Other printings of "Caves of Chaos Adventurer": CLB #167 PCLB #167p PCLB #167s CLB #579
| id | 18223 |
|---|---|
| artist | Marcela Medeiros |
| artistIds | 3e5ff401-2d51-459c-88b8-4de5645f5b95 |
| asciiName | |
| attractionLights | |
| availability | mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | R |
| colorIndicator | |
| colors | R |
| defense | |
| duelDeck | |
| edhrecRank | 6041 |
| edhrecSaltiness | 0.18 |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | Trample |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {3}{R} |
| manaValue | 4 |
| name | Caves of Chaos Adventurer |
| number | 167 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | Trample When Caves of Chaos Adventurer enters the battlefield, you take the initiative. Whenever Caves of Chaos Adventurer attacks, exile the top card of your library. If you've completed a dungeon, you may play that card this turn without paying its mana cost. Otherwise, you may play that card this turn. |
| otherFaceIds | |
| power | 5 |
| printings | CLB, PCLB |
| promoTypes | |
| rarity | rare |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | oval |
| setCode | CLB |
| side | |
| signature | |
| sourceProducts | {'foil': ['c0fa8d42-016e-51a5-a6cf-d05167da13ba', 'c2ecb06a-af21-54e4-80e3-34159a9e8583', 'd41e5021-de07-569d-b133-c7e058c2f31b'], 'nonfoil': ['c2ecb06a-af21-54e4-80e3-34159a9e8583', 'd41e5021-de07-569d-b133-c7e058c2f31b']} |
| subsets | |
| subtypes | Human, Barbarian |
| supertypes | |
| text | Trample When this creature enters, you take the initiative. Whenever this creature attacks, exile the top card of your library. If you've completed a dungeon, you may play that card this turn without paying its mana cost. Otherwise, you may play that card this turn. |
| toughness | 3 |
| type | Creature — Human Barbarian |
| types | Creature |
| uuid | b817292b-7be6-5d61-b536-eb1c167c7255 |
| variations | fd6760cb-b48b-5c43-8e70-3e6859555f31 |
| watermark | |
| setName | Commander Legends: Battle for Baldur's Gate |
| id | 18223 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 261684 |
| cardKingdomId | 261291 |
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| deckboxId | 65322 |
| mcmId | 660886 |
| mcmMetaId | 408702 |
| mtgArenaId | |
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| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | 6013d0de-4507-57ed-bac3-f510efc282bf |
| mtgoFoilId | |
| mtgoId | 100356 |
| multiverseId | 563050 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | 09abb6df-2aa1-4999-b550-db2892faa8c7 |
| scryfallIllustrationId | e76d2d2e-3c45-478d-91e2-2e0deec9e4ad |
| scryfallOracleId | e4d2dcbb-9910-482e-9e46-dfed2097509b |
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| uuid | b817292b-7be6-5d61-b536-eb1c167c7255 |
| id | 18223 |
|---|---|
| alchemy | |
| brawl | |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | |
| historic | |
| legacy | Legal |
| modern | |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | |
| pioneer | |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | |
| uuid | b817292b-7be6-5d61-b536-eb1c167c7255 |
| vintage | Legal |
| id | 18223 |
|---|---|
| cardKingdom | https://mtgjson.com/links/776a05f1021ea146 |
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| cardKingdomFoil | https://mtgjson.com/links/4b11e2b9db396945 |
| cardmarket | https://mtgjson.com/links/fadf5d040c1ca234 |
| tcgplayer | https://mtgjson.com/links/1630f012541c0c6c |
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| uuid | b817292b-7be6-5d61-b536-eb1c167c7255 |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 混沌洞穴冒险家 | 生物 — 人类/野蛮人 | 践踏 当混沌洞穴冒险家进战场时,你掌握先制。 每当混沌洞穴冒险家攻击时,放逐你的牌库顶牌。如果你完成过地城,则本回合中,你可以使用该牌且不需支付其法术力费用。若否,则本回合中,你可以使用该牌。 | 566290 | ||
| Chinese Traditional | 混沌洞穴冒險家 | 生物 ~人類/野蠻人 | 踐踏 當混沌洞穴冒險家進戰場時,你掌握先制。 每當混沌洞穴冒險家攻擊時,放逐你的牌庫頂牌。如果你完成過地城,則本回合中,你可以使用該牌且不需支付其魔法力費用。若否,則本回合中,你可以使用該牌。 | 566650 | ||
| French | Aventurière des Cavernes du Chaos | Créature — humain et barbare | Piétinement Quand l'Aventurière des Cavernes du Chaos arrive sur le champ de bataille, vous prenez l'initiative. À chaque fois que l'Aventurière des Cavernes du Chaos attaque, exilez la carte du dessus de votre bibliothèque. Si vous avez terminé un donjon, vous pouvez jouer cette carte ce tour-ci sans payer son coût de mana. Sinon, vous pouvez jouer cette carte ce tour-ci. | 564130 | ||
| German | Chaoshöhlen-Abenteurerin | Kreatur — Mensch, Barbar | Verursacht Trampelschaden Wenn die Chaoshöhlen-Abenteurerin ins Spiel kommt, übernimmst du die Initiative. Immer wenn die Chaoshöhlen-Abenteurerin angreift, schicke die oberste Karte deiner Bibliothek ins Exil. Falls du ein Gewölbe absolviert hast, kannst du die Karte in diesem Zug spielen, ohne ihre Manakosten zu bezahlen. Anderenfalls kannst du sie in diesem Zug spielen. | 563410 | ||
| Italian | Avventuriera delle Caverne del Caos | Creatura — Barbaro Umano | Travolgere Quando l'Avventuriera delle Caverne del Caos entra nel campo di battaglia, prendi l'iniziativa. Ogniqualvolta l'Avventuriera delle Caverne del Caos attacca, esilia la prima carta del tuo grimorio. Se hai completato un dungeon, puoi giocare quella carta in questo turno senza pagare il suo costo di mana. Altrimenti, puoi giocare quella carta in questo turno. | 564490 | ||
