| id | 31691 |
|---|---|
| artist | Joshua Hagler |
| artistIds | 9e32ed26-8918-4bd1-bb86-03eae263fe90 |
| asciiName | |
| attractionLights | |
| availability | mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | B |
| colorIndicator | |
| colors | B |
| defense | |
| duelDeck | |
| edhrecRank | 15245 |
| edhrecSaltiness | |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | The bogeyman doesn't disappear when you close your eyes. |
| frameEffects | |
| frameVersion | 2003 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | Fear, Persist |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {3}{B} |
| manaValue | 4 |
| name | Lingering Tormentor |
| number | 36 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | Fear Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.) |
| otherFaceIds | |
| power | 2 |
| printings | EVE |
| promoTypes | |
| rarity | uncommon |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | |
| setCode | EVE |
| side | |
| signature | |
| sourceProducts | {'foil': ['958923aa-aeb8-5fae-850d-944f32e00879', 'bc72c7eb-30ae-584e-9ca3-42f446fdb5a6'], 'nonfoil': ['958923aa-aeb8-5fae-850d-944f32e00879', 'eeaa6c2d-986b-5522-a450-72d606470de8']} |
| subsets | |
| subtypes | Spirit |
| supertypes | |
| text | Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) |
| toughness | 2 |
| type | Creature — Spirit |
| types | Creature |
| uuid | 85aef10c-c958-5b1e-85f8-82178c900020 |
| variations | |
| watermark | |
| setName | Eventide |
| id | 31691 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 125437 |
| cardKingdomId | 125231 |
| cardsphereFoilId | 16983 |
| cardsphereId | 16984 |
| deckboxId | 3822 |
| mcmId | 19498 |
| mcmMetaId | 9887 |
| mtgArenaId | |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | f50d1c87-5a8c-5863-a3e9-e777e141d51d |
| mtgoFoilId | 30290 |
| mtgoId | 30289 |
| multiverseId | 147437 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | f5165880-9727-4f52-9633-fd5cecce7f01 |
| scryfallIllustrationId | 7b4e0f5f-387c-4527-8809-7929c7372f8b |
| scryfallOracleId | 276b1bd8-8918-4226-bab3-100cf5aa3c24 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 27150 |
| uuid | 85aef10c-c958-5b1e-85f8-82178c900020 |
| id | 31691 |
|---|---|
| alchemy | |
| brawl | |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | |
| historic | |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | |
| pioneer | |
| predh | Legal |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | |
| uuid | 85aef10c-c958-5b1e-85f8-82178c900020 |
| vintage | Legal |
| id | 31691 |
|---|---|
| cardKingdom | https://mtgjson.com/links/2a92f60e0e3c20a3 |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/fcf0b3d39fe0992a |
| cardmarket | https://mtgjson.com/links/8a756369e9a945e1 |
| tcgplayer | https://mtgjson.com/links/08484205a83b48ba |
| tcgplayerEtched | |
| uuid | 85aef10c-c958-5b1e-85f8-82178c900020 |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 纠缠鬼 | 就算你闭上眼,这鬼也不会消失。 | 生物~精怪 | 恐惧 留存 (当此生物从场上置入坟墓场时,若其上没有-1/-1指示物,则将它在其拥有者的操控下返回场上,且其上有一个-1/-1指示物。) | 180844 | |
| French | Persécuteur persistant | Le croquemitaine ne disparaît pas quand vous fermez les yeux. | Créature : esprit | Peur Persistance (Quand cette créature est mise dans un cimetière depuis le jeu, si elle n'avait pas de marqueurs -1/-1 sur elle, renvoyez-la en jeu sous le contrôle de son propriétaire avec un marqueur -1/-1 sur elle.) | 181744 | |
| German | Verweilender Quälgeist | Der schwarze Mann verschwindet nicht, wenn du die Augen schließt. | Kreatur — Geist | Verursacht Furcht Beharrlichkeit (Wenn diese Kreatur aus dem Spiel auf einen Friedhof gelegt wird und keine -1/-1-Marke auf ihr lag, bringe sie mit einer -1/-1-Marke unter der Kontrolle ihres Besitzers ins Spiel zurück.) | 181564 | |
| Italian | Torturatore Persistente | Lo spauracchio non scompare quando chiudi gli occhi. | Creatura — Spirito | Paura Persistere (Quando questa creatura viene messa in un cimitero dal gioco, se non aveva segnalini -1/-1, rimettila in gioco sotto il controllo del suo proprietario con un segnalino -1/-1.) | 181384 | |
| Japanese | 苛み続ける拷問者 | この悪霊は、お前が目を閉じても消えたりはしない。 | クリーチャー — スピリット | 畏怖 頑強 (このクリーチャーが場からいずれかの墓地に置かれたとき、それの上に-1/-1カウンターが置かれていなかった場合、それを-1/-1カウンターが1個置かれた状態でオーナーのコントロール下で場に戻す。) | 181024 | |
| Portuguese (Brazil) | Atormentador Persistente | O bicho-papão não desaparece quando você fecha os olhos. | Criatura — Espírito | Amedrontar Persistir (Quando esta criatura for colocada num cemitério vinda do jogo, se ela não tiver nenhum marcador -1/-1, devolva-a para o jogo sob o controle de seu dono com um marcador -1/-1.) | 181924 | |
| Russian | Навязчивый Мучитель | Если закрыть глаза, это страшилище все равно не исчезнет. | Существо — Дух | Страх Упорство (Когда это существо попадает из игры на кладбище, если на нем не было жетонов -1/-1, верните его в игру под контролем его владельца с одним жетоном -1/-1 на нем.) | 181204 | |
| Spanish | Atormentador persistente | El monstruo no desaparece cuando cierras los ojos. | Criatura — Espíritu | Inspirar temor. Persistir. (Cuando esta criatura vaya a un cementerio desde el juego, si no tenía contadores -1/-1 sobre ella, regrésala al juego bajo el control de su propietario con un contador -1/-1.) | 180664 |
| date | text |
|---|---|
| 2013-06-07 | If a creature with persist stops being a creature, persist will still work. |
| 2013-06-07 | If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner’s graveyard for having 0 or less toughness, persist won’t trigger and the card won’t return to the battlefield. That’s because persist checks the creature’s existence just before it leaves the battlefield, and it still has all those counters on it at that point. |
| 2013-06-07 | If a permanent has multiple instances of persist, they’ll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing. |
| 2013-06-07 | If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can’t return to the battlefield. |
| 2013-06-07 | If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player’s persist creatures will return to the battlefield first, then the active player’s persist creatures do the same. The creatures return to the battlefield one at a time. |
| 2013-06-07 | The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it. |
| 2013-06-07 | When a permanent with persist returns to the battlefield, it’s a new object with no memory of or connection to its previous existence. |
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