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Lingering Tormentor EVE

Card

id31691
artistJoshua Hagler
artistIds9e32ed26-8918-4bd1-bb86-03eae263fe90
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank15245
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorTextThe bogeyman doesn't disappear when you close your eyes.
frameEffects
frameVersion2003
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsFear, Persist
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{B}
manaValue4
nameLingering Tormentor
number36
originalPrintings
originalReleaseDate
originalTextFear
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
otherFaceIds
power2
printingsEVE
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeEVE
side
signature
sourceProducts{'foil': ['958923aa-aeb8-5fae-850d-944f32e00879', 'bc72c7eb-30ae-584e-9ca3-42f446fdb5a6'], 'nonfoil': ['958923aa-aeb8-5fae-850d-944f32e00879', 'eeaa6c2d-986b-5522-a450-72d606470de8']}
subsets
subtypesSpirit
supertypes
textFear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
toughness2
typeCreature — Spirit
typesCreature
uuid85aef10c-c958-5b1e-85f8-82178c900020
variations
watermark
setNameEventide

Identifiers

id31691
cardKingdomEtchedId
cardKingdomFoilId125437
cardKingdomId125231
cardsphereFoilId16983
cardsphereId16984
deckboxId3822
mcmId19498
mcmMetaId9887
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idf50d1c87-5a8c-5863-a3e9-e777e141d51d
mtgoFoilId30290
mtgoId30289
multiverseId147437
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdf5165880-9727-4f52-9633-fd5cecce7f01
scryfallIllustrationId7b4e0f5f-387c-4527-8809-7929c7372f8b
scryfallOracleId276b1bd8-8918-4226-bab3-100cf5aa3c24
tcgplayerEtchedProductId
tcgplayerProductId27150
uuid85aef10c-c958-5b1e-85f8-82178c900020

Legalities

id31691
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predhLegal
premodern
standard
standardbrawl
timeless
uuid85aef10c-c958-5b1e-85f8-82178c900020
vintageLegal

Purchase URLs

id31691
cardKingdomhttps://mtgjson.com/links/2a92f60e0e3c20a3
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/fcf0b3d39fe0992a
cardmarkethttps://mtgjson.com/links/8a756369e9a945e1
tcgplayerhttps://mtgjson.com/links/08484205a83b48ba
tcgplayerEtched
uuid85aef10c-c958-5b1e-85f8-82178c900020

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified纠缠鬼就算你闭上眼,这鬼也不会消失。生物~精怪恐惧
留存 (当此生物从场上置入坟墓场时,若其上没有-1/-1指示物,则将它在其拥有者的操控下返回场上,且其上有一个-1/-1指示物。)
180844
FrenchPersécuteur persistantLe croquemitaine ne disparaît pas quand vous fermez les yeux.Créature : espritPeur
Persistance (Quand cette créature est mise dans un cimetière depuis le jeu, si elle n'avait pas de marqueurs -1/-1 sur elle, renvoyez-la en jeu sous le contrôle de son propriétaire avec un marqueur -1/-1 sur elle.)
181744
GermanVerweilender QuälgeistDer schwarze Mann verschwindet nicht, wenn du die Augen schließt.Kreatur — GeistVerursacht Furcht
Beharrlichkeit (Wenn diese Kreatur aus dem Spiel auf einen Friedhof gelegt wird und keine -1/-1-Marke auf ihr lag, bringe sie mit einer -1/-1-Marke unter der Kontrolle ihres Besitzers ins Spiel zurück.)
181564
ItalianTorturatore PersistenteLo spauracchio non scompare quando chiudi gli occhi.Creatura — SpiritoPaura
Persistere (Quando questa creatura viene messa in un cimitero dal gioco, se non aveva segnalini -1/-1, rimettila in gioco sotto il controllo del suo proprietario con un segnalino -1/-1.)
181384
Japanese苛み続ける拷問者この悪霊は、お前が目を閉じても消えたりはしない。クリーチャー — スピリット畏怖
頑強 (このクリーチャーが場からいずれかの墓地に置かれたとき、それの上に-1/-1カウンターが置かれていなかった場合、それを-1/-1カウンターが1個置かれた状態でオーナーのコントロール下で場に戻す。)
181024
Portuguese (Brazil)Atormentador PersistenteO bicho-papão não desaparece quando você fecha os olhos.Criatura — EspíritoAmedrontar
Persistir (Quando esta criatura for colocada num cemitério vinda do jogo, se ela não tiver nenhum marcador -1/-1, devolva-a para o jogo sob o controle de seu dono com um marcador -1/-1.)
181924
RussianНавязчивый МучительЕсли закрыть глаза, это страшилище все равно не исчезнет.Существо — ДухСтрах
Упорство (Когда это существо попадает из игры на кладбище, если на нем не было жетонов -1/-1, верните его в игру под контролем его владельца с одним жетоном -1/-1 на нем.)
181204
SpanishAtormentador persistenteEl monstruo no desaparece cuando cierras los ojos.Criatura — EspírituInspirar temor.
Persistir. (Cuando esta criatura vaya a un cementerio desde el juego, si no tenía contadores -1/-1 sobre ella, regrésala al juego bajo el control de su propietario con un contador -1/-1.)
180664

Rulings

datetext
2013-06-07If a creature with persist stops being a creature, persist will still work.
2013-06-07If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner’s graveyard for having 0 or less toughness, persist won’t trigger and the card won’t return to the battlefield. That’s because persist checks the creature’s existence just before it leaves the battlefield, and it still has all those counters on it at that point.
2013-06-07If a permanent has multiple instances of persist, they’ll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.
2013-06-07If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can’t return to the battlefield.
2013-06-07If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player’s persist creatures will return to the battlefield first, then the active player’s persist creatures do the same. The creatures return to the battlefield one at a time.
2013-06-07The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.
2013-06-07When a permanent with persist returns to the battlefield, it’s a new object with no memory of or connection to its previous existence.

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