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Survival Cache PLST

Other printings of "Survival Cache": PLST #IMA-34 C13 #23 IMA #34 ROE #48

Card

id70489
artistScott Chou
artistIds9e048547-f9c3-4958-9c2c-91e45df7c6ae
asciiName
attractionLights
availabilitypaper
boosterTypesdefault
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank14972
edhrecSaltiness0.12
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsRebound
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{W}
manaValue3
nameSurvival Cache
numberIMA-34
originalPrintings
originalReleaseDate2023-02-10
originalText
otherFaceIds
power
printingsC13, IMA, PLST, ROE
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodePLST
side
signature
sourceProducts{'nonfoil': ['0db8ec71-b700-5355-913d-285f11687911', '331d181e-ccef-5814-bf27-347a9c57a92e', '86ab9007-922a-5f13-8ffa-aaa8b775c06c', 'b9f3d07f-8ad0-5def-8086-e5199e004d4d', 'ffe20569-1726-5abf-921a-7667d2fbe138']}
subsets
subtypes
supertypes
textYou gain 2 life. Then if you have more life than an opponent, draw a card.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
toughness
typeSorcery
typesSorcery
uuida5e6f122-2607-5629-80c2-7fd7a975bfb8
variations
watermark
setNameThe List

Identifiers

id70489
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId274272
cardsphereFoilId
cardsphereId100614
deckboxId74601
mcmId695268
mcmMetaId11304
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idd27cd4bb-d73d-556d-a4b5-8b689df07466
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId3fa866dc-cd8a-49a1-bf3b-7c3256f61b38
scryfallIllustrationIda890013d-7231-402b-858d-4db9a6a9f062
scryfallOracleId5fb8be5a-3666-4680-84e2-341cb269df07
tcgplayerEtchedProductId
tcgplayerProductId480184
uuida5e6f122-2607-5629-80c2-7fd7a975bfb8

Legalities

id70489
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
pennyLegal
pioneer
predhLegal
premodern
standard
standardbrawl
timeless
uuida5e6f122-2607-5629-80c2-7fd7a975bfb8
vintageLegal

Purchase URLs

id70489
cardKingdomhttps://mtgjson.com/links/ed582380fe98bfa4
cardKingdomEtched
cardKingdomFoil
cardmarkethttps://mtgjson.com/links/50dc83e767b7692d
tcgplayerhttps://mtgjson.com/links/3bdb654c6e387a01
tcgplayerEtched
uuida5e6f122-2607-5629-80c2-7fd7a975bfb8

Foreign Data (per language)

No foreign data.

Rulings

datetext
2010-06-15At the beginning of your upkeep, all delayed triggered abilities created by rebound effects trigger. You may handle them in any order. If you want to cast a card this way, you do so as part of the resolution of its delayed triggered ability. Timing restrictions based on the card’s type (if it’s a sorcery) are ignored. Other restrictions are not (such as the one from Rule of Law).
2010-06-15If a replacement effect would cause a spell with rebound that you cast from your hand to be put somewhere else instead of your graveyard (such as Leyline of the Void might), you choose whether to apply the rebound effect or the other effect as the spell resolves.
2010-06-15If a spell with rebound that you cast from your hand doesn’t resolve for any reason (due being countered by a spell like Cancel, or because all of its targets are illegal), rebound has no effect. The spell is simply put into your graveyard. You won’t get to cast it again next turn.
2010-06-15If you are unable to cast a card from exile this way, or you choose not to, nothing happens when the delayed triggered ability resolves. The card remains exiled for the rest of the game, and you won’t get another chance to cast the card. The same is true if the ability is countered (due to Stifle, perhaps).
2010-06-15If you cast a card from exile this way, it will go to your graveyard when it resolves, fails to resolve, or is countered. It won’t go back to exile.
2010-06-15If you cast a spell with rebound from anywhere other than your hand (such as from your graveyard due to Sins of the Past, from your library due to cascade, or from your opponent’s hand due to Sen Triplets), rebound won’t have any effect. If you do cast it from your hand, rebound will work regardless of whether you paid its mana cost (for example, if you cast it from your hand due to Maelstrom Archangel).
2010-06-15If you cast a spell with rebound from your hand and it resolves, it isn’t put into your graveyard. Rather, it’s exiled directly from the stack. Effects that care about cards being put into your graveyard won’t do anything.
2010-06-15In a Two-Headed Giant game, anything that cares about your life total checks the life total of your team. For example, say that your team has 10 life and your opponent’s team has 11 life when you cast Survival Cache. You’ll gain 2 life, so your team’s life total becomes 12. Since your life total (12) is greater than an opponent’s life total (11), you’ll draw a card.
2010-06-15Rebound will have no effect on copies of spells because you don’t cast them from your hand.

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