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Yarus, Roar of the Old Gods PMKM

Other printings of "Yarus, Roar of the Old Gods": MKM #245 PMKM #245p PMKM #245s MKM #375

Card

id75987
artistDmitry Burmak
artistIds9872f5c0-274a-48ce-a9ad-6f0d5654e29c
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityG, R
colorIndicator
colorsG, R
defense
duelDeck
edhrecRank10712
edhrecSaltiness0.17
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffectslegendary
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{2}{R}{G}
manaValue4
nameYarus, Roar of the Old Gods
number245s
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power4
printingsMKM, PMKM
promoTypesprerelease, datestamped
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePMKM
side
signature
sourceProducts{'foil': ['60f39425-9415-5a4f-b331-dd7a18c5eedb']}
subsets
subtypesCentaur, Druid
supertypesLegendary
textOther creatures you control have haste.
Whenever one or more face-down creatures you control deal combat damage to a player, draw a card.
Whenever a face-down creature you control dies, return it to the battlefield face down under its owner's control if it's a permanent card, then turn it face up.
toughness4
typeLegendary Creature — Centaur Druid
typesCreature
uuid85b04fa1-c1b3-54e1-b633-7bbd9c2fa7ee
variations1cb78a4f-0544-5481-ac33-c781af124466
watermark
setNameMurders at Karlov Manor Promos

Identifiers

id75987
cardKingdomEtchedId
cardKingdomFoilId291616
cardKingdomId
cardsphereFoilId117046
cardsphereId
deckboxId88515
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idd6c8e013-4e42-52b3-b395-b29fbea87a39
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId016cdda5-a772-4a1d-9b1a-88ca75323d8c
scryfallIllustrationId0e77d0d0-e6d5-4c41-8927-9ef1aa4e77ca
scryfallOracleId30fd6171-3e57-4c05-a86b-e1c0479ba236
tcgplayerEtchedProductId
tcgplayerProductId536563
uuid85b04fa1-c1b3-54e1-b633-7bbd9c2fa7ee

Legalities

id75987
alchemy
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuid85b04fa1-c1b3-54e1-b633-7bbd9c2fa7ee
vintageLegal

Purchase URLs

id75987
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/f64e72a304c0f996
cardmarket
tcgplayerhttps://mtgjson.com/links/c37c8b9503c295c9
tcgplayerEtched
uuid85b04fa1-c1b3-54e1-b633-7bbd9c2fa7ee

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-02-02If Yarus, Roar of the Old Gods dies at the same time as one or more face-down creatures you control, its last ability triggers for each of those creatures.
2024-02-02If a face-down creature dies but the permanent card it becomes in the graveyard leaves the graveyard before Yarus, Roar of the Old Gods's last ability resolves, it will not return to the battlefield.
2024-02-02If a permanent card that would be returned to the battlefield face down by Yarus, Roar of the Old Gods's last ability can't be turned face up for some reason, it'll still be returned to the battlefield, but it will stay face down. In that case, it will be a 2/2 creature with no name, mana cost, or creature types. Since it isn't disguised or cloaked, it won't have ward {2}.
2024-02-02Normally, combat damage is dealt all at the same time. In that case, Yarus, Roar of the Old Gods's last ability triggers once for each player that face-down creatures you control dealt combat damage to, regardless of how many creatures were dealing that damage. If any of those face-down creatures have double strike or first strike, the ability will trigger once for each player dealt damage in each combat damage step.

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