Other printings of "Deadlock Trap": KLD #204 PKLD #204s
| id | 43813 |
|---|---|
| artist | Jason Rainville |
| artistIds | 6ed7e669-579b-443d-b223-e5cbcb2a7483 |
| asciiName | |
| attractionLights | |
| availability | mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | |
| colorIndicator | |
| colors | |
| defense | |
| duelDeck | |
| edhrecRank | 16247 |
| edhrecSaltiness | 0.07 |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | 1 |
| isTextless | |
| isTimeshifted | |
| keywords | |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {3} |
| manaValue | 3 |
| name | Deadlock Trap |
| number | 204 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | Deadlock Trap enters the battlefield tapped. When Deadlock Trap enters the battlefield, you get {EE} (two energy counters). {T}, Pay {E}: Tap target creature or planeswalker. Its activated abilities can't be activated this turn. |
| otherFaceIds | |
| power | |
| printings | KLD, PKLD |
| promoTypes | |
| rarity | rare |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | oval |
| setCode | KLD |
| side | |
| signature | |
| sourceProducts | {'foil': ['5949493e-9647-58dd-a370-8edd9c35439b', 'cf0f8060-bd6a-5d26-994c-202112e5177c', 'f11efbac-a2d4-5228-acba-c858c60c12ac'], 'nonfoil': ['cf0f8060-bd6a-5d26-994c-202112e5177c', 'e0c2f26b-4cd9-5fbc-b529-e9187e98db7e', 'f11efbac-a2d4-5228-acba-c858c60c12ac']} |
| subsets | |
| subtypes | |
| supertypes | |
| text | This artifact enters tapped. When this artifact enters, you get {E}{E} (two energy counters). {T}, Pay {E}: Tap target creature or planeswalker. Its activated abilities can't be activated this turn. |
| toughness | |
| type | Artifact |
| types | Artifact |
| uuid | 195efc9d-0cf1-5dcd-ae32-b80f6162049f |
| variations | |
| watermark | planeswalker |
| setName | Kaladesh |
| id | 43813 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 209333 |
| cardKingdomId | 209020 |
| cardsphereFoilId | 22829 |
| cardsphereId | 22830 |
| deckboxId | 33702 |
| mcmId | 292871 |
| mcmMetaId | 223867 |
| mtgArenaId | |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | e06db5b9-9d38-5e2c-9a39-17db52030b62 |
| mtgoFoilId | 61778 |
| mtgoId | 61777 |
| multiverseId | 417777 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | f956dedc-2cf4-4039-8302-feab94b78426 |
| scryfallIllustrationId | 4b47543f-1b97-4648-9e17-27e094d695ff |
| scryfallOracleId | 726c911d-6543-4400-a8fa-b8a5c9f0c15d |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 123107 |
| uuid | 195efc9d-0cf1-5dcd-ae32-b80f6162049f |
| id | 43813 |
|---|---|
| alchemy | |
| brawl | |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | |
| historic | |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | Legal |
| pioneer | Legal |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | |
| uuid | 195efc9d-0cf1-5dcd-ae32-b80f6162049f |
| vintage | Legal |
| id | 43813 |
|---|---|
| cardKingdom | https://mtgjson.com/links/0638af51bdf87631 |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/98f8973b0e036e6a |
| cardmarket | https://mtgjson.com/links/9c0c10b0f9cc11eb |
| tcgplayer | https://mtgjson.com/links/4c6b2315636656dc |
| tcgplayerEtched | |
| uuid | 195efc9d-0cf1-5dcd-ae32-b80f6162049f |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 死锁陷阱 | 神器 | 死锁陷阱须横置进战场。 当死锁陷阱进战场时,你得到{E}{E}(两个能量指示物)。 {T},支付{E}:横置目标生物或鹏洛客。本回合中其起动式异能不能起动。 | 418041 | ||
| Chinese Traditional | 死鎖陷阱 | 神器 | 死鎖陷阱須橫置進戰場。 當死鎖陷阱進戰場時,你得到{E}{E}(兩個能量指示物)。 {T},支付{E}:橫置目標生物或鵬洛客。本回合中其起動式異能不能起動。 | 418305 | ||
| French | Piège sans issue | Artefact | Le Piège sans issue arrive sur le champ de bataille engagé. Quand le Piège sans issue arrive sur le champ de bataille, vous gagnez {E}{E} (deux marqueurs « énergie »). {T}, payez {E} : Engagez la créature ciblée ou le planeswalker ciblé. Ses capacités activées ne peuvent pas être activées ce tour-ci. | 418833 | ||
