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Court of Cunning CMR

Other printings of "Court of Cunning": CMR #63 CMR #633 PRM #85980

Card

id22224
artistYeong-Hao Han
artistIdsf8e7f8d6-6dde-4059-973c-30f1fd1bbe4e
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank2258
edhrecSaltiness0.58
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffectsextendedart
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsMill
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{U}{U}
manaValue3
nameCourt of Cunning
number633
originalPrintings
originalReleaseDate
originalTextWhen Court of Cunning enters the battlefield, you become the monarch.
At the beginning of your upkeep, any number of target players each mill two cards. If you're the monarch, each of those players mills ten cards instead.
otherFaceIds
power
printingsCMR, PRM
promoTypesboosterfun
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeCMR
side
signature
sourceProducts{'nonfoil': ['001651e5-5141-5c9e-8f7c-b3bf3b23c148']}
subsets
subtypes
supertypes
textWhen this enchantment enters, you become the monarch.
At the beginning of your upkeep, any number of target players each mill two cards. If you're the monarch, each of those players mills ten cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)
toughness
typeEnchantment
typesEnchantment
uuida80e8715-4688-52f7-8b7d-797ac61fe6d9
variationsc5152fdf-1e0c-5de7-a117-87ce9941586b
watermark
setNameCommander Legends

Identifiers

id22224
cardKingdomEtchedId
cardKingdomFoilId239850
cardKingdomId238849
cardsphereFoilId72726
cardsphereId72949
deckboxId54311
mcmId510405
mcmMetaId322185
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id57fd84ef-821d-5ea0-8f27-a554a9a60eac
mtgoFoilId
mtgoId
multiverseId502306
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIde60d3606-6f90-43b4-b056-543f7245958f
scryfallIllustrationIdb52e6155-79b8-4da7-8d82-d9f835d79010
scryfallOracleId2ab88c99-aaa0-4a91-9225-0bbfba04b6bc
tcgplayerEtchedProductId
tcgplayerProductId226475
uuida80e8715-4688-52f7-8b7d-797ac61fe6d9

Legalities

id22224
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuida80e8715-4688-52f7-8b7d-797ac61fe6d9
vintageLegal

Purchase URLs

id22224
cardKingdomhttps://mtgjson.com/links/a745010cfadddba9
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/5757fc756b306d01
cardmarkethttps://mtgjson.com/links/cce56e15830b09df
tcgplayerhttps://mtgjson.com/links/899e67fac0f07573
tcgplayerEtched
uuida80e8715-4688-52f7-8b7d-797ac61fe6d9

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchCour de la RuseEnchantementQuand la Cour de la Ruse arrive sur le champ de bataille, vous devenez le monarque.
Au début de votre entretien, n'importe quel nombre de joueurs ciblés meulent chacun deux cartes. Si vous êtes le monarque, chacun de ces joueurs meule dix cartes à la place.
502510
GermanHof der ListVerzauberungWenn der Hof der List ins Spiel kommt, wirst du zum Monarchen.
Zu Beginn deines Versorgungssegments millt eine beliebige Anzahl an Spielern deiner Wahl jeweils zwei Karten. Falls du der Monarch bist, millt jeder der Spieler stattdessen zehn Karten.
502408
Japanese狡猾の宮廷エンチャント狡猾の宮廷が戦場に出たとき、あなたが統治者になる。
あなたのアップキープの開始時に、望む数のプレイヤーを対象とする。それらのプレイヤーはそれぞれカードを2枚切削する。あなたが統治者であるなら、代わりに、それらのプレイヤーはそれぞれカードを10枚切削する。
502612

Rulings

datetext
2020-11-10If combat damage dealt to the monarch causes that player to lose the game, the triggered ability that causes the controller of the attacking creature to become the monarch doesn't resolve. In most cases, the controller of the attacking creature will still become the monarch as it is likely their turn.
2020-11-10If the monarch leaves the game during another player's turn, that player becomes the monarch. If the monarch leaves the game during their turn, the next player in turn order becomes the monarch.
2020-11-10If the triggered ability that causes the monarch to draw a card goes on the stack and a different player becomes the monarch before that ability resolves, the first player will still draw the card.
2020-11-10The game starts with no monarch. Once an effect makes one player the monarch, the game will have exactly one monarch from that point forward. As a player becomes the monarch, the current monarch (if any) ceases being the monarch.
2020-11-10There are two inherent triggered abilities associated with being the monarch. These triggered abilities have no source and are controlled by the player who was the monarch at the time the abilities triggered. The full texts of these abilities are "At the beginning of the monarch's end step, that player draws a card" and "Whenever a creature deals combat damage to the monarch, its controller becomes the monarch."

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