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Rags // Riches PAKH

Other printings of "Rags // Riches": AKH #222 AKH #222 PAKH #222s PAKH #222s AKR #252 AKR #252

Card

id64224
artistGreg Opalinski
artistIdsb864fecb-d491-4f8d-b915-f6c93d0885fa
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityB, U
colorIndicator
colorsU
defense
duelDeck
edhrecRank12492
edhrecSaltiness
faceConvertedManaCost7
faceFlavorName
faceManaValue7
faceNameRiches
finishesfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsAftermath
languageEnglish
layoutaftermath
leadershipSkills
life
loyalty
manaCost{5}{U}{U}
manaValue11
nameRags // Riches
number222s
originalPrintings
originalReleaseDate
originalText
otherFaceIds0fe7dfba-f53e-5143-bf15-8981e2f8794c
power
printingsAKH, AKR, PAKH
promoTypessetpromo, prerelease, datestamped
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePAKH
sideb
signature
sourceProducts
subsets
subtypes
supertypes
textAftermath (Cast this spell only from your graveyard. Then exile it.)
Each opponent chooses a creature they control. You gain control of those creatures.
toughness
typeSorcery
typesSorcery
uuidc9a5f51e-35db-5e99-af4d-f7752109049c
variations
watermark
setNameAmonkhet Promos

Identifiers

id64224
cardKingdomEtchedId
cardKingdomFoilId212369
cardKingdomId
cardsphereFoilId49512
cardsphereId
deckboxId35423
mcmId297663
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id9a785254-f31b-5a0b-830c-8ffc3ec81758
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdccb6c790-c010-4ade-b2fb-0365bc681efd
scryfallIllustrationId977466a9-4626-481d-8a93-01820deaeeba
scryfallOracleIdc2c66419-c2ca-4259-afc6-eaec6d3bb897
tcgplayerEtchedProductId
tcgplayerProductId130667
uuidc9a5f51e-35db-5e99-af4d-f7752109049c

Legalities

id64224
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuidc9a5f51e-35db-5e99-af4d-f7752109049c
vintageLegal

Purchase URLs

id64224
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/d84dd7bef5d63e66
cardmarket
tcgplayerhttps://mtgjson.com/links/20a9aa7c9c3d48fd
tcgplayerEtched
uuidc9a5f51e-35db-5e99-af4d-f7752109049c

Foreign Data (per language)

No foreign data.

Rulings

datetext
2017-04-18A spell with aftermath cast from a graveyard will always be exiled afterward, whether it resolves, it's countered, or it leaves the stack in some other way.
2017-04-18All split cards have two card faces on a single card, and you put a split card onto the stack with only the half you're casting. The characteristics of the half of the card you didn't cast are ignored while the spell is on the stack. For example, if an effect prevents you from casting green spells, you can cast Destined of Destined // Lead, but not Lead.
2017-04-18Each split card has two names. If an effect instructs you to choose a card name, you may choose one, but not both.
2017-04-18Each split card is a single card. For example, if you discard one, you've discarded one card, not two. If an effect counts the number of instant and sorcery cards in your graveyard, Destined // Lead counts once, not twice.
2017-04-18If another effect allows you to cast a split card with aftermath from a graveyard, you may cast either half. If you cast the half that has aftermath, you'll exile the card if it would leave the stack.
2017-04-18If another effect allows you to cast a split card with aftermath from any zone other than a graveyard, you can't cast the half with aftermath.
2017-04-18If you cast the first half of a split card with aftermath during your turn, you'll have priority immediately after it resolves. You can cast the half with aftermath from your graveyard before any player can take any other action if it's legal for you to do so.
2017-04-18In a multiplayer game, each opponent in turn order chooses a creature they control, if they control any creatures. After each opponent has done so, you gain control of each chosen creature simultaneously.
2017-04-18In a multiplayer game, if a player leaves the game, all cards that player owns leave as well, and any effects that give the player control of permanents immediately end.
2017-04-18Once Riches begins to resolve, no player may take other actions until it's done. Notably, opponents can't try to remove a creature after choosing it but before you gain control of it.
2017-04-18Rags affects only creatures on the battlefield at the time it resolves. It won't affect creatures that enter the battlefield or noncreature permanents that become creatures later in the turn.
2017-04-18Riches's effect doesn't target. Creatures with hexproof may be lured away this way.
2017-04-18Riches's effect lasts indefinitely. It doesn't wear off during the cleanup step.
2017-04-18Split cards with aftermath have a new frame treatment—the half you can cast from your hand is oriented the same as other cards you'd cast from your hand, while the half you can cast from your graveyard is a traditional split card half. This frame treatment is for your convenience and has no rules significance.
2017-04-18While not on the stack, the characteristics of a split card are the combination of its two halves. For example, Destined // Lead is a green and black card, it is both an instant card and a sorcery card, and its mana value is 6. This means that if an effect allows you to cast a card with mana value 2 from your hand, you can't cast Destined. This is a change from the previous rules for split cards.
2017-07-14Once you've started to cast a spell with aftermath from your graveyard, the card is immediately moved to the stack. Opponents can't try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.

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