| German | Blockierende Falle | Artefakt | Die Blockierende Falle kommt getappt ins Spiel. Wenn die Blockierende Falle ins Spiel kommt, erhältst du {E}{E} (zwei Energiemarken). {T}, bezahle {E}: Tappe eine Kreatur oder einen Planeswalker deiner Wahl. Ihre bzw. seine aktivierten Fähigkeiten können in diesem Zug nicht aktiviert werden. | 418569 | ||
| Italian | Trappola Ermetica | Artefatto | La Trappola Ermetica entra nel campo di battaglia TAPpata. Quando la Trappola Ermetica entra nel campo di battaglia, ottieni {E}{E} (due segnalini energia). {T}, Paga {E}: TAPpa una creatura o un planeswalker bersaglio. Le sue abilità attivate non possono essere attivate in questo turno. | 419097 | ||
| Japanese | 行き詰まりの罠 | アーティファクト | 行き詰まりの罠はタップ状態で戦場に出る。 行き詰まりの罠が戦場に出たとき、あなたは{E}{E}(エネルギー・カウンター2個)を得る。 {T}, {E}を支払う:クリーチャー1体かプレインズウォーカー1体を対象とし、それをタップする。このターン、それの起動型能力は起動できない。 | 419361 | ||
| Korean | 감금 장치 | 마법물체 | 감금 장치는 탭된 채로 전장에 들어온다. 감금 장치가 전장에 들어올 때, 당신은 {E}{E}(에너지 카운터 두 개)를 얻는다. {T}, {E}를 지불한다: 생물 또는 플레인즈워커를 목표로 정한다. 그 목표를 탭한다. 그 목표의 활성화능력은 이 턴에 활성화될 수 없다. | 419625 | ||
| Portuguese (Brazil) | Armadilha Inescapável | Artefato | Armadilha Inescapável entra no campo de batalha virada. Quando Armadilha Inescapável entra no campo de batalha, você recebe {E}{E} (dois marcadores de energia). {T}, Pague {E}: Vire a criatura ou o planeswalker alvo. Suas habilidades ativadas não podem ser ativadas neste turno. | 419889 | ||
| Russian | Обездвиживающая Ловушка | Артефакт | Обездвиживающая Ловушка выходит на поле битвы повернутой. Когда Обездвиживающая Ловушка выходит на поле битвы, вы получаете {E}{E} (два жетона энергии). {T}, заплатите {E}: поверните целевое существо или planeswalker-а. Его активируемые способности не могут быть активированы в этом ходу. | 420153 | ||
| Spanish | Trampa opresiva | Artefacto | La Trampa opresiva entra al campo de batalla girada. Cuando la Trampa opresiva entre al campo de batalla, obtienes {E}{E} (dos contadores de energía). {T}, pagar {E}: Gira la criatura o el planeswalker objetivo. No pueden activarse sus habilidades activadas este turno. | 420417 |
| date | text |
|---|---|
| 2016-09-20 | A tapped planeswalker can be attacked or dealt damage as normal. |
| 2016-09-20 | Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keywords are activated abilities and will have colons in their reminder text. |
| 2016-09-20 | After a planeswalker enters the battlefield, the active player receives priority and may activate an ability of that planeswalker before any player can activate Deadlock Trap's last ability. |
| 2016-09-20 | If the tapped creature somehow becomes untapped, it can attack and block as normal, but its abilities still can't be activated this turn. |
| 2016-09-20 | Once a player has announced an ability, Deadlock Trap can't be used to undo it. The last ability must be activated before that player activates that ability. |
| 2016-09-20 | Players may respond to Deadlock Trap's last ability by activating an ability of the target permanent if that ability's timing permissions allow it. |
| 2018-01-19 | There are many important moments in the story, but the most crucial—called "story spotlights"—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com. |
| 2024-06-07 | Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents. |
| 2024-06-07 | Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters. |
| 2024-06-07 | If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to. |
| 2024-06-07 | If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters. |
| 2024-06-07 | Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.) |
| 2024-06-07 | Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}. |
| 2024-06-07 | Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves. |
| 2024-06-07 | Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions. |
| 2024-06-07 | {E} is the energy symbol. It represents one energy counter. |
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