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Curse of the Nightly Hunt ISD

Other printings of "Curse of the Nightly Hunt": PLST #CM2-90 CM2 #90 ISD #137 C15 #147

Card

id39858
artistDaarken
artistIdse607a0d4-fc12-4c01-9e3f-501f5269b9cb
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank10793
edhrecSaltiness0.25
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorTextWhen the moon rises and the bloodlust takes hold, nothing matters but the kill.
frameEffects
frameVersion2003
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsEnchant
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{R}
manaValue3
nameCurse of the Nightly Hunt
number137
originalPrintings
originalReleaseDate
originalTextEnchant player
Creatures enchanted player controls attack each turn if able.
otherFaceIds
power
printingsC15, CM2, ISD, PLST
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeISD
side
signature
sourceProducts{'foil': ['7122b214-bd3b-5958-a5c1-65427aca2ecc', 'b1a6cf3f-d005-5dfa-a593-677ca5401563'], 'nonfoil': ['1cb6c6c0-2c22-596e-bc2b-5ab5200cc80e', '9e8656b3-3bdd-5699-80c3-1f585dc3fb72', 'b1a6cf3f-d005-5dfa-a593-677ca5401563']}
subsets
subtypesAura, Curse
supertypes
textEnchant player
Creatures enchanted player controls attack each combat if able.
toughness
typeEnchantment — Aura Curse
typesEnchantment
uuidb52f7a23-4a3f-5ee0-b2ba-338469f3a5c7
variations
watermark
setNameInnistrad

Identifiers

id39858
cardKingdomEtchedId
cardKingdomFoilId186022
cardKingdomId185744
cardsphereFoilId20467
cardsphereId20468
deckboxId19082
mcmId250724
mcmMetaId204157
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idf09370c1-b70e-5383-872a-bf7ffaaa627b
mtgoFoilId42455
mtgoId42454
multiverseId226881
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId49cbfcf2-462e-4bbf-a529-a70816eb1436
scryfallIllustrationIdbab09a07-8f37-4be8-bf34-cc02d71bb9aa
scryfallOracleIdcc6f2b79-8fcd-4542-904b-943c7493b8ad
tcgplayerEtchedProductId
tcgplayerProductId56289
uuidb52f7a23-4a3f-5ee0-b2ba-338469f3a5c7

Legalities

id39858
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuidb52f7a23-4a3f-5ee0-b2ba-338469f3a5c7
vintageLegal

Purchase URLs

id39858
cardKingdomhttps://mtgjson.com/links/eb80d5e87be4e5ae
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/e9e9eec26530b843
cardmarkethttps://mtgjson.com/links/5d6cc2f0a4f5b390
tcgplayerhttps://mtgjson.com/links/46fcc73dbfbfe746
tcgplayerEtched
uuidb52f7a23-4a3f-5ee0-b2ba-338469f3a5c7

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified每夜行猎诅咒当月亮升起、嗜血欲当头,唯有杀戮才是正事。结界~灵气/诅咒结附于牌手
由所结附的牌手操控的生物每回合若能攻击,则必须攻击。
272110
Chinese Traditional每夜行獵詛咒當月亮升起、嗜血欲當頭,唯有殺戮才是正事。結界~靈氣/詛咒結附於玩家
由所結附的玩家操控的生物每回合若能攻擊,則必須攻擊。
272394
FrenchMalédiction de la chasse nocturneQuand la lune se lève et qu'apparaît la soif du sang, seule la chasse compte.Enchantement : aura et malédictionEnchanter : joueur
Les créatures que le joueur enchanté contrôle attaquent à chaque tour si possible.
272962
GermanFluch der nächtlichen JagdWenn der Mond aufgeht und der Blutrausch übernimmt, ist alles außer dem Töten egal.Verzauberung — Aura, FluchSpielerverzauberung
Alle Kreaturen, die der verzauberte Spieler kontrolliert, greifen in jedem Zug an, wenn möglich.
273530
ItalianMaledizione della Caccia NotturnaQuando sorge la luna e la sete di sangue ha il sopravvento, conta solo la caccia.Incantesimo — Aura AnatemaIncanta giocatore
Le creature controllate dal giocatore incantato attaccano ogni turno, se possono farlo.
274098
Japanese夜毎の狩りの呪い月が昇り、血の渇きが支配する時、獲物以外は取るに足りないことだ。エンチャント — オーラ・呪いエンチャント(プレイヤー)
エンチャントされているプレイヤーがコントロールするクリーチャーは、可能なら毎ターン攻撃する。
274382
Korean반복되는 사냥의 저주달이 뜨고 살인본능이 정신을 지배하면, 살육 외에는 아무 것도 중요하지 않다.부여마법 — 마법진 저주플레이어에게 부여부여된 플레이어가 조종하는 생물들은 가능하면 매 턴마다 공격한다.
Portuguese (Brazil)Maldição da Caçada NoturnaQuando a lua nasce e o desejo de sangue assume o controle, nada mais importa a não ser a matança.Encantamento — Aura MaldiçãoEncantar jogador
As criaturas que o jogador encantado controla atacam a cada turno se estiverem aptas.
272678
RussianПроклятие Еженощной ОхотыС восходом луны, когда жажда крови становится неутолимой, ничто не имеет значения, кроме добычи.Чары — Аура ПроклятиеЗачаровать игрока
Существа под контролем зачарованного игрока атакуют в каждом ходу, если могут.
273246
SpanishMaldición de la cacería nocturnaCuando la luna se alza y el ansia de sangre inunda los sentidos, nada más importa, solo la caza.Encantamiento — Aura maldiciónEncantar jugador.
Las criaturas que controla el jugador encantado atacan cada turno si pueden.
273814

Rulings

datetext
2011-09-22If, during the enchanted player’s declare attackers step, a creature they control is tapped, is affected by a spell or ability that says it can’t attack, or hasn’t been under that player’s control continuously since the turn began (and doesn’t have haste), then it doesn’t attack. If there’s a cost associated with having the creature attack, the player isn’t forced to pay that cost, so it doesn’t have to attack in that case either.
2011-09-22The enchanted player still chooses which player or planeswalker each creature they control attacks.

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