Other printings of "Curse of the Nightly Hunt": PLST #CM2-90 CM2 #90 ISD #137 C15 #147
| id | 39858 |
|---|---|
| artist | Daarken |
| artistIds | e607a0d4-fc12-4c01-9e3f-501f5269b9cb |
| asciiName | |
| attractionLights | |
| availability | mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | R |
| colorIndicator | |
| colors | R |
| defense | |
| duelDeck | |
| edhrecRank | 10793 |
| edhrecSaltiness | 0.25 |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | When the moon rises and the bloodlust takes hold, nothing matters but the kill. |
| frameEffects | |
| frameVersion | 2003 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | Enchant |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {2}{R} |
| manaValue | 3 |
| name | Curse of the Nightly Hunt |
| number | 137 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | Enchant player Creatures enchanted player controls attack each turn if able. |
| otherFaceIds | |
| power | |
| printings | C15, CM2, ISD, PLST |
| promoTypes | |
| rarity | uncommon |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | |
| setCode | ISD |
| side | |
| signature | |
| sourceProducts | {'foil': ['7122b214-bd3b-5958-a5c1-65427aca2ecc', 'b1a6cf3f-d005-5dfa-a593-677ca5401563'], 'nonfoil': ['1cb6c6c0-2c22-596e-bc2b-5ab5200cc80e', '9e8656b3-3bdd-5699-80c3-1f585dc3fb72', 'b1a6cf3f-d005-5dfa-a593-677ca5401563']} |
| subsets | |
| subtypes | Aura, Curse |
| supertypes | |
| text | Enchant player Creatures enchanted player controls attack each combat if able. |
| toughness | |
| type | Enchantment — Aura Curse |
| types | Enchantment |
| uuid | b52f7a23-4a3f-5ee0-b2ba-338469f3a5c7 |
| variations | |
| watermark | |
| setName | Innistrad |
| id | 39858 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 186022 |
| cardKingdomId | 185744 |
| cardsphereFoilId | 20467 |
| cardsphereId | 20468 |
| deckboxId | 19082 |
| mcmId | 250724 |
| mcmMetaId | 204157 |
| mtgArenaId | |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | f09370c1-b70e-5383-872a-bf7ffaaa627b |
| mtgoFoilId | 42455 |
| mtgoId | 42454 |
| multiverseId | 226881 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | 49cbfcf2-462e-4bbf-a529-a70816eb1436 |
| scryfallIllustrationId | bab09a07-8f37-4be8-bf34-cc02d71bb9aa |
| scryfallOracleId | cc6f2b79-8fcd-4542-904b-943c7493b8ad |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 56289 |
| uuid | b52f7a23-4a3f-5ee0-b2ba-338469f3a5c7 |
| id | 39858 |
|---|---|
| alchemy | |
| brawl | |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | |
| historic | |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | |
| pioneer | |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | |
| uuid | b52f7a23-4a3f-5ee0-b2ba-338469f3a5c7 |
| vintage | Legal |
| id | 39858 |
|---|---|
| cardKingdom | https://mtgjson.com/links/eb80d5e87be4e5ae |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/e9e9eec26530b843 |
| cardmarket | https://mtgjson.com/links/5d6cc2f0a4f5b390 |
| tcgplayer | https://mtgjson.com/links/46fcc73dbfbfe746 |
| tcgplayerEtched | |
| uuid | b52f7a23-4a3f-5ee0-b2ba-338469f3a5c7 |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 每夜行猎诅咒 | 当月亮升起、嗜血欲当头,唯有杀戮才是正事。 | 结界~灵气/诅咒 | 结附于牌手 由所结附的牌手操控的生物每回合若能攻击,则必须攻击。 | 272110 | |
| Chinese Traditional | 每夜行獵詛咒 | 當月亮升起、嗜血欲當頭,唯有殺戮才是正事。 | 結界~靈氣/詛咒 | 結附於玩家 由所結附的玩家操控的生物每回合若能攻擊,則必須攻擊。 | 272394 | |
| French | Malédiction de la chasse nocturne | Quand la lune se lève et qu'apparaît la soif du sang, seule la chasse compte. | Enchantement : aura et malédiction | Enchanter : joueur Les créatures que le joueur enchanté contrôle attaquent à chaque tour si possible. | 272962 | |
| German | Fluch der nächtlichen Jagd | Wenn der Mond aufgeht und der Blutrausch übernimmt, ist alles außer dem Töten egal. | Verzauberung — Aura, Fluch | Spielerverzauberung Alle Kreaturen, die der verzauberte Spieler kontrolliert, greifen in jedem Zug an, wenn möglich. | 273530 | |
| Italian | Maledizione della Caccia Notturna | Quando sorge la luna e la sete di sangue ha il sopravvento, conta solo la caccia. | Incantesimo — Aura Anatema | Incanta giocatore Le creature controllate dal giocatore incantato attaccano ogni turno, se possono farlo. | 274098 | |
| Japanese | 夜毎の狩りの呪い | 月が昇り、血の渇きが支配する時、獲物以外は取るに足りないことだ。 | エンチャント — オーラ・呪い | エンチャント(プレイヤー) エンチャントされているプレイヤーがコントロールするクリーチャーは、可能なら毎ターン攻撃する。 | 274382 | |
| Korean | 반복되는 사냥의 저주 | 달이 뜨고 살인본능이 정신을 지배하면, 살육 외에는 아무 것도 중요하지 않다. | 부여마법 — 마법진 저주 | 플레이어에게 부여부여된 플레이어가 조종하는 생물들은 가능하면 매 턴마다 공격한다. | ||
| Portuguese (Brazil) | Maldição da Caçada Noturna | Quando a lua nasce e o desejo de sangue assume o controle, nada mais importa a não ser a matança. | Encantamento — Aura Maldição | Encantar jogador As criaturas que o jogador encantado controla atacam a cada turno se estiverem aptas. | 272678 | |
| Russian | Проклятие Еженощной Охоты | С восходом луны, когда жажда крови становится неутолимой, ничто не имеет значения, кроме добычи. | Чары — Аура Проклятие | Зачаровать игрока Существа под контролем зачарованного игрока атакуют в каждом ходу, если могут. | 273246 | |
| Spanish | Maldición de la cacería nocturna | Cuando la luna se alza y el ansia de sangre inunda los sentidos, nada más importa, solo la caza. | Encantamiento — Aura maldición | Encantar jugador. Las criaturas que controla el jugador encantado atacan cada turno si pueden. | 273814 |
| date | text |
|---|---|
| 2011-09-22 | If, during the enchanted player’s declare attackers step, a creature they control is tapped, is affected by a spell or ability that says it can’t attack, or hasn’t been under that player’s control continuously since the turn began (and doesn’t have haste), then it doesn’t attack. If there’s a cost associated with having the creature attack, the player isn’t forced to pay that cost, so it doesn’t have to attack in that case either. |
| 2011-09-22 | The enchanted player still chooses which player or planeswalker each creature they control attacks. |
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