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Deadlock Trap PKLD

Other printings of "Deadlock Trap": KLD #204 PKLD #204s

Card

id69222
artistJason Rainville
artistIds6ed7e669-579b-443d-b223-e5cbcb2a7483
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank16247
edhrecSaltiness0.07
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}
manaValue3
nameDeadlock Trap
number204s
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsKLD, PKLD
promoTypessetpromo, prerelease, datestamped
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePKLD
side
signature
sourceProducts{'foil': ['92c69f84-459a-5dd4-9c4b-bf63a5a85368']}
subsets
subtypes
supertypes
textThis artifact enters tapped.
When this artifact enters, you get {E}{E} (two energy counters).
{T}, Pay {E}: Tap target creature or planeswalker. Its activated abilities can't be activated this turn.
toughness
typeArtifact
typesArtifact
uuid3469248a-0ebe-5ca9-bec7-240c47ae38ea
variations
watermarkplaneswalker
setNameKaladesh Promos

Identifiers

id69222
cardKingdomEtchedId
cardKingdomFoilId209381
cardKingdomId
cardsphereFoilId37115
cardsphereId
deckboxId33783
mcmId292949
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id6605efea-2288-5dc6-978a-33b6f7e230e8
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId245610ce-0733-4acd-904b-2912dc480b81
scryfallIllustrationId4b47543f-1b97-4648-9e17-27e094d695ff
scryfallOracleId726c911d-6543-4400-a8fa-b8a5c9f0c15d
tcgplayerEtchedProductId
tcgplayerProductId123361
uuid3469248a-0ebe-5ca9-bec7-240c47ae38ea

Legalities

id69222
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timeless
uuid3469248a-0ebe-5ca9-bec7-240c47ae38ea
vintageLegal

Purchase URLs

id69222
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/8d15b986e8a8ed18
cardmarket
tcgplayerhttps://mtgjson.com/links/1532ecb81ab1725f
tcgplayerEtched
uuid3469248a-0ebe-5ca9-bec7-240c47ae38ea

Foreign Data (per language)

No foreign data.

Rulings

datetext
2016-09-20A tapped planeswalker can be attacked or dealt damage as normal.
2016-09-20Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keywords are activated abilities and will have colons in their reminder text.
2016-09-20After a planeswalker enters the battlefield, the active player receives priority and may activate an ability of that planeswalker before any player can activate Deadlock Trap's last ability.
2016-09-20If the tapped creature somehow becomes untapped, it can attack and block as normal, but its abilities still can't be activated this turn.
2016-09-20Once a player has announced an ability, Deadlock Trap can't be used to undo it. The last ability must be activated before that player activates that ability.
2016-09-20Players may respond to Deadlock Trap's last ability by activating an ability of the target permanent if that ability's timing permissions allow it.
2018-01-19There are many important moments in the story, but the most crucial—called "story spotlights"—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.
2024-06-07Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-06-07Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
2024-06-07If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
2024-06-07If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-06-07Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-06-07Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
2024-06-07Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-06-07Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-06-07{E} is the energy symbol. It represents one energy counter.

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