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Demonic Pact AKR

Other printings of "Demonic Pact": ORI #92 AKR #99 FDN #602

Card

id9138
artistManuel Castañón
artistIds35f11eeb-36ff-4059-bb70-d1274f5bd858
asciiName
attractionLights
availabilityarena
boosterTypesdefault
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank9591
edhrecSaltiness0.5
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly1
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{B}{B}
manaValue4
nameDemonic Pact
number99
originalPrintings
originalReleaseDate
originalTextAt the beginning of your upkeep, choose one that hasn't been chosen —
• Demonic Pact deals 4 damage to any target and you gain 4 life.
• Target opponent discards two cards.
• Draw two cards.
• You lose the game.
otherFaceIds
power
printingsAKR, FDN, ORI
promoTypes
raritymythic
rebalancedPrintings
relatedCards
securityStamp
setCodeAKR
side
signature
sourceProducts
subsets
subtypes
supertypes
textAt the beginning of your upkeep, choose one that hasn't been chosen —
• This enchantment deals 4 damage to any target and you gain 4 life.
• Target opponent discards two cards.
• Draw two cards.
• You lose the game.
toughness
typeEnchantment
typesEnchantment
uuid9275754d-03e3-56ed-b488-a2335bc3dc5e
variations
watermark
setNameAmonkhet Remastered

Identifiers

id9138
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId73875
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id040fdf7a-f3ab-59ce-abc2-5c1e52873b9b
mtgoFoilId
mtgoId
multiverseId547566
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdb0122db7-6a3a-4dda-9357-fcac5376f1b2
scryfallIllustrationIdbce2f351-43e3-4770-aa57-b15c1bcfbdbf
scryfallOracleId19a2f0a0-9e68-4982-a5f5-b77d805befd7
tcgplayerEtchedProductId
tcgplayerProductId
uuid9275754d-03e3-56ed-b488-a2335bc3dc5e

Legalities

id9138
alchemyLegal
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuid9275754d-03e3-56ed-b488-a2335bc3dc5e
vintageLegal

Purchase URLs

id9138
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuid9275754d-03e3-56ed-b488-a2335bc3dc5e

Foreign Data (per language)

No foreign data.

Rulings

datetext
2015-06-22If the ability doesn't resolve (either for having its target become illegal or because a spell or ability counters it), the mode chosen for that instance of the ability still counts as being chosen.
2015-06-22In some very unusual situations, you may not be able to choose a mode, either because all modes have previously been chosen or the only remaining modes require targets and there are no legal targets available. In this case, the ability is simply removed from the stack with no effect.
2015-06-22It doesn't matter who has chosen any particular mode. For example, say you control Demonic Pact and have chosen the first two modes. If an opponent gains control of Demonic Pact, that player can choose only the third or fourth mode.
2015-06-22The phrase "that hasn't been chosen" refers only to that specific Demonic Pact. If you control one and cast another one, you can choose any mode for the second one the first time its ability triggers.
2015-06-22Yes, if the fourth mode is the only one remaining, you must choose it. You read the whole contract, right?
2015-06-22You choose the mode as the triggered ability goes on the stack. You can choose a mode that requires targets only if there are legal targets available.

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