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City in a Bottle ARN

Other printings of "City in a Bottle": ARN #60 VMA #265

Card

id10534
artistDrew Tucker
artistIds22eef389-7b21-4dda-95dc-4c9a0f1bf4dd
asciiName
attractionLights
availabilitypaper
boosterTypesdefault
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank27215
edhrecSaltiness0.78
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion1993
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved1
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}
manaValue2
nameCity in a Bottle
number60
originalPrintings
originalReleaseDate
originalTextAll cards from Arabian Nights must be discarded from play, except for City in a Bottle. While City in a Bottle is in play, no further cards from Arabian Nights can be played.
otherFaceIds
power
printingsARN, VMA
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodeARN
side
signature
sourceProducts{'nonfoil': ['083e15ac-d73e-545d-a47e-2eb2fc32d36d']}
subsets
subtypes
supertypes
textWhenever one or more other nontoken permanents with a name originally printed in the Arabian Nights expansion are on the battlefield, their controllers sacrifice them.
Players can't cast spells or play lands with a name originally printed in the Arabian Nights expansion.
toughness
typeArtifact
typesArtifact
uuiddc2a3373-3c26-5443-a826-c92c7fc03c7b
variations
watermark
setNameArabian Nights

Identifiers

id10534
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId15012
cardsphereFoilId
cardsphereId5413
deckboxId15504
mcmId6853
mcmMetaId1008
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idb26c700d-93a4-526c-9e24-12d03af032f6
mtgoFoilId
mtgoId
multiverseId904
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId9598b346-a47d-4c4c-9571-156824e86b9c
scryfallIllustrationId7ef0c1d7-9344-4a5b-bd89-b2653e33b42d
scryfallOracleIda83f25e3-4d84-4c9b-ab12-19b8d326e459
tcgplayerEtchedProductId
tcgplayerProductId3174
uuiddc2a3373-3c26-5443-a826-c92c7fc03c7b

Legalities

id10534
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschoolLegal
pauper
paupercommander
pennyLegal
pioneer
predhLegal
premodern
standard
standardbrawl
timeless
uuiddc2a3373-3c26-5443-a826-c92c7fc03c7b
vintageLegal

Purchase URLs

id10534
cardKingdomhttps://mtgjson.com/links/5de7f36d442c358c
cardKingdomEtched
cardKingdomFoil
cardmarkethttps://mtgjson.com/links/20e1410c6330b6ff
tcgplayerhttps://mtgjson.com/links/41beb89d95eaba31
tcgplayerEtched
uuiddc2a3373-3c26-5443-a826-c92c7fc03c7b

Foreign Data (per language)

No foreign data.

Rulings

datetext
2004-10-04Token creatures and counters created by Arabian Nights cards are not removed.
2014-02-01Any time a player receives priority to cast spells or activate abilities, check to see whether any permanents on the battlefield were originally printed in the Arabian Nights expansion (even if the physical card representing that permanent is a reprint with a different expansion symbol). If there are any such permanents, the ability will trigger and those permanents will be sacrificed.

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