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Canyon Lurkers KTK

Other printings of "Canyon Lurkers": PLST #KTK-105 KTK #105

Card

id44303
artistCynthia Sheppard
artistIds9dfbdd58-65e6-40cf-951a-80e141061939
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank27798
edhrecSaltiness0.29
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorTextThe broken Qal Sisma foothills make poor terrain for cavalry, but a perfect setting for ambushes.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsMorph
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{4}{R}
manaValue5
nameCanyon Lurkers
number105
originalPrintings
originalReleaseDate
originalTextMorph {3}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
otherFaceIds
power5
printingsKTK, PLST
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeKTK
side
signature
sourceProducts{'foil': ['28ca606d-914c-5ab9-9604-da797f5be2d4', '82ebffce-506f-50bd-880a-82439e47861c'], 'nonfoil': ['718f2f04-c4f7-51a8-ba84-cf870a605fce', '82ebffce-506f-50bd-880a-82439e47861c']}
subsets
subtypesHuman, Rogue
supertypes
textMorph {3}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
toughness2
typeCreature — Human Rogue
typesCreature
uuid719cc261-11f0-5f03-963e-37bafecff314
variations
watermarkmardu
setNameKhans of Tarkir

Identifiers

id44303
cardKingdomEtchedId
cardKingdomFoilId196364
cardKingdomId195947
cardsphereFoilId23397
cardsphereId23398
deckboxId26211
mcmId269494
mcmMetaId210367
mtgArenaId58147
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id544495f6-1c9c-5a1a-886c-5aac3c75d583
mtgoFoilId54019
mtgoId54018
multiverseId386503
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdef6c56d1-6eca-43be-9834-0478bea67b48
scryfallIllustrationId3a775742-d72e-481d-b3a4-a49b08f18094
scryfallOracleIda744c5d7-c903-446a-bb30-30788058d9db
tcgplayerEtchedProductId
tcgplayerProductId93208
uuid719cc261-11f0-5f03-963e-37bafecff314

Legalities

id44303
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid719cc261-11f0-5f03-963e-37bafecff314
vintageLegal

Purchase URLs

id44303
cardKingdomhttps://mtgjson.com/links/dea870501852caee
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/b29c6add7af9a6d2
cardmarkethttps://mtgjson.com/links/7b529bb1fed0555a
tcgplayerhttps://mtgjson.com/links/cd55fe84c5c7a3a0
tcgplayerEtched
uuid719cc261-11f0-5f03-963e-37bafecff314

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified峡谷潜伏客黑山崎岖的丘陵地形让骑兵无用武之处,却是进行伏击的完美地点。生物~人类/浪客变身{3}{R}(你可牌面朝下地施放此牌并支付{3},将其当成2/2生物。可随时支付其变身费用使其翻回正面。)386772
Chinese Traditional峽谷潛伏客黑山崎嶇的丘陵地形讓騎兵無用武之處,卻是進行伏擊的完美地點。生物~人類/浪客變身{3}{R}(你可牌面朝下地施放此牌並支付{3},將其當成2/2生物。可隨時支付其變身費用使其翻回正面。)387041
FrenchGuetteurs des canyonsLes contreforts accidentés de Qal Sisma sont inaccessibles à la cavalerie, mais idéaux pour les embuscades.Créature : humain et gredinMue {3}{R} (Vous pouvez lancer cette carte face cachée comme une créature 2/2 pour {3}. Retournez-la à tout moment pour son coût de mue.)387579
GermanBergschlucht-KommandoDie schroffen Gebirgsausläufer der Qal Sisma sind ein ungünstiges Gelände für die Kavallerie, eignen sich aber perfekt für Hinterhalte.Kreatur — Mensch, RäuberMorph {3}{R} (Du kannst diese Karte verdeckt für {3} als eine 2/2 Kreatur wirken. Decke sie zu einem beliebigen Zeitpunkt für ihre Morph-Kosten auf.)387310
ItalianPredatori dei CanyonI pendii accidentati di Qal Sisma offrono un pessimo passaggio alla cavalleria, ma anche ottime opportunità per le imboscate.Creatura — Farabutto UmanoMetamorfosi {3}{R} (Puoi lanciare questa carta a faccia in giù come una creatura 2/2 pagando {3}. Girala a faccia in su in qualsiasi momento pagando il suo costo di metamorfosi.)387848
Japanese峡谷に潜むもの起伏のあるカル・シスマ丘陵地帯は騎兵にとっては不利な地形であるが、伏兵を配置するにはうってつけの地形である。クリーチャー — 人間・ならず者変異{3}{R}(あなたはこのカードを、{3}で2/2クリーチャーとして裏向きに唱えてもよい。これの変異コストで、これをいつでも表向きにしてよい。)388117
Korean협곡 잠복꾼험난한 칼 시스마 구릉지는 기병대에겐 최악의 지형이지만, 매복엔 안성맞춤이다.생물 — 인간 도적변이 {3}{B} (당신은 {3}을 지불해서 이 카드를 뒷면 상태의 2/2 생물로 발동할 수 있다. 언제든지 변이 비용을 지불하고 앞면이 보이도록 뒤집을 수 있다.)388386
Portuguese (Brazil)Espreitadores do DesfiladeiroO sopé de Qal Sisma é um péssimo terreno para cavalaria, mas é perfeito para emboscadas.Criatura — Humano LadinoMetamorfose {3}{R} (Você pode conjurar este card com a face voltada para baixo como uma criatura 2/2 por {3}. Volte sua face para cima a qualquer momento pagando seu custo de metamorfose.)388655
RussianПатрульные КаньонаХолмистые земли Кэл-Сизма не подходят для кавалерийских атак, зато здесь много отличных мест для засады.Существо — Человек БродягаОборотень {3}{R} (Вы можете разыграть эту карту рубашкой вверх как существо 2/2 за {3}. Переверните ее рубашкой вниз в любой момент за ее стоимость Оборотня.)388924
SpanishAcechadores del cañónLas abruptas colinas de Qal Sisma son un terreno poco indicado para la caballería, pero un marco perfecto para las emboscadas.Criatura — Bribón humanoMetamorfosis {3}{R}. (Puedes lanzar esta carta boca abajo como una criatura 2/2 pagando {3}. Ponla boca arriba en cualquier momento pagando su coste de metamorfosis.)389193

Rulings

datetext
2014-09-20A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren’t affected.
2014-09-20Any time you have priority, you may turn the face-down creature face up by revealing what its morph cost is and paying that cost. This is a special action. It doesn’t use the stack and can’t be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.
2014-09-20At any time, you can look at a face-down spell or permanent you control. You can’t look at face-down spells or permanents you don’t control unless an effect instructs you to do so.
2014-09-20Because the permanent is on the battlefield both before and after it’s turned face up, turning a permanent face up doesn’t cause any enters-the-battlefield abilities to trigger.
2014-09-20If a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends.
2014-09-20Morph lets you cast a card face down by paying {3}, and lets you turn the face-down permanent face up any time you have priority by paying its morph cost.
2014-09-20The face-down spell has no mana cost and has a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3}. This is an alternative cost.
2014-09-20When the spell resolves, it enters the battlefield as a 2/2 creature with no name, mana cost, creature types, or abilities. It’s colorless and has a mana value of 0. Other effects that apply to the creature can still grant it any of these characteristics.
2014-09-20You must ensure that your face-down spells and permanents can easily be differentiated from each other. You’re not allowed to mix up the cards that represent them on the battlefield in order to confuse other players. The order they entered the battlefield should remain clear. Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.

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