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Bristling Hydra PKLD

Other printings of "Bristling Hydra": KLD #147 PKLD #147s PKLD #147★ KLR #156

Card

id69201
artistChris Rahn
artistIds7742047e-0f80-4c0f-a530-d07460165e86
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank16115
edhrecSaltiness0.11
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{G}{G}
manaValue4
nameBristling Hydra
number147★
originalPrintings
originalReleaseDate2017-08-01
originalText
otherFaceIds
power4
printingsKLD, KLR, PKLD
promoTypessetpromo, resale
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePKLD
side
signature
sourceProducts
subsets
subtypesHydra
supertypes
textWhen this creature enters, you get {E}{E}{E} (three energy counters).
Pay {E}{E}{E}: Put a +1/+1 counter on this creature. It gains hexproof until end of turn.
toughness3
typeCreature — Hydra
typesCreature
uuid5dca6d38-958f-5728-b3c1-15631722fbb5
variations8ae68f83-585e-5ce9-9db6-366786f0ee8a
watermarkcolorpie
setNameKaladesh Promos

Identifiers

id69201
cardKingdomEtchedId
cardKingdomFoilId215244
cardKingdomId
cardsphereFoilId51743
cardsphereId
deckboxId37743
mcmId313950
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id44d968ed-df20-5637-8e05-612e8a83820f
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId0d5c00e5-dcde-4650-8cce-9f6d9aa8fb95
scryfallIllustrationId1706c503-8a79-4846-90c9-5ae1fe36fd42
scryfallOracleIdb3b23c58-0b7a-4fe4-a8e8-5320a7605724
tcgplayerEtchedProductId
tcgplayerProductId145811
uuid5dca6d38-958f-5728-b3c1-15631722fbb5

Legalities

id69201
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid5dca6d38-958f-5728-b3c1-15631722fbb5
vintageLegal

Purchase URLs

id69201
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/2d08ce27c662e76f
cardmarket
tcgplayerhttps://mtgjson.com/links/b07de29526ce6b6c
tcgplayerEtched
uuid5dca6d38-958f-5728-b3c1-15631722fbb5

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-06-07Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-06-07Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
2024-06-07If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
2024-06-07If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-06-07Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-06-07Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
2024-06-07Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-06-07Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-06-07{E} is the energy symbol. It represents one energy counter.

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