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Master of Winds PRM

Other printings of "Master of Winds": PZNR #68p PZNR #68s ZNR #68 ZNR #331 PRM #83746

Card

id79161
artistYigit Koroglu
artistIdsa24479f8-6d9e-40f9-bede-f29899922b97
asciiName
attractionLights
availabilitymtgo
boosterTypes
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank18136
edhrecSaltiness0.12
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly1
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsFlying
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{U}{U}
manaValue4
nameMaster of Winds
number83746
originalPrintings
originalReleaseDate2020-10-30
originalText
otherFaceIds
power1
printingsPRM, PZNR, ZNR
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePRM
side
signature
sourceProducts
subsets
subtypesSphinx, Wizard
supertypes
textFlying
When this creature enters, draw two cards, then discard a card.
Whenever you cast an instant, sorcery, or Wizard spell, you may have this creature's base power and toughness become 4/1 or 1/4 until end of turn.
toughness4
typeCreature — Sphinx Wizard
typesCreature
uuid0fc0e504-74be-5f2b-9bb9-0112f2947be0
variations
watermark
setNameMagic Online Promos

Identifiers

id79161
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id95eb5126-dcac-5608-b299-ee881c8c4bbc
mtgoFoilId
mtgoId83746
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIda4431885-8a0b-4ec0-a393-affe808ed9e1
scryfallIllustrationId2e8ede25-af9b-4c29-9f61-695e8721a0d0
scryfallOracleId7accdc91-3140-4096-a71f-0cee38d29e96
tcgplayerEtchedProductId
tcgplayerProductId
uuid0fc0e504-74be-5f2b-9bb9-0112f2947be0

Legalities

id79161
alchemy
brawl
commanderLegal
duelLegal
future
gladiatorLegal
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid0fc0e504-74be-5f2b-9bb9-0112f2947be0
vintageLegal

Purchase URLs

id79161
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuid0fc0e504-74be-5f2b-9bb9-0112f2947be0

Foreign Data (per language)

No foreign data.

Rulings

datetext
2020-09-25A Wizard spell is one with the creature type Wizard. Spells that are Wizard-themed (such as Relic Amulet) aren’t Wizard spells.
2020-09-25An ability that triggers when a player casts a spell resolves before the spell that caused it to trigger, but after targets have been chosen for that spell (if it has any targets). The ability resolves even if that spell is countered.
2020-09-25Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to Master of Winds may become lethal if you change its base toughness during that turn.
2020-09-25Effects that modify the power or toughness of Master of Winds without setting it will apply to its new base power and toughness no matter when they started to take effect. The same is true for counters that change its power and toughness.
2020-09-25The ability of Master of Winds overwrites any previous effects that set its power and/or toughness to specific values. Other effects that set these characteristics to specific values that start to apply after the ability resolves will overwrite that part of the effect.
2020-09-25You don’t choose a power and toughness for Master of Winds as its ability triggers. Rather, as it resolves, you choose whether to have Master of Winds become 4/1, become 1/4, or not change its power and toughness.

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