← Back Card Profile (by Name)

Clown Car UNF

Other printings of "Clown Car": UNF #186 UNF #472

Card

id97677
artistRalph Horsley
artistIdsa51444a8-eb4b-4615-a663-d1d418591ccb
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank3364
edhrecSaltiness0.44
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorTextIt runs on laughing gas.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsCrew
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{X}
manaValue0
nameClown Car
number186
originalPrintings
originalReleaseDate
originalTextWhen Clown Car enters the battlefield, roll X six-sided dice. For each odd result, create a 1/1 white Clown Robot artifact creature token. For each even result, put a +1/+1 counter on Clown Car.
Crew 2
otherFaceIds
power1
printingsUNF
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeUNF
side
signature
sourceProducts{'foil': ['82b12384-1c83-548e-8866-7563857f09b6', 'c9e902a8-2f70-54d5-b8a5-ddc8361df6e5'], 'nonfoil': ['c9e902a8-2f70-54d5-b8a5-ddc8361df6e5']}
subsets
subtypesVehicle
supertypes
textWhen this Vehicle enters, roll X six-sided dice. For each odd result, create a 1/1 white Clown Robot artifact creature token. For each even result, put a +1/+1 counter on this Vehicle.
Crew 2
toughness1
typeArtifact — Vehicle
typesArtifact
uuid8d4c3e95-957b-543e-a7f9-5c8822539be8
variations41d0be0f-8d87-544d-b878-485e01a8a4d1
watermark
setNameUnfinity

Identifiers

id97677
cardKingdomEtchedId
cardKingdomFoilId267288
cardKingdomId266808
cardsphereFoilId93108
cardsphereId93080
deckboxId68707
mcmId676779
mcmMetaId412585
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id2af2b575-36b9-5820-a1f0-c98de23cf1ac
mtgoFoilId115809
mtgoId115808
multiverseId580713
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdc6667e4f-f0f6-4416-940a-d03bed75f5a7
scryfallIllustrationId9a02e4ea-bbd1-46cd-addc-ba60c835459d
scryfallOracleIde0a6947f-3d52-45e0-8fd7-0bc07cc8c784
tcgplayerEtchedProductId
tcgplayerProductId287522
uuid8d4c3e95-957b-543e-a7f9-5c8822539be8

Legalities

id97677
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid8d4c3e95-957b-543e-a7f9-5c8822539be8
vintageLegal

Purchase URLs

id97677
cardKingdomhttps://mtgjson.com/links/27856c9b30cf56b7
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/990caede02985a08
cardmarkethttps://mtgjson.com/links/1b54956f0901ed9d
tcgplayerhttps://mtgjson.com/links/d00951a947b0c973
tcgplayerEtched
uuid8d4c3e95-957b-543e-a7f9-5c8822539be8

Foreign Data (per language)

No foreign data.

Rulings

datetext
2022-10-07Each die is identified by the number of faces it has. A six-sided die is a die with six equally likely outcomes: 1, 2, 3, 4, 5, and 6. The roll must be fair. Although physical dice are recommended, digital substitutes are allowed except in cases where the physical die is required for the effect.
2022-10-07If X is a very large number, you may be required to roll more dice than you physically can in a reasonable time frame. In such cases, we encourage you to use digital resources for simulating die rolls or generating random numbers.
2022-10-07If a die is rerolled, the original roll essentially never happened: it doesn't cause any abilities to trigger, and no effect that cares about die rolls will consider it.
2022-10-07If an ability triggers "whenever you roll a die," it will trigger whenever you roll any die, including the planar die. This is a change from previous Un- rules. Some abilities use the result to determine part of the effect. If you get a non-numerical result (currently just the planar die, but the future is long), that part of the effect won't do anything.
2022-10-07In an Un- game, if X is actually infinite (Urza's Fun House is a pathway to many game states some consider to be unnatural), you can assume that every natural result on a six-sided die is rolled infinite times, leading to infinite Clown Robot tokens and infinite +1/+1 counters on Clown Car. If abilities trigger from you rolling those results, they will each trigger infinite times. Have fun!
2022-10-07Results can be numbers not ordinarily possible on a six-sided die. Spells like Scooch can change the result to 0 or 7, for example.
2022-10-07Some effects may modify the result of a die roll. This may be part of the instruction to roll a die, or it may come from other cards. Anything that references the "result" of a die roll is looking for the result after these modifications.
2022-10-07Something in the game must tell you to roll a die. If you roll a die for any other reason (to simulate a coin flip, to choose pizza toppings, to create alternate timelines), that roll doesn't count.

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