Shapeshifter
typesCreature
uuidd5d8bdff-c7e2-59f5-8107-fa9456c7dd90
variations25db19ab-a341-5161-8af0-3ff1d9417e84
watermark
setNameModern Horizons 3 Commander

Identifiers

id50811
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId296628
cardsphereFoilId
cardsphereId
deckboxId
mcmId772246
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id702e77da-efb9-5832-bca2-fadcf1f21304
mtgoFoilId
mtgoId127393
multiverseId665371
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId90577060-8def-4b50-ae09-6f7a3244e80a
scryfallIllustrationIdfb8307fa-cdc0-4394-9a9d-eae08da236f4
scryfallOracleIdd499e473-aed8-4c8b-8cf0-a43bcc5f40cf
tcgplayerEtchedProductId
tcgplayerProductId552953
uuidd5d8bdff-c7e2-59f5-8107-fa9456c7dd90

Legalities

id50811
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuidd5d8bdff-c7e2-59f5-8107-fa9456c7dd90
vintageLegal

Purchase URLs

id50811
cardKingdomhttps://mtgjson.com/links/e3c267ab3ae44502
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/9d3546f318c373c2
tcgplayerEtched
uuidd5d8bdff-c7e2-59f5-8107-fa9456c7dd90

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchModeleuse d'auroreCréature — changeformeÀ chaque fois que la Modeleuse d'aurore inflige des blessures de combat à un joueur, vous gagnez autant de {E}.
Au début du combat pendant votre tour, vous pouvez payer {E}{E}. Quand vous faites ainsi, la Modeleuse d'aurore devient une copie d'une autre créature ciblée que vous contrôlez, excepté qu'elle a cette capacité et « À chaque fois que cette créature inflige des blessures de combat à un joueur, vous gagnez autant de {E}. »
665475
GermanAurorawandlerKreatur — GestaltwandlerImmer wenn der Aurorawandler einem Spieler Kampfschaden zufügt, erhältst du entsprechend viele {E}.
Zu Beginn des Kampfes in deinem Zug kannst du {E}{E} bezahlen. Wenn du dies tust, wird der Aurorawandler zu einer Kopie einer anderen Kreatur deiner Wahl, die du kontrollierst, außer dass er diese Fähigkeit und „Immer wenn diese Kreatur einem Spieler Kampfschaden zufügt, erhältst du entsprechend viele {E}" hat.
665423
Japaneseオーロラの変幻者クリーチャー — 多相の戦士オーロラの変幻者がプレイヤー1人に戦闘ダメージを与えるたび、あなたはその点数に等しい個数の{E}を得る。
あなたのターンの戦闘の開始時に、{E}{E}を支払ってもよい。そうしたとき、あなたがコントロールしていてこれでないクリーチャー1体を対象とする。オーロラの変幻者は、この能力と「このクリーチャーがプレイヤー1人に戦闘ダメージを与えるたび、あなたはその点数に等しい個数の{E}を得る。」を持つことを除きそれのコピーになる。
665527

Rulings

datetext
2024-06-07Aurora Shifter copies exactly what was printed on the original creature and nothing else, with the listed exception (unless that permanent is copying something else; see below). It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, and so on.
2024-06-07Because Aurora Shifter isn't entering the battlefield when it becomes a copy of another creature, any "When [this creature] enters the battlefield" or "[This creature] enters the battlefield with" abilities of the copied creature won't apply.
2024-06-07Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-06-07Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
2024-06-07If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
2024-06-07If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-06-07If the copied creature has {X} in its mana cost, X is 0.
2024-06-07If the copied creature is copying something else, then Aurora Shifter becomes a copy of whatever that creature copied (with the listed exception).
2024-06-07Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-06-07Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
2024-06-07Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-06-07Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-06-07You don't choose a target for Aurora Shifter's last ability at the time it triggers. Rather, a second "reflexive" ability triggers when you pay {E}{E} this way. You choose a target for that ability as it goes on the stack. Each player may respond to this triggered ability as normal.
2024-06-07{E} is the energy symbol. It represents one energy counter.

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