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Inniaz, the Gale Force JMP

Card

id42167
artistLivia Prima
artistIds0f41e561-bc26-4d85-aab6-66c384e01b74
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityU, W
colorIndicator
colorsU
defense
duelDeck
edhrecRank15637
edhrecSaltiness0.5
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffectslegendary
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsFlying
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{3}{U}{U}
manaValue5
nameInniaz, the Gale Force
number12
originalPrintings
originalReleaseDate
originalTextFlying
{2}{(}w/u)}: Attacking creatures with flying get +1/+1 until end of turn. ({(}w/u)} can be paid with either {W} or {U}.)
Whenever three or more creatures you control with flying attack, each player gains control of a nonland permanent of your choice controlled by the player to their right.
otherFaceIds
power4
printingsJMP
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeJMP
side
signature
sourceProducts{'nonfoil': ['ca9092e8-a921-5e37-ab9d-4b0f76bb0d01']}
subsets
subtypesDjinn
supertypesLegendary
textFlying
{2}{W/U}: Attacking creatures with flying get +1/+1 until end of turn. ({W/U} can be paid with either {W} or {U}.)
Whenever three or more creatures you control with flying attack, each player gains control of a nonland permanent of your choice controlled by the player to their right.
toughness4
typeLegendary Creature — Djinn
typesCreature
uuidf4031181-f475-5a38-83a8-38ae5c28decf
variations
watermark
setNameJumpstart

Identifiers

id42167
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId235033
cardsphereFoilId
cardsphereId68632
deckboxId51020
mcmId474174
mcmMetaId308594
mtgArenaId72115
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id7c276342-a1dc-5522-a6d6-fa00bdca3adc
mtgoFoilId
mtgoId81771
multiverseId489179
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdb238485f-ef67-4295-892b-a10235368f74
scryfallIllustrationIdc3dd6598-e514-4ab8-a64e-bca8d3ae65cd
scryfallOracleIdb06ebf74-4042-4c8f-a70b-98ba9e74e6ed
tcgplayerEtchedProductId
tcgplayerProductId216392
uuidf4031181-f475-5a38-83a8-38ae5c28decf

Legalities

id42167
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timelessLegal
uuidf4031181-f475-5a38-83a8-38ae5c28decf
vintageLegal

Purchase URLs

id42167
cardKingdomhttps://mtgjson.com/links/b3a4d4d3e0a5d3ec
cardKingdomEtched
cardKingdomFoil
cardmarkethttps://mtgjson.com/links/e96546e0be4214e4
tcgplayerhttps://mtgjson.com/links/a4eecf5cf0bcea83
tcgplayerEtched
uuidf4031181-f475-5a38-83a8-38ae5c28decf

Foreign Data (per language)

No foreign data.

Rulings

datetext
2020-06-23If any player controls no nonland permanents, the player to their left doesn’t gain control of anything.
2020-06-23If you give away a creature you control with flying that attacked, it’s removed from combat. It will still be tapped if it was tapped, so it won’t be able to block.
2020-06-23In a Two-Headed Giant game, Inniaz’s ability ignores who’s on which team. The leftmost player on each team gains control of a teammate’s permanent, and the rightmost player gains one from the opposing team’s leftmost player. If your teammate gains control of an attacking creature this way, it’s still removed from combat.
2020-06-23In a two-player game, you exchange control of two permanents of your choice with your opponent.
2020-06-23Inniaz’s ability resolves before blockers are chosen.
2020-06-23Inniaz’s ability resolves even if some or all of the attacking creatures lose flying or leave combat before it resolves.
2020-06-23Inniaz’s ability triggers just once, no matter how many creatures with flying attack beyond the third.
2020-06-23The control-change effect of Inniaz’s last ability lasts indefinitely. It doesn’t wear off during the cleanup step, and it doesn’t expire if Inniaz leaves the battlefield. In a multiplayer game, a player who leaves the game takes back their permanent and gives back the one they took.
2020-06-23You choose the permanents to be blown over to other players while Inniaz’s ability is resolving. No player may take actions between the time you make the choices and the time control changes.

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