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Court of Ire PRM

Other printings of "Court of Ire": CMR #170 LTC #213 CMR #663 PRM #85976

Card

id79264
artistAlexander Forssberg
artistIds85908891-3cc7-42b0-9b54-27ed0fe89c53
asciiName
attractionLights
availabilitymtgo
boosterTypes
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank2585
edhrecSaltiness0.22
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly1
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{R}{R}
manaValue5
nameCourt of Ire
number85976
originalPrintings
originalReleaseDate2020-12-15
originalText
otherFaceIds
power
printingsCMR, LTC, PRM
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePRM
side
signature
sourceProducts
subsets
subtypes
supertypes
textWhen this enchantment enters, you become the monarch.
At the beginning of your upkeep, this enchantment deals 2 damage to any target. If you're the monarch, it deals 7 damage instead.
toughness
typeEnchantment
typesEnchantment
uuid09dc612b-b661-5b7c-bbd9-5d79cb568ae5
variations
watermark
setNameMagic Online Promos

Identifiers

id79264
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id985d33b6-15d7-50ce-bb5b-40d7a7217561
mtgoFoilId
mtgoId85976
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId4ef994b6-4d15-430c-ad40-3941e63520c0
scryfallIllustrationId41407e2a-fadc-45e2-b1e2-df8eef319d81
scryfallOracleId13f58292-9b78-4cd1-a16e-b1779a170d33
tcgplayerEtchedProductId
tcgplayerProductId
uuid09dc612b-b661-5b7c-bbd9-5d79cb568ae5

Legalities

id79264
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid09dc612b-b661-5b7c-bbd9-5d79cb568ae5
vintageLegal

Purchase URLs

id79264
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuid09dc612b-b661-5b7c-bbd9-5d79cb568ae5

Foreign Data (per language)

No foreign data.

Rulings

datetext
2020-11-10If combat damage dealt to the monarch causes that player to lose the game, the triggered ability that causes the controller of the attacking creature to become the monarch doesn't resolve. In most cases, the controller of the attacking creature will still become the monarch as it is likely their turn.
2020-11-10If the monarch leaves the game during another player's turn, that player becomes the monarch. If the monarch leaves the game during their turn, the next player in turn order becomes the monarch.
2020-11-10If the triggered ability that causes the monarch to draw a card goes on the stack and a different player becomes the monarch before that ability resolves, the first player will still draw the card.
2020-11-10The game starts with no monarch. Once an effect makes one player the monarch, the game will have exactly one monarch from that point forward. As a player becomes the monarch, the current monarch (if any) ceases being the monarch.
2020-11-10There are two inherent triggered abilities associated with being the monarch. These triggered abilities have no source and are controlled by the player who was the monarch at the time the abilities triggered. The full texts of these abilities are "At the beginning of the monarch's end step, that player draws a card" and "Whenever a creature deals combat damage to the monarch, its controller becomes the monarch."

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