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Confiscation Coup M3C

Other printings of "Confiscation Coup": KLD #41 PKLD #41s KLR #45 DRC #73 M3C #178

Card

id50887
artistJoseph Meehan
artistIds6befd6d5-7f8d-4b7c-87e3-5511391a3359
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank6414
edhrecSaltiness0.29
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText"Citizens, do not resist. This is for your safety. Tezzeret bids you to surrender your inventions. Now."
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{U}{U}
manaValue5
nameConfiscation Coup
number178
originalPrintings
originalReleaseDate
originalTextChoose target artifact or creature. You get {E}{E}{E}{E} (four energy counters), then you may pay an amount of {E} equal to that permanent's mana value. If you do, gain control of it.
otherFaceIds
power
printingsDRC, KLD, KLR, M3C, PKLD
promoTypesripplefoil
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeM3C
side
signature
sourceProducts{'foil': ['3e17294d-a33e-5324-8d0e-264fabcc0b51'], 'nonfoil': ['79e6854a-4a2e-5236-b546-54597f979c71']}
subsets
subtypes
supertypes
textChoose target artifact or creature. You get {E}{E}{E}{E} (four energy counters), then you may pay an amount of {E} equal to that permanent's mana value. If you do, gain control of it.
toughness
typeSorcery
typesSorcery
uuid74310220-b4c3-5b13-adf9-a9c231c7eb8d
variations
watermark
setNameModern Horizons 3 Commander

Identifiers

id50887
cardKingdomEtchedId
cardKingdomFoilId297655
cardKingdomId296648
cardsphereFoilId123552
cardsphereId122135
deckboxId92033
mcmId772266
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id0caaf52f-7245-5fba-befe-45a7023de7ae
mtgoFoilId
mtgoId126897
multiverseId665592
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId696981e0-85f3-4d0b-8ccd-ecf89f5e10e7
scryfallIllustrationId9204252a-20d3-4bea-b17a-a9113b4207e8
scryfallOracleIdc246cdb4-2fd8-487e-944e-3e52fbd1bbaa
tcgplayerEtchedProductId
tcgplayerProductId552932
uuid74310220-b4c3-5b13-adf9-a9c231c7eb8d

Legalities

id50887
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid74310220-b4c3-5b13-adf9-a9c231c7eb8d
vintageLegal

Purchase URLs

id50887
cardKingdomhttps://mtgjson.com/links/213b8a95ff8201cb
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/e4a0c785f0463a10
cardmarket
tcgplayerhttps://mtgjson.com/links/263b265bc89666d3
tcgplayerEtched
uuid74310220-b4c3-5b13-adf9-a9c231c7eb8d

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchCoup de confiscation« Citoyens, ne résistez pas. Nous agissons pour votre sécurité. Tezzeret vous demande de céder vos inventions. Immédiatement. »RituelChoisissez une cible, artefact ou créature. Vous gagnez {E}{E}{E}{E} (quatre marqueurs « énergie »), puis vous pouvez payer un nombre de {E} égal à la valeur de mana de ce permanent. Si vous faites ainsi, acquérez-en le contrôle.666110
GermanUnfaire Konfiszierung„Wehrt euch nicht, Bürger. Dies dient zu eurer Sicherheit. Tezzeret wünscht die Herausgabe eurer Erfindungen. Jetzt sofort."HexereiBestimme ein Artefakt oder eine Kreatur deiner Wahl. Du erhältst {E}{E}{E}{E} (vier Energiemarken), dann kannst du {E} in Höhe des Manabetrags des bestimmten Permanents bezahlen. Falls du dies tust, übernimmst du die Kontrolle über sie.665851
Japanese慮外な押収「市民の皆さん、抵抗はお止めください。あなた方の安全のためです。テゼレット審判長の命により発明品を押収します。直ちにです。」ソーサリーアーティファクトやクリーチャーである1つを対象とする。{E}{E}{E}{E}(エネルギー・カウンター4個)を得る。その後、そのパーマネントのマナ総量に等しい個数の{E}を支払ってもよい。そうしたなら、それのコントロールを得る。666369

Rulings

datetext
2016-09-20If a permanent has {X} in its mana cost, X is considered to be 0.
2016-09-20If the target artifact or creature has a mana value of 0, you may choose to pay zero energy and gain control of it.
2016-09-20In a multiplayer game, if a permanent's owner leaves the game after you've gained control of it, the permanent leaves with that player. If you leave the game before that player, the control-change effect ends.
2016-09-20The mana value of a token that isn't a copy of another object is 0. A token that is a copy of another object has the same mana cost as that object.
2016-09-20You choose the target artifact or creature as you cast Confiscation Coup. You don't choose whether or not to pay an amount of {E} until Confiscation Coup resolves. If the target becomes an illegal target, Confiscation Coup won't resolve and you won't get {E}{E}{E}{E}.
2018-01-19There are many important moments in the story, but the most crucial—called "story spotlights"—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.
2024-06-07Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-06-07Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
2024-06-07If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
2024-06-07If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-06-07Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-06-07Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
2024-06-07Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-06-07Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-06-07{E} is the energy symbol. It represents one energy counter.

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