| Japanese | 混沌の洞窟の冒険者 | クリーチャー — 人間・バーバリアン | トランプル 混沌の洞窟の冒険者が戦場に出たとき、あなたはイニシアチブを得る。 混沌の洞窟の冒険者が攻撃するたび、あなたのライブラリーの一番上にあるカード1枚を追放する。あなたがダンジョンを踏破したことがあるなら、このターン、あなたはそのカードをマナ・コストを支払うことなくプレイしてもよい。そうでないなら、このターン、あなたはそのカードをプレイしてもよい。 | 564850 | ||
| Korean | 혼돈의 동굴 모험가 | 생물 — 인간 야만인 | 돌진 혼돈의 동굴 모험가가 전장에 들어올 때, 당신이 이니셔티브를 차지한다. 혼돈의 동굴 모험가가 공격할 때마다, 당신의 서고 맨 위 카드를 추방한다. 당신이 던전을 완료했다면, 당신은 이 턴에 마나 비용을 지불하지 않고 그 카드를 플레이할 수 있다. 그렇지 않다면, 당신은 이 턴에 그 카드를 플레이할 수 있다. | 565210 | ||
| Portuguese (Brazil) | Aventureira das Cavernas do Caos | Criatura — Humano Bárbaro | Atropelar Quando Aventureira das Cavernas do Caos entra no campo de batalha, você assume a dianteira. Toda vez que Aventureira das Cavernas do Caos atacar, exile o card do topo de seu grimório. Se você completou uma masmorra, você pode jogar aquele card neste turno sem pagar seu custo de mana. Caso contrário, você pode jogar aquele card neste turno. | 565570 | ||
| Russian | Исследовательница Пещер Хаоса | Существо — Человек Варвар | Пробивной удар Когда Исследовательница Пещер Хаоса выходит на поле битвы, вы получаете инициативу. Каждый раз, когда Исследовательница Пещер Хаоса атакует, изгоните верхнюю карту вашей библиотеки. Если вы прошли подземелье, то можете разыграть ту карту в этом ходу без уплаты ее мана-стоимости. В противном случае вы можете разыграть ту карту в этом ходу. | 565930 | ||
| Spanish | Aventurera de las Cuevas del Caos | Criatura — Bárbaro humano | Arrolla. Cuando la Aventurera de las Cuevas del Caos entre al campo de batalla, tomas la iniciativa. Siempre que la Aventurera de las Cuevas del Caos ataque, exilia la primera carta de tu biblioteca. Si completaste una mazmorra, puedes jugar esa carta este turno sin pagar su coste de maná. De lo contrario, puedes jugar esa carta este turno. | 563770 |
| date | text |
|---|---|
| 2022-06-10 | A player who currently has the initiative may take the initiative again. This causes that player to venture into Undercity again, but does not cause them to have multiple initiative designations. |
| 2022-06-10 | Caves of Chaos Adventurer's last ability checks to see if you've completed a dungeon at the time you exile a card. If you haven't completed a dungeon at that time, you can't cast it without paying its mana cost, even if you complete a dungeon later during the same turn. |
| 2022-06-10 | If the player with the initiative leaves the game, the active player takes the initiative at the same time that player leaves the game. If the active player is leaving the game or if there is no active player, the next player in turn order takes the initiative. |
| 2022-06-10 | If you aren’t in a dungeon when instructed to venture into Undercity, you will put Undercity into the command zone and move your venture marker to Secret Entrance (the first room). |
| 2022-06-10 | If you have completed a dungeon when Caves of Chaos Adventurer's last ability resolves, you can only play the exiled card without paying its mana cost. You can't choose to play it normally. |
| 2022-06-10 | If you’re already in a dungeon when instructed to venture into Undercity, you move to the next room of that dungeon. If you are already in the last room, you will complete that dungeon and start Undercity. This is true whether you’re already in Undercity or any other dungeon. |
| 2022-06-10 | In a Two-Headed Giant game, if both players on a team deal combat damage to the player that has the initiative at the same time, the player with the initiative will choose the order of the triggered abilities. Then, as those abilities resolve, one team member takes the initiative (and ventures into Undercity) and then the other team member does the same. The last player to take the initiative keeps it until the initiative changes again. |
| 2022-06-10 | Only one player can have the initiative at a time. As one player takes the initiative, any other player that had the initiative ceases to have it. |
| 2022-06-10 | Similarly, when instructed to venture into Undercity, you can’t start a dungeon that isn’t Undercity. |
| 2022-06-10 | The initiative is a designation a player can have. A player with the initiative designation is said to “have the initiative.” The initiative carries two inherent rules. First, whenever a player takes the initiative, and at the beginning of the upkeep of the player with the initiative, that player ventures into Undercity. Second, whenever one or more creatures a player controls deal combat damage to the player who has the initiative, the first player takes the initiative. Also, some abilities will refer to having the initiative and provide other benefits. |
| 2022-06-10 | There is no initiative in a game until an effect instructs a player to take the initiative. Once a player is instructed to do this, they have the initiative until another player takes the initiative. |
| 2022-06-10 | You cannot venture into Undercity unless instructed to do so, either because you have the initiative at the beginning of your upkeep or because you take the initiative. Notably, if you aren’t in a dungeon and an effect instructs you to venture into the dungeon (not venture into Undercity), you can’t start Undercity. |
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