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Court of Ambition CMR

Other printings of "Court of Ambition": CMR #114 CMR #645 PRM #85978

Card

id22236
artistRavenna Tran
artistIdse24bc1d0-446b-45e0-b215-89f581837aa4
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank2053
edhrecSaltiness0.63
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffectsextendedart
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{B}{B}
manaValue4
nameCourt of Ambition
number645
originalPrintings
originalReleaseDate
originalTextWhen Court of Ambition enters the battlefield, you become the monarch.
At the beginning of your upkeep, each opponent loses 3 life unless they discard a card. If you're the monarch, instead each opponent loses 6 life unless they discard two cards.
otherFaceIds
power
printingsCMR, PRM
promoTypesboosterfun
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeCMR
side
signature
sourceProducts{'nonfoil': ['001651e5-5141-5c9e-8f7c-b3bf3b23c148']}
subsets
subtypes
supertypes
textWhen this enchantment enters, you become the monarch.
At the beginning of your upkeep, each opponent loses 3 life unless they discard a card. If you're the monarch, instead each opponent loses 6 life unless they discard two cards.
toughness
typeEnchantment
typesEnchantment
uuid38904869-346f-5457-b269-0e7736472852
variations071b8b42-3008-5819-983b-f1a7015f86c1
watermark
setNameCommander Legends

Identifiers

id22236
cardKingdomEtchedId
cardKingdomFoilId239864
cardKingdomId238902
cardsphereFoilId72713
cardsphereId72851
deckboxId54323
mcmId510525
mcmMetaId322235
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id67e04b47-3582-5e66-a960-90d8da9e34ec
mtgoFoilId
mtgoId
multiverseId502318
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdb5fcc6b0-778f-4dcd-874e-04549493a6ad
scryfallIllustrationIdb7d2fea0-e6ab-422f-80f7-b31cab23f7a1
scryfallOracleId652e71a9-e46f-41b3-8695-76b3606b1955
tcgplayerEtchedProductId
tcgplayerProductId226958
uuid38904869-346f-5457-b269-0e7736472852

Legalities

id22236
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid38904869-346f-5457-b269-0e7736472852
vintageLegal

Purchase URLs

id22236
cardKingdomhttps://mtgjson.com/links/eb325023c4255c37
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/42793e02fde24af6
cardmarkethttps://mtgjson.com/links/b3a27a8145f9b5d9
tcgplayerhttps://mtgjson.com/links/f0df39141b7b1aeb
tcgplayerEtched
uuid38904869-346f-5457-b269-0e7736472852

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchCour de l'AmbitionEnchantementQuand la Cour de l'Ambition arrive sur le champ de bataille, vous devenez le monarque.
Au début de votre entretien, chaque adversaire perd 3 points de vie à moins qu'il ne se défausse d'une carte. Si vous êtes le monarque, à la place chaque adversaire perd 6 points de vie à moins qu'il ne se défausse de deux cartes.
502522
GermanHof des EhrgeizesVerzauberungWenn der Hof des Ehrgeizes ins Spiel kommt, wirst du zum Monarchen.
Zu Beginn deines Versorgungssegments verliert jeder Gegner 3 Lebenspunkte, es sei denn, er wirft eine Karte ab. Falls du der Monarch bist, verliert stattdessen jeder Gegner 6 Lebenspunkte, es sei denn, er wirft zwei Karten ab.
502420
Japanese野望の宮廷エンチャント野望の宮廷が戦場に出たとき、あなたが統治者になる。
あなたのアップキープの開始時に、各対戦相手はそれぞれ、カード1枚を捨てないかぎり3点のライフを失う。あなたが統治者であるなら、代わりに、各対戦相手はそれぞれ、カード2枚を捨てないかぎり6点のライフを失う。
502624

Rulings

datetext
2020-11-10As Court of Ambition's second ability resolves, first the next opponent in turn order chooses whether they are discarding or not. If they are, they choose a card without revealing it (or two cards without revealing them, if you're the monarch), then each other opponent in turn order does the same. Then each chosen card is discarded simultaneously, and finally each player who couldn't or didn't discard loses the appropriate amount of life.
2020-11-10If combat damage dealt to the monarch causes that player to lose the game, the triggered ability that causes the controller of the attacking creature to become the monarch doesn't resolve. In most cases, the controller of the attacking creature will still become the monarch as it is likely their turn.
2020-11-10If the monarch leaves the game during another player's turn, that player becomes the monarch. If the monarch leaves the game during their turn, the next player in turn order becomes the monarch.
2020-11-10If the triggered ability that causes the monarch to draw a card goes on the stack and a different player becomes the monarch before that ability resolves, the first player will still draw the card.
2020-11-10The game starts with no monarch. Once an effect makes one player the monarch, the game will have exactly one monarch from that point forward. As a player becomes the monarch, the current monarch (if any) ceases being the monarch.
2020-11-10There are two inherent triggered abilities associated with being the monarch. These triggered abilities have no source and are controlled by the player who was the monarch at the time the abilities triggered. The full texts of these abilities are "At the beginning of the monarch's end step, that player draws a card" and "Whenever a creature deals combat damage to the monarch, its controller becomes the monarch."

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