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Clown Car UNF

Other printings of "Clown Car": UNF #186 UNF #472

Card

id98064
artistRalph Horsley
artistIdsa51444a8-eb4b-4615-a663-d1d418591ccb
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank3364
edhrecSaltiness0.44
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorTextIt runs on laughing gas.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsCrew
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{X}
manaValue0
nameClown Car
number472
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power1
printingsUNF
promoTypesgalaxyfoil, boosterfun
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeUNF
side
signature
sourceProducts{'foil': ['82b12384-1c83-548e-8866-7563857f09b6']}
subsets
subtypesVehicle
supertypes
textWhen this Vehicle enters, roll X six-sided dice. For each odd result, create a 1/1 white Clown Robot artifact creature token. For each even result, put a +1/+1 counter on this Vehicle.
Crew 2
toughness1
typeArtifact — Vehicle
typesArtifact
uuid41d0be0f-8d87-544d-b878-485e01a8a4d1
variations8d4c3e95-957b-543e-a7f9-5c8822539be8
watermark
setNameUnfinity

Identifiers

id98064
cardKingdomEtchedId
cardKingdomFoilId267523
cardKingdomId
cardsphereFoilId93911
cardsphereId
deckboxId69093
mcmId677478
mcmMetaId412585
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id0c8aa506-2fd0-5023-b11a-081284ec2e87
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId44fd9541-3b1c-4af1-ad23-92c1b1bd01e2
scryfallIllustrationId9a02e4ea-bbd1-46cd-addc-ba60c835459d
scryfallOracleIde0a6947f-3d52-45e0-8fd7-0bc07cc8c784
tcgplayerEtchedProductId
tcgplayerProductId288051
uuid41d0be0f-8d87-544d-b878-485e01a8a4d1

Legalities

id98064
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid41d0be0f-8d87-544d-b878-485e01a8a4d1
vintageLegal

Purchase URLs

id98064
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/2550dbc223a314c4
cardmarkethttps://mtgjson.com/links/e6d7f95253dc2e7d
tcgplayerhttps://mtgjson.com/links/43e02717d38b3719
tcgplayerEtched
uuid41d0be0f-8d87-544d-b878-485e01a8a4d1

Foreign Data (per language)

No foreign data.

Rulings

datetext
2022-10-07Each die is identified by the number of faces it has. A six-sided die is a die with six equally likely outcomes: 1, 2, 3, 4, 5, and 6. The roll must be fair. Although physical dice are recommended, digital substitutes are allowed except in cases where the physical die is required for the effect.
2022-10-07If X is a very large number, you may be required to roll more dice than you physically can in a reasonable time frame. In such cases, we encourage you to use digital resources for simulating die rolls or generating random numbers.
2022-10-07If a die is rerolled, the original roll essentially never happened: it doesn't cause any abilities to trigger, and no effect that cares about die rolls will consider it.
2022-10-07If an ability triggers "whenever you roll a die," it will trigger whenever you roll any die, including the planar die. This is a change from previous Un- rules. Some abilities use the result to determine part of the effect. If you get a non-numerical result (currently just the planar die, but the future is long), that part of the effect won't do anything.
2022-10-07In an Un- game, if X is actually infinite (Urza's Fun House is a pathway to many game states some consider to be unnatural), you can assume that every natural result on a six-sided die is rolled infinite times, leading to infinite Clown Robot tokens and infinite +1/+1 counters on Clown Car. If abilities trigger from you rolling those results, they will each trigger infinite times. Have fun!
2022-10-07Results can be numbers not ordinarily possible on a six-sided die. Spells like Scooch can change the result to 0 or 7, for example.
2022-10-07Some effects may modify the result of a die roll. This may be part of the instruction to roll a die, or it may come from other cards. Anything that references the "result" of a die roll is looking for the result after these modifications.
2022-10-07Something in the game must tell you to roll a die. If you roll a die for any other reason (to simulate a coin flip, to choose pizza toppings, to create alternate timelines), that roll doesn't count.

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