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Crystal Dragon // Rob the Hoard CLB

Other printings of "Crystal Dragon // Rob the Hoard": CLB #13 CLB #13

Card

id18054
artistJohn Severin Brassell
artistIdsa4f50310-4b01-4cd3-8ab8-85b31e6876db
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank10621
edhrecSaltiness0.2
faceConvertedManaCost2
faceFlavorName
faceManaValue2
faceNameRob the Hoard
finishesnonfoil, foil
flavorName
flavorText"Wait, it was just guarding a bunch of eggs! Where is the treasure?"
—Xalcorin the bard
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutadventure
leadershipSkills
life
loyalty
manaCost{1}{W}
manaValue6
nameCrystal Dragon // Rob the Hoard
number13
originalPrintings
originalReleaseDate
originalTextReturn target artifact, enchantment, or legendary card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.) // Flying, vigilance
otherFaceIds6d36c15b-3cef-593d-9c82-21650129e2f4
power
printingsCLB
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeCLB
sideb
signature
sourceProducts
subsets
subtypesAdventure
supertypes
textReturn target artifact, enchantment, or legendary card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.)
toughness
typeSorcery — Adventure
typesSorcery
uuid17f80c87-d7a2-5a80-ad45-6db1e70599bc
variations
watermark
setNameCommander Legends: Battle for Baldur's Gate

Identifiers

id18054
cardKingdomEtchedId
cardKingdomFoilId261541
cardKingdomId261067
cardsphereFoilId
cardsphereId88884
deckboxId65168
mcmId659822
mcmMetaId408511
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id6950594a-85b0-5511-bc23-75b9cdc86236
mtgoFoilId
mtgoId100016
multiverseId562896
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId384ec8b7-472e-4026-9632-349ab9df2b27
scryfallIllustrationId541f27a2-eef1-4e8d-bd2c-244a2131bd97
scryfallOracleId56b0cb64-b886-413e-bb20-392bf12d3926
tcgplayerEtchedProductId
tcgplayerProductId272969
uuid17f80c87-d7a2-5a80-ad45-6db1e70599bc

Legalities

id18054
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid17f80c87-d7a2-5a80-ad45-6db1e70599bc
vintageLegal

Purchase URLs

id18054
cardKingdomhttps://mtgjson.com/links/4824631b123b8a9c
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/56343d39b049e79c
cardmarkethttps://mtgjson.com/links/23fa4dab217e07eb
tcgplayerhttps://mtgjson.com/links/8a85d6f18d355c96
tcgplayerEtched
uuid17f80c87-d7a2-5a80-ad45-6db1e70599bc

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese SimplifiedCrystal Dragon // 扫荡贮藏扫荡贮藏法术~历险将目标神器,结界或传奇牌从你的坟墓场移回你手上。(然后放逐此牌。之后你还可以从放逐区施放该生物。)566136
FrenchCrystal Dragon // Voler le trésorVoler le trésorRituel : aventureRenvoyez une carte d'artefact, d'enchantement ou légendaire ciblée depuis votre cimetière dans votre main. (Puis exilez cette carte. Vous pouvez lancer la créature plus tard depuis l'exil.)563976
GermanCrystal Dragon // Hort aushebenHort aushebenHexerei — AbenteuerBringe eine Artefakt-, Verzauberungs- oder legendäre Karte deiner Wahl aus deinem Friedhof auf deine Hand zurück. (Schicke diese Karte dann ins Exil. Du kannst sie später als Kreatur aus dem Exil wirken.)563256
ItalianCrystal Dragon // Rubare il TesoroRubare il TesoroStregoneria — AvventuraRiprendi in mano una carta artefatto, incantesimo o leggendaria bersaglio dal tuo cimitero. (Poi esilia questa carta. Puoi lanciare la creatura in seguito dall'esilio.)564336
JapaneseCrystal Dragon // お宝(たから)奪(うば)いお宝(たから)奪(うば)いソーサリー ― 出来事あなたの墓地にありアーティファクトやエンチャントや伝説であるカード1枚を対象とする。それをあなたの手札に戻す。(その後、これを追放する。後で追放領域からこのクリーチャーを唱えてもよい。)564696
Portuguese (Brazil)Crystal Dragon // Roubar o TesouroRoubar o TesouroFeitiço — AventuraDevolva o card de artefato, de encantamento ou lendário alvo de seu cemitério para sua mão. (Depois, exile este card. Você pode conjurar a criatura posteriormente do exílio.)565416
SpanishCrystal Dragon // Robar el tesoroRobar el tesoroConjuro — AventuraRegresa la carta de artefacto, de encantamiento o legendaria objetivo de tu cementerio a tu mano. (Luego, exilia esta carta. Puedes lanzar la criatura más adelante desde el exilio.)563616

Rulings

datetext
2022-06-10An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Altar of Bhaal is an artifact card whose mana value is 2.
2022-06-10An effect may refer to a card, spell, or permanent that “has an Adventure.” This refers to a card, spell, or permanent that has an adventurer card’s set of alternative characteristics, even if they’re not being used and even if that card was never cast as an Adventure.
2022-06-10Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2022-06-10If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a permanent later.
2022-06-10If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a permanent spell.
2022-06-10If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy from exile.
2022-06-10If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2022-06-10If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure.
2022-06-10If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell.
2022-06-10When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2022-06-10You must still follow any relevant timing rules for the permanent spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty.

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